Player Matchup

Danzaburou
Danzaburou
AegisGray
Danzaburou
Level 101
God Stats
2W - 3L
1,500 SR
Queue Stats
238W - 247L
1,480 Elo+
Party 2
Scylla
Scylla
Dconeo
Scylla
Level 115
God Stats
8W - 15L
1,460 SR
Queue Stats
220W - 215L
1,498 Elo+
Solo
Nike
Nike
LOVELESS_FF7
Nike
Level 148
God Stats
6W - 9L
1,519 SR
Queue Stats
224W - 223L
1,474 Elo+
Party 2
Team Averages
Level 121
1,493 SR
1,484 Elo+

VS

Team Averages
Level 119
1,538 SR
1,713 Elo+
Cupid
Cupid
Freeedrick
Cupid
Level 158
God Stats
4W - 0L
1,500 SR
Queue Stats
15W - 7L
1,736 Elo+
Party 1
Baron Samedi
Baron Samedi
Melancholy98
Baron Samedi
Level 89
God Stats
3W - 0L
1,500 SR
Queue Stats
14W - 6L
1,923 Elo+
Party 1
Mulan
Mulan
VegetaHimselfX
Mulan
Level 111
God Stats
66W - 39L
1,615 SR
Queue Stats
128W - 112L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AegisGray
Danzaburou
13
1 / 3 / 1
7,840
713
2,273
9,285
3,170
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Scylla
Dconeo
Scylla
15
2 / 2 / 3
9,301
846
7,797
5,906
1,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
2 / 3 / 3
8,923
811
8,148
16,418
9,859
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
16
1 / 2 / 6
9,221
838
4,894
10,227
3,704
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Baron Samedi
Melancholy98
Baron Samedi
16
3 / 0 / 3
9,657
878
11,473
7,103
3,448
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
4 / 3 / 4
9,232
839
10,537
12,287
8,570
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
21
5
Kills
8
8
Deaths
5
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AegisGray
Danzaburou
1
3
1
0.5
L
Scylla
Dconeo
Scylla
2
2
3
1.75
W
Cupid
1
2
6
2
L
2
3
3
1.17
W
Baron Samedi
Melancholy98
Baron Samedi
3
0
3
4.5
W
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,218
Damage
26,904
31,609
Taken
29,617
14,771
Mitigated
15,722
3,799
Healing
8,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AegisGray
Danzaburou
2,273
824
0
595
9,285
3,170
0
2,312
6,973
0
15,338
L
Scylla
Dconeo
Scylla
7,797
641
0
570
5,906
1,742
0
2,234
3,672
38,812
226
W
Cupid
4,894
1,458
158
4,194
10,227
3,704
818
3,459
6,768
0
26,872
L
8,148
325
0
2,634
16,418
9,859
0
6,838
9,580
677
25,596
W
Baron Samedi
Melancholy98
Baron Samedi
11,473
967
1,276
2,190
7,103
3,448
330
3,346
3,757
46,584
984
W
10,537
1,305
0
1,176
12,287
8,570
34
2,195
10,092
0
22,372

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,064
Gold Earned
28,110
142
Minions Killed
148
0
Camps Cleared
0
604,014
Distance Traveled
598,582
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,840
713
27
2
0
199,088
0
L
Scylla
9,301
846
71
6
0
192,061
2
W
Cupid
9,221
838
63
6
0
200,355
0
L
Nike
8,923
811
44
4
0
212,865
0
W
Baron Samedi
9,657
878
69
6
0
198,835
0
W
Mulan
9,232
839
16
1
0
199,392
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role