Player Matchup

Ymir
Ymir
Bs24life
Ymir
Level 16
God Stats
2W - 3L
1,515 SR
Queue Stats
3W - 3L
1,491 Elo+
Party 3
Ra
Ra
Pabu34
Ra
Level 123
God Stats
6W - 2L
1,596 SR
Queue Stats
50W - 43L
1,547 Elo+
Party 4
Gilgamesh
Gilgamesh
WSUDREW12
Gilgamesh
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 117L
1,550 Elo+
Party 4
Hachiman
Hachiman
Wahllturh
Hachiman
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 3
Amaterasu
Amaterasu
shibershaber
Amaterasu
Level 127
God Stats
5W - 4L
1,561 SR
Queue Stats
30W - 27L
1,504 Elo+
Party 3
Team Averages
Level 85
1,534 SR
1,518 Elo+

VS

Team Averages
Level 76
1,469 SR
1,522 Elo+
Hades
Hades
BLUE SLAYER7373
Hades
Level 83
God Stats
3W - 4L
1,476 SR
Queue Stats
281W - 282L
1,514 Elo+
Party 1
Fenrir
Fenrir
ElChupakbras580
Fenrir
Level 61
God Stats
14W - 6L
1,605 SR
Queue Stats
98W - 112L
1,459 Elo+
Party 1
Anubis
Anubis
GrumpyBuddha
Anubis
Level 84
God Stats
12W - 8L
1,482 SR
Queue Stats
143W - 122L
1,562 Elo+
Solo
Ratatoskr
Ratatoskr
messiahipa
Ratatoskr
Level 69
God Stats
11W - 19L
1,401 SR
Queue Stats
105W - 92L
1,532 Elo+
Party 2
King Arthur
King Arthur
s3nku101
King Arthur
Level 84
God Stats
2W - 2L
1,382 SR
Queue Stats
123W - 110L
1,543 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
0 / 7 / 1
6,132
409
1,622
15,564
9,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ra
13
2 / 9 / 3
7,746
516
6,966
11,116
3,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
WSUDREW12
Gilgamesh
14
1 / 6 / 1
7,307
487
5,842
15,926
5,726
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mystical Earring

Mystical Earring

+15
Mp 5

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Hachiman
Wahllturh
Hachiman
11
0 / 3 / 2
6,817
454
5,359
7,285
2,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Amaterasu
shibershaber
Amaterasu
14
5 / 5 / 1
9,380
625
10,527
14,354
9,249
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 0 / 6
8,116
541
8,220
6,300
4,713
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

14
3 / 1 / 8
8,404
560
8,247
11,719
4,565
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
16
11 / 3 / 5
9,810
654
17,610
12,497
5,057
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Ratatoskr
messiahipa
Ratatoskr
16
9 / 2 / 6
9,505
634
7,138
10,997
3,604
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
s3nku101
King Arthur
14
1 / 3 / 6
7,836
522
7,246
14,729
8,932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
61
8
Kills
30
30
Deaths
9
8
Assists
31
Player
Kills
Deaths
Assists
KDA
W
6
0
6
9
L
Ymir
0
7
1
0.07
W
3
1
8
7
W
Anubis
11
3
5
4.5
L
Ra
2
9
3
0.39
L
Gilgamesh
WSUDREW12
Gilgamesh
1
6
1
0.25
L
Hachiman
Wahllturh
Hachiman
0
3
2
0.33
W
Ratatoskr
messiahipa
Ratatoskr
9
2
6
6
W
King Arthur
s3nku101
King Arthur
1
3
6
1.33
L
Amaterasu
shibershaber
Amaterasu
5
5
1
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,316
Damage
48,461
64,245
Taken
56,242
29,302
Mitigated
26,871
11,591
Healing
23,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,220
561
960
3,335
6,300
4,713
117
1,011
5,187
43,117
2,119
L
Ymir
1,622
221
0
1,842
15,564
9,228
0
8,548
7,016
16,182
0
W
8,247
3,388
0
3,938
11,719
4,565
42
1,722
9,891
0
40,481
W
Anubis
17,610
596
290
7,153
12,497
5,057
490
3,942
8,098
71,407
1,437
L
Ra
6,966
895
302
1,229
11,116
3,026
32
6,020
5,096
39,618
0
L
Gilgamesh
WSUDREW12
Gilgamesh
5,842
1,482
0
1,097
15,926
5,726
0
7,734
8,192
0
59,765
L
Hachiman
Wahllturh
Hachiman
5,359
2,549
0
2,190
7,285
2,073
0
952
6,333
0
41,884
W
Ratatoskr
messiahipa
Ratatoskr
7,138
1,863
0
5,307
10,997
3,604
521
817
10,040
0
71,244
W
King Arthur
s3nku101
King Arthur
7,246
1,015
0
2,874
14,729
8,932
179
452
13,741
0
40,530
L
Amaterasu
shibershaber
Amaterasu
10,527
4,871
0
4,931
14,354
9,249
0
2,405
11,949
0
63,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,382
Gold Earned
43,671
421
Minions Killed
419
0
Camps Cleared
0
1,286,463
Distance Traveled
1,546,606
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
8,116
541
79
5
0
306,005
0
L
Ymir
6,132
409
17
1
0
264,330
0
W
Fenrir
8,404
560
71
5
0
329,817
0
W
Anubis
9,810
654
97
6
0
244,882
0
L
Ra
7,746
516
68
5
0
212,625
0
L
Gilgamesh
7,307
487
109
7
0
300,115
0
L
Hachiman
6,817
454
95
6
0
275,049
0
W
Ratatoskr
9,505
634
115
8
0
369,396
0
W
King Arthur
7,836
522
57
4
0
296,506
0
L
Amaterasu
9,380
625
132
9
0
234,344
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role