Player Matchup

Anhur
Anhur
 
Anhur
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cerberus
Cerberus
Loopersor
Cerberus
Level 39
God Stats
4W - 3L
1,585 SR
Queue Stats
8W - 12L
1,319 Elo+
Solo
Vulcan
Vulcan
WealthyCauser
Vulcan
Level 99
God Stats
6W - 2L
1,813 SR
Queue Stats
190W - 173L
1,487 Elo+
Party 3
Surtr
Surtr
chopplyzz
Surtr
Level 5
God Stats
5W - 6L
1,191 SR
Queue Stats
13W - 11L
1,347 Elo+
Party 3
Nemesis
Nemesis
i-Nixty
Nemesis
Level 63
God Stats
9W - 9L
1,477 SR
Queue Stats
143W - 130L
1,472 Elo+
Solo
Team Averages
Level 62
1,513 SR
1,425 Elo+

VS

Team Averages
Level 56
1,566 SR
1,435 Elo+
Gilgamesh
Gilgamesh
BandGxngLee
Gilgamesh
Level 73
God Stats
2W - 1L
1,500 SR
Queue Stats
166W - 173L
1,497 Elo+
Party 1
Baron Samedi
Baron Samedi
BiggolBrain
Baron Samedi
Level 26
God Stats
9W - 5L
1,667 SR
Queue Stats
38W - 44L
1,389 Elo+
Party 2
Jormungandr
Jormungandr
Migraq2
Jormungandr
Level 67
God Stats
24W - 16L
1,591 SR
Queue Stats
193W - 213L
1,457 Elo+
Party 1
Bacchus
Bacchus
MomsMooMooMilk
Bacchus
Level 65
God Stats
16W - 10L
1,573 SR
Queue Stats
147W - 155L
1,476 Elo+
Party 2
Apollo
Apollo
XxREAPERxX12314
Apollo
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 76L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
8
1 / 3 / 1
5,549
396
3,793
6,045
1,568
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Loopersor
Cerberus
8
0 / 6 / 1
5,655
404
949
10,505
6,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
1 / 1 / 0
6,515
465
2,533
4,849
1,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Surtr
chopplyzz
Surtr
7
0 / 3 / 0
5,450
389
2,777
5,766
2,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nemesis
i-Nixty
Nemesis
11
0 / 3 / 1
6,213
444
5,128
13,009
4,682
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BandGxngLee
Gilgamesh
13
4 / 1 / 3
7,940
567
2,917
8,044
2,960
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
BiggolBrain
Baron Samedi
13
0 / 1 / 2
7,887
563
4,247
6,333
2,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
Migraq2
Jormungandr
15
5 / 0 / 0
9,662
690
5,726
10,505
8,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
3 / 1 / 9
8,149
582
7,905
9,673
9,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
4 / 1 / 3
8,587
613
4,530
8,217
2,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
33
2
Kills
16
16
Deaths
4
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
3
1
0.5
W
Gilgamesh
BandGxngLee
Gilgamesh
4
1
3
5.5
W
Baron Samedi
BiggolBrain
Baron Samedi
0
1
2
1
L
Cerberus
Loopersor
Cerberus
0
6
1
0.08
W
Jormungandr
Migraq2
Jormungandr
5
0
0
5
W
3
1
9
7.5
L
1
1
0
1
W
4
1
3
5.5
L
Surtr
chopplyzz
Surtr
0
3
0
0
L
Nemesis
i-Nixty
Nemesis
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,180
Damage
25,325
40,174
Taken
42,772
16,860
Mitigated
25,897
8,182
Healing
13,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
3,793
1,964
131
922
6,045
1,568
0
1,976
3,631
0
19,941
W
Gilgamesh
BandGxngLee
Gilgamesh
2,917
934
0
2,946
8,044
2,960
3,353
521
7,523
0
31,446
W
Baron Samedi
BiggolBrain
Baron Samedi
4,247
332
37
1,816
6,333
2,853
11
1,835
4,498
51,336
0
L
Cerberus
Loopersor
Cerberus
949
68
0
1,215
10,505
6,351
0
3,113
6,938
15,945
0
W
Jormungandr
Migraq2
Jormungandr
5,726
1,812
0
3,677
10,505
8,553
973
180
10,036
64,785
1,708
W
7,905
725
0
1,427
9,673
9,043
1,252
686
8,987
22,106
3,014
L
2,533
168
0
1,873
4,849
1,537
0
2,041
2,768
40,026
1,128
W
4,530
3,111
0
3,268
8,217
2,488
4,784
358
7,859
0
47,688
L
Surtr
chopplyzz
Surtr
2,777
1,005
0
1,496
5,766
2,722
0
4,072
1,694
328
16,081
L
Nemesis
i-Nixty
Nemesis
5,128
911
0
2,545
13,009
4,682
0
5,154
7,635
0
47,888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,382
Gold Earned
42,225
250
Minions Killed
422
0
Camps Cleared
0
1,108,323
Distance Traveled
1,304,987
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,549
396
31
2
0
173,684
1
W
Gilgamesh
7,940
567
52
4
0
231,413
0
W
Baron Samedi
7,887
563
99
7
0
261,168
0
L
Cerberus
5,655
404
29
2
0
274,831
1
W
Jormungandr
9,662
690
136
10
0
220,905
0
W
Bacchus
8,149
582
40
3
0
310,120
5
L
Vulcan
6,515
465
84
6
0
197,620
2
W
Apollo
8,587
613
95
7
0
281,381
0
L
Surtr
5,450
389
24
2
0
146,698
0
L
Nemesis
6,213
444
82
6
0
315,490
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role