Player Matchup

Medusa
Medusa
Gold V
 
Medusa
Gold V
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Set
Set
Gold IV
 
Set
Gold IV
Level 227
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ix Chel
Ix Chel
Gold IV
InoaDominican
Ix Chel
Gold IV
Level 168
God Stats
29W - 20L
1,597 SR
Queue Stats
250W - 245L
1,373 MMR
Solo
Ganesha
Ganesha
Gold V
Scixyy
Ganesha
Gold V
Level 109
God Stats
5W - 2L
1,795 SR
Queue Stats
114W - 122L
1,387 MMR
Solo
Bakasura
Bakasura
Bronze IV
The LoneWolf398
Bakasura
Bronze IV
Level 103
God Stats
0W - 1L
1,376 SR
Queue Stats
3W - 7L
1,400 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 149
1,553 SR
1,432 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 163
1,540 SR
1,391 MMR
Anubis
Anubis
Gold IV
S1LV3RWLF
Anubis
Gold IV
Level 129
God Stats
8W - 8L
1,467 SR
Queue Stats
135W - 135L
1,409 MMR
Solo
Charybdis
Charybdis
Gold III
Silver_Crow21121
Charybdis
Gold III
Level 145
God Stats
6W - 3L
1,597 SR
Queue Stats
341W - 337L
1,393 MMR
Solo
Shiva
Shiva
Gold IV
WilyGGZ
Shiva
Gold IV
Level 159
God Stats
14W - 14L
1,549 SR
Queue Stats
263W - 274L
1,329 MMR
Party 1
Nemesis
Nemesis
Bronze III
alicus1409
Nemesis
Bronze III
Level 182
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,408 MMR
Solo
Zhong Kui
Zhong Kui
Platinum IV
im-WYNNING
Zhong Kui
Platinum IV
Level 200
God Stats
13W - 10L
1,587 SR
Queue Stats
177W - 180L
1,415 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
4 / 4 / 0
8,347
491
8,910
11,235
3,476
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Set
 
Set
14
1 / 5 / 0
8,308
489
7,417
20,578
13,388
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ix Chel
13
1 / 4 / 1
7,346
432
6,615
11,024
2,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ganesha
Scixyy
Ganesha
14
0 / 3 / 7
8,242
485
5,719
16,347
12,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bakasura
13
3 / 6 / 1
7,715
454
3,745
17,312
5,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
KumbhakarnaRavanaCu ChulainnTsukuyomiAnhur

VS

Bans
Chang'eAgniLokiThorFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
S1LV3RWLF
Anubis
15
4 / 2 / 5
9,599
565
11,973
9,820
4,156
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Charybdis
18
1 / 3 / 5
10,053
591
10,641
11,015
3,800
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shiva
WilyGGZ
Shiva
14
5 / 3 / 1
9,412
554
6,812
16,970
11,195
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
alicus1409
Nemesis
17
11 / 0 / 3
10,459
615
11,321
11,773
4,932
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Zhong Kui
im-WYNNING
Zhong Kui
17
1 / 1 / 4
10,751
632
15,782
13,304
13,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
40
9
Kills
22
22
Deaths
9
9
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
4
4
0
1
L
Set
 
Set
1
5
0
0.2
L
Ix Chel
1
4
1
0.38
W
Anubis
S1LV3RWLF
Anubis
4
2
5
3.25
L
Ganesha
Scixyy
Ganesha
0
3
7
1.17
W
Charybdis
1
3
5
1.17
L
Bakasura
3
6
1
0.58
W
Shiva
WilyGGZ
Shiva
5
3
1
1.83
W
Nemesis
alicus1409
Nemesis
11
0
3
12.5
W
Zhong Kui
im-WYNNING
Zhong Kui
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,406
Damage
56,529
76,496
Taken
62,882
37,721
Mitigated
37,602
22,991
Healing
25,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
8,910
3,922
0
1,980
11,235
3,476
0
527
10,708
0
58,349
L
Set
 
Set
7,417
3,810
0
7,555
20,578
13,388
0
11,184
8,446
0
67,900
L
Ix Chel
6,615
301
200
2,634
11,024
2,354
0
4,897
6,127
46,621
0
W
Anubis
S1LV3RWLF
Anubis
11,973
435
0
4,887
9,820
4,156
119
4,876
4,425
81,718
248
L
Ganesha
Scixyy
Ganesha
5,719
516
0
3,125
16,347
12,697
0
5,758
10,499
38,240
2,415
W
Charybdis
10,641
5,757
0
4,551
11,015
3,800
1,144
1,444
9,516
0
103,179
L
Bakasura
3,745
2,661
0
7,497
17,312
5,806
0
3,423
13,863
0
37,455
W
Shiva
WilyGGZ
Shiva
6,812
1,078
477
4,750
16,970
11,195
220
2,941
13,871
0
25,274
W
Nemesis
alicus1409
Nemesis
11,321
4,102
0
4,192
11,773
4,932
0
1,850
9,819
0
83,357
W
Zhong Kui
im-WYNNING
Zhong Kui
15,782
2,163
0
6,865
13,304
13,519
400
612
12,692
83,259
3,847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,958
Gold Earned
50,274
477
Minions Killed
598
0
Camps Cleared
0
1,634,170
Distance Traveled
1,750,485
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,347
491
136
8
0
321,888
2
L
Set
8,308
489
131
8
0
284,613
1
L
Ix Chel
7,346
432
97
6
0
329,290
4
W
Anubis
9,599
565
124
7
0
342,239
0
L
Ganesha
8,242
485
20
1
0
350,415
4
W
Charybdis
10,053
591
139
8
0
340,103
0
L
Bakasura
7,715
454
93
5
0
347,964
0
W
Shiva
9,412
554
42
2
0
374,869
4
W
Nemesis
10,459
615
121
7
0
418,052
0
W
Zhong Kui
10,751
632
172
10
0
275,222
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role