Player Matchup

Ao Kuang
Ao Kuang
OmNom204
Ao Kuang
Level 60
God Stats
2W - 0L
1,950 SR
Queue Stats
15W - 7L
1,524 Elo+
Party 2
Kukulkan
Kukulkan
SPONZARELIE
Kukulkan
Level 59
God Stats
31W - 42L
1,382 SR
Queue Stats
32W - 43L
1,361 Elo+
Party 1
Cerberus
Cerberus
Sanji729
Cerberus
Level 15
God Stats
2W - 0L
1,354 SR
Queue Stats
5W - 3L
1,455 Elo+
Party 2
Danzaburou
Danzaburou
TDOGGG6139
Danzaburou
Level 25
God Stats
12W - 14L
1,417 SR
Queue Stats
29W - 41L
1,357 Elo+
Party 1
Horus
Horus
YoBoss61
Horus
Level 84
God Stats
3W - 0L
1,762 SR
Queue Stats
18W - 12L
1,466 Elo+
Party 2
Team Averages
Level 49
1,573 SR
1,433 Elo+

VS

Team Averages
Level 49
1,469 SR
1,406 Elo+
Tsukuyomi
Tsukuyomi
DARK_BJBP777
Tsukuyomi
Level 69
God Stats
246W - 227L
1,510 SR
Queue Stats
264W - 254L
1,471 Elo+
Solo
Nu Wa
Nu Wa
RLWHIP29
Nu Wa
Level 40
God Stats
1W - 3L
1,548 SR
Queue Stats
19W - 23L
1,407 Elo+
Solo
Mercury
Mercury
XDarkSlayerX357
Mercury
Level 55
God Stats
9W - 5L
1,399 SR
Queue Stats
91W - 84L
1,401 Elo+
Solo
Chaac
Chaac
Zapope
Chaac
Level 48
God Stats
4W - 4L
1,538 SR
Queue Stats
37W - 24L
1,468 Elo+
Solo
Ymir
Ymir
bohemia_3000
Ymir
Level 33
God Stats
0W - 4L
1,348 SR
Queue Stats
6W - 15L
1,286 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
OmNom204
Ao Kuang
17
13 / 2 / 5
12,350
1,235
20,018
16,760
7,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Kukulkan
SPONZARELIE
Kukulkan
17
3 / 1 / 9
10,861
1,086
13,356
7,408
2,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cerberus
Sanji729
Cerberus
17
1 / 0 / 11
10,917
1,092
7,056
12,623
12,254
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Danzaburou
TDOGGG6139
Danzaburou
17
2 / 1 / 13
11,319
1,132
10,336
8,514
3,906
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Horus
YoBoss61
Horus
17
3 / 2 / 15
10,986
1,099
16,793
15,855
11,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Team 1 Tickets

310

VS

Team 2 Tickets

120

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DARK_BJBP777
Tsukuyomi
15
5 / 3 / 1
11,280
1,128
11,261
10,503
3,162
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Nu Wa
RLWHIP29
Nu Wa
15
0 / 6 / 4
9,998
1,000
18,954
16,361
5,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 9 / 4
10,027
1,003
9,974
22,922
8,167
Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chaac
Zapope
Chaac
15
0 / 4 / 5
9,782
978
15,620
22,917
27,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
0 / 0 / 0
8,630
863
0
0
0

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
20
22
Kills
6
6
Deaths
22
53
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
DARK_BJBP777
Tsukuyomi
5
3
1
1.83
W
Ao Kuang
OmNom204
Ao Kuang
13
2
5
7.75
L
Nu Wa
RLWHIP29
Nu Wa
0
6
4
0.33
W
Kukulkan
SPONZARELIE
Kukulkan
3
1
9
7.5
W
Cerberus
Sanji729
Cerberus
1
0
11
6.5
W
Danzaburou
TDOGGG6139
Danzaburou
2
1
13
8.5
L
1
9
4
0.33
W
Horus
YoBoss61
Horus
3
2
15
5.25
L
Chaac
Zapope
Chaac
0
4
5
0.63
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,559
Damage
55,809
61,160
Taken
72,703
38,138
Mitigated
44,577
22,842
Healing
6,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
DARK_BJBP777
Tsukuyomi
11,261
2,310
0
1,031
10,503
3,162
0
6,497
3,800
0
26,958
W
Ao Kuang
OmNom204
Ao Kuang
20,018
5,208
0
5,586
16,760
7,932
0
5,080
11,444
29,314
628
L
Nu Wa
RLWHIP29
Nu Wa
18,954
4,305
0
0
16,361
5,894
0
8,830
7,357
45,515
0
W
Kukulkan
SPONZARELIE
Kukulkan
13,356
631
0
110
7,408
2,961
0
2,377
4,991
48,395
1,432
W
Cerberus
Sanji729
Cerberus
7,056
636
0
5,982
12,623
12,254
0
4,562
7,778
21,693
1,730
W
Danzaburou
TDOGGG6139
Danzaburou
10,336
4,914
0
3,331
8,514
3,906
0
2,803
5,584
0
38,432
L
9,974
4,308
0
972
22,922
8,167
0
11,458
10,917
0
22,853
W
Horus
YoBoss61
Horus
16,793
5,680
1,719
6,114
15,855
11,085
0
4,132
11,206
3,049
23,593
L
Chaac
Zapope
Chaac
15,620
3,104
0
4,191
22,917
27,354
0
14,299
8,336
0
27,599
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,433
Gold Earned
49,717
247
Minions Killed
149
7
Camps Cleared
4
1,014,655
Distance Traveled
748,783
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
11,280
1,128
34
3
0
154,545
0
W
Ao Kuang
12,350
1,235
18
2
1
206,624
0
L
Nu Wa
9,998
1,000
59
6
0
173,745
0
W
Kukulkan
10,861
1,086
93
9
3
209,261
0
W
Cerberus
10,917
1,092
39
4
1
201,746
0
W
Danzaburou
11,319
1,132
79
8
2
185,604
0
L
Mercury
10,027
1,003
35
4
3
230,467
0
W
Horus
10,986
1,099
18
2
0
211,420
0
L
Chaac
9,782
978
21
2
1
190,026
0
L
Ymir
8,630
863
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role