Player Matchup

King Arthur
King Arthur
MHFs_UnBeatable
King Arthur
Level 79
God Stats
9W - 11L
1,519 SR
Queue Stats
89W - 74L
1,516 Elo+
Solo
Kali
Kali
NanoElPillo
Kali
Level 89
God Stats
3W - 5L
1,621 SR
Queue Stats
121W - 102L
1,569 Elo+
Party 1
Nu Wa
Nu Wa
SoftMeatBiscuit
Nu Wa
Level 147
God Stats
0W - 1L
1,308 SR
Queue Stats
90W - 80L
1,499 Elo+
Party 2
Cernunnos
Cernunnos
SoloKing234
Cernunnos
Level 77
God Stats
1W - 1L
1,745 SR
Queue Stats
98W - 84L
1,509 Elo+
Party 1
Ares
Ares
i ZuuK
Ares
Level 146
God Stats
1W - 3L
1,699 SR
Queue Stats
73W - 52L
1,510 Elo+
Party 2
Team Averages
Level 108
1,579 SR
1,521 Elo+

VS

Team Averages
Level 100
1,481 SR
1,526 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Chaac
Chaac
HeAvYxDx3
Chaac
Level 142
God Stats
2W - 4L
1,200 SR
Queue Stats
77W - 50L
1,593 Elo+
Party 4
Sol
Sol
MrBones69
Sol
Level 59
God Stats
13W - 4L
1,695 SR
Queue Stats
67W - 59L
1,467 Elo+
Party 3
Bakasura
Bakasura
TheFedzTTV
Bakasura
Level 108
God Stats
11W - 5L
1,511 SR
Queue Stats
235W - 223L
1,505 Elo+
Party 3
Sylvanus
Sylvanus
connerskiski
Sylvanus
Level 67
God Stats
4W - 0L
1,500 SR
Queue Stats
27W - 20L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
MHFs_UnBeatable
King Arthur
9
0 / 3 / 2
5,501
550
3,592
9,274
7,322
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

8
2 / 0 / 1
5,178
518
1,890
6,390
2,153
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
2 / 2 / 0
6,635
664
4,081
5,391
1,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
SoloKing234
Cernunnos
10
0 / 2 / 0
4,964
496
5,945
6,972
1,747
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ares
i ZuuK
Ares
8
0 / 3 / 1
4,828
483
4,785
8,368
5,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
12
2 / 1 / 1
6,773
677
4,091
3,402
1,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
HeAvYxDx3
Chaac
10
2 / 2 / 1
6,631
663
7,722
7,621
4,780
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
1 / 0 / 1
5,206
521
4,777
6,485
1,740
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bakasura
TheFedzTTV
Bakasura
11
5 / 1 / 1
6,098
610
4,305
8,229
2,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sylvanus
connerskiski
Sylvanus
9
0 / 0 / 4
5,697
570
3,731
7,975
3,638
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
18
4
Kills
10
10
Deaths
4
4
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
2
1
1
2.5
W
Chaac
HeAvYxDx3
Chaac
2
2
1
1.25
L
King Arthur
MHFs_UnBeatable
King Arthur
0
3
2
0.33
W
1
0
1
1.5
L
2
0
1
2.5
L
2
2
0
1
L
Cernunnos
SoloKing234
Cernunnos
0
2
0
0
W
Bakasura
TheFedzTTV
Bakasura
5
1
1
5.5
W
Sylvanus
connerskiski
Sylvanus
0
0
4
2
L
Ares
i ZuuK
Ares
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,293
Damage
24,626
36,395
Taken
33,712
18,547
Mitigated
13,872
9,212
Healing
17,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
4,091
209
0
250
3,402
1,022
0
2,126
1,106
57,397
0
W
Chaac
HeAvYxDx3
Chaac
7,722
1,289
0
2,839
7,621
4,780
330
469
7,130
921
41,863
L
King Arthur
MHFs_UnBeatable
King Arthur
3,592
868
0
1,370
9,274
7,322
0
433
8,701
581
31,742
W
4,777
2,845
0
2,254
6,485
1,740
458
1,714
4,709
29,576
0
L
1,890
621
0
1,355
6,390
2,153
0
1,514
4,826
0
23,386
L
4,081
994
0
585
5,391
1,410
0
2,623
2,681
52,059
11
L
Cernunnos
SoloKing234
Cernunnos
5,945
2,653
0
4,019
6,972
1,747
0
4,263
2,659
0
40,816
W
Bakasura
TheFedzTTV
Bakasura
4,305
3,039
0
5,100
8,229
2,692
0
2,453
5,667
0
31,590
W
Sylvanus
connerskiski
Sylvanus
3,731
1,133
2,668
3,991
7,975
3,638
270
1,789
6,084
18,987
918
L
Ares
i ZuuK
Ares
4,785
92
0
1,883
8,368
5,915
0
4,323
3,588
11,362
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,106
Gold Earned
30,405
298
Minions Killed
349
0
Camps Cleared
0
1,003,104
Distance Traveled
1,051,818
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
6,773
677
110
11
0
219,232
2
W
Chaac
6,631
663
71
7
0
196,233
2
L
King Arthur
5,501
550
68
7
0
187,776
0
W
Sol
5,206
521
65
7
0
201,050
0
L
Kali
5,178
518
41
4
0
234,915
2
L
Nu Wa
6,635
664
114
11
0
194,805
3
L
Cernunnos
4,964
496
65
7
0
186,027
0
W
Bakasura
6,098
610
80
8
0
252,700
0
W
Sylvanus
5,697
570
23
2
0
182,603
2
L
Ares
4,828
483
10
1
0
199,581
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role