Player Matchup

Hun Batz
Hun Batz
Gold IV
 
Hun Batz
Gold IV
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
Cansdale1
Baron Samedi
Silver I
Level 173
God Stats
75W - 70L
1,493 SR
Queue Stats
521W - 541L
1,254 MMR
Solo
Danzaburou
Danzaburou
Silver V
Nsoov
Danzaburou
Silver V
Level 122
God Stats
25W - 13L
1,596 SR
Queue Stats
62W - 83L
894 MMR
Party 1
Horus
Horus
Silver V
Zm69
Horus
Silver V
Level 89
God Stats
16W - 31L
1,410 SR
Queue Stats
32W - 46L
920 MMR
Party 1
Sun Wukong
Sun Wukong
Silver I
我就服了这个游戏
Sun Wukong
Silver I
Level 141
God Stats
3W - 2L
1,401 SR
Queue Stats
210W - 207L
1,088 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 135
1,480 SR
1,131 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 117
1,420 SR
1,075 MMR
Chaac
Chaac
Gold V
 
Chaac
Gold V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Silver IV
Golum_89
Apollo
Silver IV
Level 122
God Stats
3W - 3L
1,538 SR
Queue Stats
169W - 203L
743 MMR
Party 2
Hera
Hera
Silver III
Ragga_lonecup
Hera
Silver III
Level 163
God Stats
1W - 3L
1,139 SR
Queue Stats
238W - 246L
1,021 MMR
Solo
Cthulhu
Cthulhu
Silver IV
ecua756
Cthulhu
Silver IV
Level 84
God Stats
11W - 9L
1,162 SR
Queue Stats
109W - 137L
859 MMR
Party 2
Chronos
Chronos
Silver I
rKhyzo
Chronos
Silver I
Level 62
God Stats
1W - 1L
1,762 SR
Queue Stats
74W - 76L
1,253 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
3 / 1 / 2
7,966
531
4,816
11,439
4,403
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Baron Samedi
Cansdale1
Baron Samedi
15
6 / 2 / 1
8,715
581
6,029
8,598
4,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Nsoov
Danzaburou
13
5 / 4 / 3
7,744
516
11,101
11,264
3,861
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Horus
Zm69
Horus
12
2 / 2 / 5
8,175
545
5,428
15,883
11,898
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

15
3 / 0 / 3
9,030
602
10,792
15,148
12,885
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
ThanatosAo KuangBastetAnubis

VS

Bans
Ah Muzen CabNu WaKumbhakarnaAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
0 / 3 / 0
8,414
561
10,702
13,211
9,007
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Apollo
Golum_89
Apollo
11
1 / 6 / 5
6,594
440
5,968
11,493
4,097
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
4 / 4 / 1
8,075
538
7,802
8,557
2,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
ecua756
Cthulhu
12
3 / 4 / 4
6,890
459
9,679
13,824
9,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chronos
rKhyzo
Chronos
13
1 / 3 / 4
7,390
493
4,914
11,603
3,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
23
19
Kills
9
9
Deaths
20
14
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
3
1
2
4
L
Chaac
 
Chaac
0
3
0
0
W
Baron Samedi
Cansdale1
Baron Samedi
6
2
1
3.25
L
Apollo
Golum_89
Apollo
1
6
5
0.58
W
Danzaburou
Nsoov
Danzaburou
5
4
3
1.63
L
4
4
1
1.13
W
Horus
Zm69
Horus
2
2
5
2.25
L
Cthulhu
ecua756
Cthulhu
3
4
4
1.25
L
Chronos
rKhyzo
Chronos
1
3
4
1
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,166
Damage
39,065
62,332
Taken
58,688
37,088
Mitigated
29,402
26,441
Healing
16,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
4,816
697
0
3,162
11,439
4,403
0
3,265
8,140
0
62,834
L
Chaac
 
Chaac
10,702
2,290
0
5,490
13,211
9,007
0
0
12,374
0
74,198
W
Baron Samedi
Cansdale1
Baron Samedi
6,029
189
160
2,400
8,598
4,041
0
4,987
3,497
48,814
945
L
Apollo
Golum_89
Apollo
5,968
2,614
0
2,133
11,493
4,097
813
404
10,981
0
29,415
W
Danzaburou
Nsoov
Danzaburou
11,101
4,245
0
3,896
11,264
3,861
792
4,797
6,061
0
58,862
L
7,802
1,908
0
2,120
8,557
2,550
0
2,224
5,981
51,443
1,060
W
Horus
Zm69
Horus
5,428
2,293
1,231
7,860
15,883
11,898
189
7,127
8,074
0
24,077
L
Cthulhu
ecua756
Cthulhu
9,679
1,262
219
3,563
13,824
9,827
90
1,140
12,518
37,480
1,634
L
Chronos
rKhyzo
Chronos
4,914
1,383
0
2,597
11,603
3,921
35
1,517
9,842
57,514
0
W
10,792
3,169
0
7,732
15,148
12,885
0
468
14,622
0
68,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,630
Gold Earned
37,363
417
Minions Killed
414
0
Camps Cleared
0
1,524,017
Distance Traveled
1,509,735
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,966
531
89
6
0
328,039
4
L
Chaac
8,414
561
125
8
0
285,714
3
W
Baron Samedi
8,715
581
105
7
0
287,413
2
L
Apollo
6,594
440
49
3
0
309,281
0
W
Danzaburou
7,744
516
71
5
0
292,904
0
L
Hera
8,075
538
87
6
0
300,198
0
W
Horus
8,175
545
44
3
0
321,023
5
L
Cthulhu
6,890
459
57
4
0
298,107
0
L
Chronos
7,390
493
96
6
0
316,435
4
W
Sun Wukong
9,030
602
108
7
0
294,638
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role