Player Matchup

Medusa
Medusa
Diamond I
Firel0rdAzula
Medusa
Diamond I
Level 213
God Stats
3W - 2L
1,604 SR
Queue Stats
82W - 72L
2,416 MMR
Solo
Sobek
Sobek
Diamond II
Kmnds
Sobek
Diamond II
Level 195
God Stats
0W - 1L
1,751 SR
Queue Stats
79W - 50L
2,295 MMR
Party 3
Lancelot
Lancelot
Masters
Susanoolol
Lancelot
Masters
Level 108
God Stats
14W - 24L
1,499 SR
Queue Stats
486W - 463L
2,410 MMR
Solo
Mulan
Mulan
Diamond I
iHunterRay
Mulan
Diamond I
Level 154
God Stats
12W - 11L
1,635 SR
Queue Stats
353W - 332L
2,521 MMR
Solo
Janus
Janus
Masters
υzıı
Janus
Masters
Level 231
God Stats
68W - 64L
1,678 SR
Queue Stats
355W - 313L
2,536 MMR
Party 3
Team Averages
Diamond I
Diamond I
Average Tier
Level 180
1,633 SR
2,436 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 151
1,572 SR
2,041 MMR
Tyr
Tyr
Masters
 
Tyr
Masters
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Merlin
Merlin
Diamond II
 
Merlin
Diamond II
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Heimdallr
Heimdallr
Diamond I
Huhrambeeezy
Heimdallr
Diamond I
Level 127
God Stats
9W - 7L
1,865 SR
Queue Stats
46W - 23L
2,427 MMR
Solo
Erlang Shen
Erlang Shen
Masters
LuiBambuii
Erlang Shen
Masters
Level 179
God Stats
4W - 7L
1,374 SR
Queue Stats
405W - 396L
2,384 MMR
Party 2
Ares
Ares
Diamond I
Mℯeks
Ares
Diamond I
Level 86
God Stats
3W - 1L
1,621 SR
Queue Stats
36W - 26L
2,395 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 1 / 0
9,336
549
5,793
8,488
3,438
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sobek
Kmnds
Sobek
13
0 / 3 / 3
7,709
453
6,032
18,250
17,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Lancelot
Susanoolol
Lancelot
14
1 / 3 / 2
7,787
458
4,935
12,964
5,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mulan
15
0 / 5 / 1
8,861
521
7,140
18,616
14,451
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Janus
υzıı
Janus
16
2 / 2 / 2
9,415
554
5,134
6,780
2,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bans
Ao KuangKumbhakarnaChang'eCthulhu

VS

Bans
CamazotzHun BatzMaman BrigitteSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
18
8 / 1 / 1
11,475
675
14,072
13,538
12,635
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
 
Merlin
17
1 / 1 / 4
9,983
587
6,625
5,386
1,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Heimdallr
Huhrambeeezy
Heimdallr
17
1 / 0 / 3
10,299
606
12,094
7,604
3,241
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Erlang Shen
LuiBambuii
Erlang Shen
16
2 / 1 / 9
9,397
553
8,610
10,181
4,665
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Ares
Mℯeks
Ares
13
2 / 1 / 5
8,816
519
6,517
12,998
11,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
36
4
Kills
14
14
Deaths
4
8
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
8
1
1
8.5
W
Merlin
 
Merlin
1
1
4
3
L
1
1
0
1
W
Heimdallr
Huhrambeeezy
Heimdallr
1
0
3
2.5
L
Sobek
Kmnds
Sobek
0
3
3
0.5
W
Erlang Shen
LuiBambuii
Erlang Shen
2
1
9
6.5
W
Ares
Mℯeks
Ares
2
1
5
4.5
L
Lancelot
Susanoolol
Lancelot
1
3
2
0.67
L
Mulan
0
5
1
0.1
L
Janus
υzıı
Janus
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,034
Damage
47,918
65,098
Taken
49,707
43,111
Mitigated
33,576
19,562
Healing
16,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
14,072
2,034
0
6,644
13,538
12,635
49
1,319
11,484
0
85,783
W
Merlin
 
Merlin
6,625
749
0
750
5,386
1,613
61
877
4,443
96,831
0
L
5,793
2,418
0
3,064
8,488
3,438
0
1,455
7,033
0
90,478
W
Heimdallr
Huhrambeeezy
Heimdallr
12,094
7,183
0
4,297
7,604
3,241
422
1,417
6,155
0
108,927
L
Sobek
Kmnds
Sobek
6,032
730
0
4,674
18,250
17,789
0
6,016
12,234
23,895
0
W
Erlang Shen
LuiBambuii
Erlang Shen
8,610
3,842
0
1,622
10,181
4,665
0
1,900
8,119
0
79,799
W
Ares
Mℯeks
Ares
6,517
665
0
3,416
12,998
11,422
111
5,685
6,985
18,255
1,511
L
Lancelot
Susanoolol
Lancelot
4,935
1,238
0
4,822
12,964
5,304
0
1,366
11,598
0
59,234
L
Mulan
7,140
751
0
6,882
18,616
14,451
137
1,347
17,269
0
74,483
L
Janus
υzıı
Janus
5,134
184
0
120
6,780
2,129
0
2,893
3,887
71,032
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,108
Gold Earned
49,970
592
Minions Killed
641
0
Camps Cleared
0
1,861,175
Distance Traveled
1,816,785
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
11,475
675
165
10
0
377,875
3
W
Merlin
9,983
587
185
11
0
346,102
2
L
Medusa
9,336
549
168
10
0
359,307
4
W
Heimdallr
10,299
606
164
10
0
328,509
4
L
Sobek
7,709
453
38
2
0
376,936
4
W
Erlang Shen
9,397
553
107
6
0
404,869
4
W
Ares
8,816
519
20
1
0
359,430
3
L
Lancelot
7,787
458
86
5
0
434,482
0
L
Mulan
8,861
521
122
7
0
312,456
2
L
Janus
9,415
554
178
10
0
377,994
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role