Player Matchup

Neith
Neith
AUS JEFE
Neith
Level 118
God Stats
15W - 12L
1,635 SR
Queue Stats
488W - 514L
1,471 Elo+
Party 2
Merlin
Merlin
GetStrouped
Merlin
Level 123
God Stats
1W - 2L
1,495 SR
Queue Stats
38W - 34L
1,496 Elo+
Party 3
Ra
Ra
PsychoticKlutch
Ra
Level 141
God Stats
2W - 2L
1,551 SR
Queue Stats
209W - 207L
1,531 Elo+
Party 2
Thoth
Thoth
The_Keg2k16
Thoth
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 34L
1,496 Elo+
Party 3
Vamana
Vamana
WHaTYoUMeANH
Vamana
Level 56
God Stats
4W - 3L
1,550 SR
Queue Stats
178W - 196L
1,426 Elo+
Party 2
Team Averages
Level 112
1,546 SR
1,484 Elo+

VS

Team Averages
Level 63
1,547 SR
1,523 Elo+
Charon
Charon
B0SS_SLOTH20
Charon
Level 89
God Stats
4W - 0L
1,747 SR
Queue Stats
94W - 84L
1,471 Elo+
Solo
Neith
Neith
Cinemafit
Neith
Level 27
God Stats
2W - 0L
1,488 SR
Queue Stats
50W - 52L
1,429 Elo+
Solo
Guan Yu
Guan Yu
Gamerslml
Guan Yu
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,604 Elo+
Party 1
Izanami
Izanami
Horseman6709
Izanami
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,684 Elo+
Party 1
Artemis
Artemis
StrikeTUT
Artemis
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,426 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AUS JEFE
Neith
15
4 / 4 / 9
8,672
867
15,389
10,189
3,335
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Merlin
13
1 / 5 / 9
7,632
763
9,308
8,447
2,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
8 / 4 / 5
9,649
965
10,611
9,252
3,124
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
4 / 5 / 5
7,924
792
8,321
7,631
2,122
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vamana
12
0 / 4 / 10
7,091
709
4,529
9,845
6,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
18
6 / 1 / 16
10,429
1,043
9,196
15,846
10,573
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
Cinemafit
Neith
16
5 / 3 / 8
9,733
973
11,530
7,498
2,542
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Guan Yu
Gamerslml
Guan Yu
16
3 / 2 / 10
9,652
965
3,419
16,363
9,239
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Izanami
Horseman6709
Izanami
15
6 / 6 / 9
9,282
928
10,346
12,322
3,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Artemis
StrikeTUT
Artemis
13
2 / 5 / 11
8,055
806
7,700
9,671
2,791
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
76
17
Kills
22
22
Deaths
17
38
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Neith
AUS JEFE
Neith
4
4
9
2.13
W
Charon
6
1
16
14
W
Neith
Cinemafit
Neith
5
3
8
3
W
Guan Yu
Gamerslml
Guan Yu
3
2
10
4
L
Merlin
1
5
9
1.1
W
Izanami
Horseman6709
Izanami
6
6
9
1.75
L
8
4
5
2.63
W
Artemis
StrikeTUT
Artemis
2
5
11
1.5
L
4
5
5
1.3
L
Vamana
0
4
10
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,158
Damage
42,191
45,364
Taken
61,700
18,143
Mitigated
28,766
12,834
Healing
28,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
AUS JEFE
Neith
15,389
4,940
377
2,465
10,189
3,335
686
2,026
8,163
0
24,075
W
Charon
9,196
1,960
226
6,970
15,846
10,573
1,069
7,143
8,548
20,940
373
W
Neith
Cinemafit
Neith
11,530
4,082
944
1,547
7,498
2,542
1,586
3,333
4,091
0
23,840
W
Guan Yu
Gamerslml
Guan Yu
3,419
0
7,198
7,877
16,363
9,239
268
6,418
9,695
0
16,651
L
Merlin
9,308
240
791
1,627
8,447
2,591
0
1,777
6,670
19,927
0
W
Izanami
Horseman6709
Izanami
10,346
5,013
0
2,784
12,322
3,621
499
5,067
7,218
0
21,749
L
10,611
657
1,728
2,962
9,252
3,124
46
1,510
7,742
30,369
0
W
Artemis
StrikeTUT
Artemis
7,700
3,527
0
972
9,671
2,791
0
6,178
3,401
0
11,689
L
8,321
868
302
589
7,631
2,122
186
2,064
5,567
12,897
0
L
Vamana
4,529
1,242
395
1,598
9,845
6,971
64
1,675
8,170
0
7,827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,968
Gold Earned
47,151
100
Minions Killed
125
0
Camps Cleared
0
939,663
Distance Traveled
981,612
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,672
867
17
2
0
189,673
0
W
Charon
10,429
1,043
30
3
0
193,545
0
W
Neith
9,733
973
29
3
0
176,325
0
W
Guan Yu
9,652
965
24
2
0
251,969
1
L
Merlin
7,632
763
22
2
0
196,110
0
W
Izanami
9,282
928
28
3
0
184,406
0
L
Ra
9,649
965
37
4
0
210,974
0
W
Artemis
8,055
806
14
1
0
175,367
0
L
Thoth
7,924
792
13
1
0
181,184
0
L
Vamana
7,091
709
11
1
0
161,722
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role