Player Matchup

Cu Chulainn
Cu Chulainn
Gold IV
 
Cu Chulainn
Gold IV
Level 251
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold V
Dissonante
Scylla
Gold V
Level 74
God Stats
0W - 1L
1,916 SR
Queue Stats
3W - 8L
1,369 MMR
Solo
Charybdis
Charybdis
Gold V
LA7mach1
Charybdis
Gold V
Level 159
God Stats
33W - 27L
1,599 SR
Queue Stats
198W - 216L
1,351 MMR
Solo
Anhur
Anhur
Bronze III
Raynegade
Anhur
Bronze III
Level 128
God Stats
5W - 6L
1,674 SR
Queue Stats
54W - 54L
1,355 MMR
Solo
Sylvanus
Sylvanus
Gold V
RiSe RANDOM
Sylvanus
Gold V
Level 106
God Stats
7W - 11L
1,421 SR
Queue Stats
67W - 77L
1,362 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 144
1,622 SR
1,387 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 112
1,476 SR
1,389 MMR
Ganesha
Ganesha
Gold V
 
Ganesha
Gold V
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Silver II
FiryPlayz
Chang'e
Silver II
Level 68
God Stats
1W - 0L
1,160 SR
Queue Stats
87W - 88L
1,379 MMR
Solo
Serqet
Serqet
Gold V
ScaryPolarBear
Serqet
Gold V
Level 126
God Stats
4W - 4L
1,475 SR
Queue Stats
24W - 25L
1,490 MMR
Party 1
Odin
Odin
Silver I
Scoudth
Odin
Silver I
Level 148
God Stats
3W - 0L
1,745 SR
Queue Stats
35W - 27L
1,375 MMR
Solo
Hachiman
Hachiman
Silver I
WhiskeySquertz
Hachiman
Silver I
Level 82
God Stats
3W - 1L
1,500 SR
Queue Stats
56W - 68L
1,200 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
10
0 / 2 / 0
5,837
649
4,592
6,981
4,365
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Talisman

Talisman

+75
Health
+15
Magical Protection

Scylla
Dissonante
Scylla
8
0 / 2 / 1
4,801
533
2,152
3,827
800
Charybdis
LA7mach1
Charybdis
11
1 / 1 / 0
5,780
642
1,975
6,524
1,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Anhur
Raynegade
Anhur
10
2 / 2 / 0
5,422
602
4,134
6,458
1,917
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
RiSe RANDOM
Sylvanus
9
0 / 2 / 2
5,068
563
3,201
7,531
4,151
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
ChironBacchusNu WaMedusa

VS

Bans
AwilixThothThorRaijin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
10
1 / 0 / 3
5,769
641
1,572
5,827
3,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
FiryPlayz
Chang'e
10
1 / 1 / 1
5,616
624
3,148
4,148
980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
4 / 0 / 1
5,264
585
2,140
5,603
1,946
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Odin
Scoudth
Odin
10
2 / 0 / 0
5,429
603
3,881
7,943
6,603
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Hachiman
10
1 / 2 / 2
5,169
574
4,459
5,641
890
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
16
3
Kills
9
9
Deaths
3
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
0
2
0
0
W
Ganesha
 
Ganesha
1
0
3
2.5
L
Scylla
Dissonante
Scylla
0
2
1
0.25
W
Chang'e
FiryPlayz
Chang'e
1
1
1
1.5
L
Charybdis
LA7mach1
Charybdis
1
1
0
1
L
Anhur
Raynegade
Anhur
2
2
0
1
L
Sylvanus
RiSe RANDOM
Sylvanus
0
2
2
0.5
W
4
0
1
4.5
W
Odin
Scoudth
Odin
2
0
0
2
W
Hachiman
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,054
Damage
15,200
31,321
Taken
29,162
13,116
Mitigated
13,980
9,581
Healing
11,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
4,592
729
0
1,073
6,981
4,365
0
0
6,981
0
36,865
W
Ganesha
 
Ganesha
1,572
327
0
2,373
5,827
3,561
0
1,642
4,179
21,807
0
L
Scylla
Dissonante
Scylla
2,152
484
0
637
3,827
800
0
1,171
2,454
24,162
590
W
Chang'e
FiryPlayz
Chang'e
3,148
483
728
2,470
4,148
980
0
1,786
2,266
31,207
535
L
Charybdis
LA7mach1
Charybdis
1,975
770
0
2,696
6,524
1,883
0
1,061
5,335
0
46,646
L
Anhur
Raynegade
Anhur
4,134
2,139
0
2,284
6,458
1,917
0
263
6,075
0
35,873
L
Sylvanus
RiSe RANDOM
Sylvanus
3,201
865
822
2,069
7,531
4,151
0
1,856
5,458
21,156
1,946
W
2,140
308
0
1,147
5,603
1,946
0
930
4,547
0
32,478
W
Odin
Scoudth
Odin
3,881
802
0
3,199
7,943
6,603
0
0
7,943
0
32,301
W
Hachiman
4,459
2,150
0
1,845
5,641
890
0
623
5,018
0
30,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,908
Gold Earned
27,247
294
Minions Killed
292
0
Camps Cleared
0
857,037
Distance Traveled
1,038,622
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
5,837
649
68
8
0
166,007
1
W
Ganesha
5,769
641
1
0
0
191,729
3
L
Scylla
4,801
533
54
6
0
148,741
0
W
Chang'e
5,616
624
94
10
0
202,057
0
L
Charybdis
5,780
642
79
9
0
198,250
0
L
Anhur
5,422
602
66
7
0
183,500
0
L
Sylvanus
5,068
563
27
3
0
160,539
2
W
Serqet
5,264
585
56
6
0
238,220
2
W
Odin
5,429
603
63
7
0
204,143
1
W
Hachiman
5,169
574
78
9
0
202,473
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role