Player Matchup

Anubis
Anubis
 
Anubis
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
BotChungus
Mercury
Level 34
God Stats
2W - 1L
1,282 SR
Queue Stats
16W - 29L
1,409 Elo+
Solo
Hou Yi
Hou Yi
LuluLovesYou
Hou Yi
Level 126
God Stats
4W - 4L
1,517 SR
Queue Stats
110W - 89L
1,539 Elo+
Party 1
Bacchus
Bacchus
kaeoo
Bacchus
Level 26
God Stats
1W - 1L
1,226 SR
Queue Stats
44W - 36L
1,568 Elo+
Party 1
Chaac
Chaac
wolfgamer772
Chaac
Level 108
God Stats
216W - 188L
1,586 SR
Queue Stats
847W - 786L
1,602 Elo+
Solo
Team Averages
Level 77
1,422 SR
1,524 Elo+

VS

Team Averages
Level 114
1,496 SR
1,539 Elo+
Kumbhakarna
Kumbhakarna
BigBallsMcGriff
Kumbhakarna
Level 65
God Stats
3W - 3L
1,202 SR
Queue Stats
37W - 50L
1,461 Elo+
Party 2
Zhong Kui
Zhong Kui
DQDQDQDQDQ
Zhong Kui
Level 106
God Stats
2W - 4L
1,556 SR
Queue Stats
133W - 121L
1,569 Elo+
Party 2
Jing Wei
Jing Wei
EhhDADDY
Jing Wei
Level 125
God Stats
1W - 6L
1,471 SR
Queue Stats
200W - 178L
1,527 Elo+
Party 2
Amaterasu
Amaterasu
SwaggyCanadian
Amaterasu
Level 135
God Stats
2W - 1L
1,646 SR
Queue Stats
176W - 159L
1,545 Elo+
Party 2
Anubis
Anubis
ratchetcowboy462
Anubis
Level 139
God Stats
4W - 5L
1,605 SR
Queue Stats
79W - 64L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
5 / 2 / 1
7,231
723
7,882
4,610
1,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
BotChungus
Mercury
11
1 / 0 / 4
5,784
578
4,593
7,462
2,484
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Hou Yi
12
3 / 1 / 2
6,294
629
7,190
6,763
1,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
kaeoo
Bacchus
10
2 / 1 / 4
5,972
597
3,533
8,209
6,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 1 / 2
6,175
618
4,191
7,620
5,093
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
BigBallsMcGriff
Kumbhakarna
9
1 / 1 / 1
5,345
535
2,099
9,695
4,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zhong Kui
DQDQDQDQDQ
Zhong Kui
11
1 / 2 / 0
6,229
623
4,529
8,522
5,402
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Jing Wei
EhhDADDY
Jing Wei
10
0 / 3 / 2
5,129
513
7,108
7,940
2,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Amaterasu
SwaggyCanadian
Amaterasu
10
2 / 3 / 0
5,610
561
3,885
8,814
4,489
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

9
1 / 3 / 0
5,533
553
2,815
6,622
1,465
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
12
Kills
5
5
Deaths
12
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
5
2
1
2.75
L
Kumbhakarna
BigBallsMcGriff
Kumbhakarna
1
1
1
1.5
W
Mercury
BotChungus
Mercury
1
0
4
3
L
Zhong Kui
DQDQDQDQDQ
Zhong Kui
1
2
0
0.5
L
Jing Wei
EhhDADDY
Jing Wei
0
3
2
0.33
W
Hou Yi
3
1
2
4
L
Amaterasu
SwaggyCanadian
Amaterasu
2
3
0
0.67
W
Bacchus
kaeoo
Bacchus
2
1
4
4
L
1
3
0
0.33
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,389
Damage
20,436
34,664
Taken
41,593
17,510
Mitigated
17,934
8,823
Healing
13,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
7,882
126
0
260
4,610
1,713
0
2,205
2,405
44,631
0
L
Kumbhakarna
BigBallsMcGriff
Kumbhakarna
2,099
244
0
1,739
9,695
4,347
0
2,870
6,649
11,943
0
W
Mercury
BotChungus
Mercury
4,593
2,216
0
565
7,462
2,484
0
1,280
6,182
0
52,451
L
Zhong Kui
DQDQDQDQDQ
Zhong Kui
4,529
888
0
5,310
8,522
5,402
0
640
7,842
43,057
0
L
Jing Wei
EhhDADDY
Jing Wei
7,108
5,777
0
3,046
7,940
2,231
0
1,566
6,374
0
39,893
W
Hou Yi
7,190
3,770
0
3,695
6,763
1,687
0
1,399
5,364
0
49,335
L
Amaterasu
SwaggyCanadian
Amaterasu
3,885
1,248
0
1,059
8,814
4,489
0
1,805
6,940
0
38,255
W
Bacchus
kaeoo
Bacchus
3,533
739
0
2,618
8,209
6,533
0
1,108
7,101
14,800
0
L
2,815
85
0
2,308
6,622
1,465
0
3,929
2,373
37,078
0
W
4,191
243
0
1,685
7,620
5,093
0
3,451
4,169
0
40,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,456
Gold Earned
27,846
374
Minions Killed
306
0
Camps Cleared
0
1,096,518
Distance Traveled
1,032,407
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,231
723
106
11
0
203,727
0
L
Kumbhakarna
5,345
535
28
3
0
213,412
0
W
Mercury
5,784
578
75
8
0
272,735
0
L
Zhong Kui
6,229
623
75
8
0
198,892
2
L
Jing Wei
5,129
513
71
7
0
200,736
0
W
Hou Yi
6,294
629
88
9
0
196,146
1
L
Amaterasu
5,610
561
67
7
0
256,107
0
W
Bacchus
5,972
597
17
2
0
210,677
0
L
Anubis
5,533
553
65
7
0
163,260
1
W
Chaac
6,175
618
88
9
0
213,233
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role