Player Matchup

Hel
Hel
 
Hel
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Chemo Muffin
Neith
Level 128
God Stats
5W - 5L
1,477 SR
Queue Stats
181W - 185L
1,536 Elo+
Party 1
Nike
Nike
DADDYCAT1990
Nike
Level 130
God Stats
1W - 3L
1,359 SR
Queue Stats
286W - 276L
1,495 Elo+
Party 2
Cerberus
Cerberus
Force15Recon
Cerberus
Level 48
God Stats
0W - 1L
1,717 SR
Queue Stats
129W - 145L
1,537 Elo+
Party 1
Cthulhu
Cthulhu
YeahIThrewThat
Cthulhu
Level 152
God Stats
11W - 8L
1,484 SR
Queue Stats
359W - 380L
1,464 Elo+
Party 2
Team Averages
Level 117
1,507 SR
1,506 Elo+

VS

Team Averages
Level 98
1,453 SR
1,565 Elo+
Tsukuyomi
Tsukuyomi
AREStehOP
Tsukuyomi
Level 87
God Stats
2W - 2L
1,250 SR
Queue Stats
73W - 70L
1,529 Elo+
Solo
Danzaburou
Danzaburou
BuffaloSalmon
Danzaburou
Level 89
God Stats
6W - 3L
1,657 SR
Queue Stats
258W - 267L
1,524 Elo+
Solo
Zhong Kui
Zhong Kui
LATTangy
Zhong Kui
Level 28
God Stats
2W - 1L
1,451 SR
Queue Stats
69W - 25L
1,664 Elo+
Solo
Zeus
Zeus
TopshelfTurtz
Zeus
Level 147
God Stats
4W - 10L
1,231 SR
Queue Stats
367W - 403L
1,535 Elo+
Solo
Aphrodite
Aphrodite
VeilEmpyr
Aphrodite
Level 139
God Stats
3W - 1L
1,676 SR
Queue Stats
109W - 107L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
14
3 / 3 / 5
8,221
822
4,682
11,521
4,799
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
1 / 3 / 5
8,222
822
12,889
11,992
5,258
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 5 / 7
7,231
723
5,136
12,001
12,661
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Cerberus
Force15Recon
Cerberus
12
1 / 5 / 5
7,318
732
3,895
10,816
8,176
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

15
3 / 4 / 5
8,279
828
11,444
14,616
16,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AREStehOP
Tsukuyomi
14
5 / 4 / 7
8,321
832
6,014
8,631
2,976
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
BuffaloSalmon
Danzaburou
16
3 / 2 / 12
9,080
908
12,704
9,540
3,687
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Zhong Kui
LATTangy
Zhong Kui
16
5 / 3 / 13
9,019
902
15,772
15,705
12,407
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
5 / 3 / 9
8,461
846
13,888
6,256
1,996
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Aphrodite
VeilEmpyr
Aphrodite
15
2 / 2 / 16
8,593
859
6,741
10,399
4,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
77
9
Kills
20
20
Deaths
14
27
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
3
3
5
1.83
W
Tsukuyomi
AREStehOP
Tsukuyomi
5
4
7
2.13
W
Danzaburou
BuffaloSalmon
Danzaburou
3
2
12
4.5
L
1
3
5
1.17
L
1
5
7
0.9
L
Cerberus
Force15Recon
Cerberus
1
5
5
0.7
W
Zhong Kui
LATTangy
Zhong Kui
5
3
13
3.83
W
5
3
9
3.17
W
Aphrodite
VeilEmpyr
Aphrodite
2
2
16
5
L
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,046
Damage
55,119
60,946
Taken
50,531
47,259
Mitigated
25,876
23,818
Healing
24,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
4,682
96
8,222
5,219
11,521
4,799
0
7,078
4,352
12,294
428
W
Tsukuyomi
AREStehOP
Tsukuyomi
6,014
1,203
1,457
521
8,631
2,976
401
3,251
5,109
0
12,075
W
Danzaburou
BuffaloSalmon
Danzaburou
12,704
1,228
118
1,566
9,540
3,687
1,222
3,400
5,957
0
30,285
L
12,889
2,202
505
2,926
11,992
5,258
1,625
8,530
3,439
0
35,722
L
5,136
86
763
1,017
12,001
12,661
0
5,754
6,235
0
7,734
L
Cerberus
Force15Recon
Cerberus
3,895
51
563
2,256
10,816
8,176
0
6,181
4,635
6,460
602
W
Zhong Kui
LATTangy
Zhong Kui
15,772
824
158
5,138
15,705
12,407
58
5,073
10,117
31,503
1,526
W
13,888
819
946
578
6,256
1,996
692
1,697
4,365
18,725
0
W
Aphrodite
VeilEmpyr
Aphrodite
6,741
184
7,331
6,296
10,399
4,810
64
4,035
6,080
12,736
0
L
11,444
99
1,047
1,300
14,616
16,365
250
8,051
6,421
17,218
1,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,271
Gold Earned
43,474
107
Minions Killed
115
0
Camps Cleared
0
870,787
Distance Traveled
977,713
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,221
822
9
1
0
204,764
0
W
Tsukuyomi
8,321
832
11
1
0
212,496
0
W
Danzaburou
9,080
908
36
4
0
193,999
0
L
Neith
8,222
822
59
6
0
175,578
0
L
Nike
7,231
723
4
0
0
171,257
0
L
Cerberus
7,318
732
11
1
0
136,529
0
W
Zhong Kui
9,019
902
35
4
0
182,785
0
W
Zeus
8,461
846
15
2
0
180,337
0
W
Aphrodite
8,593
859
18
2
0
208,096
0
L
Cthulhu
8,279
828
24
2
0
182,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role