Player Matchup

Hercules
Hercules
 
Hercules
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Haltsmowl
Chang'e
Level 164
God Stats
0W - 2L
1,500 SR
Queue Stats
271W - 212L
1,568 Elo+
Solo
Anhur
Anhur
Roman2D
Anhur
Level 56
God Stats
0W - 2L
1,235 SR
Queue Stats
153W - 362L
1,263 Elo+
Solo
Hou Yi
Hou Yi
Stormon
Hou Yi
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 199L
1,402 Elo+
Solo
Sol
Sol
ZIPFELFROSCH
Sol
Level 127
God Stats
31W - 15L
1,692 SR
Queue Stats
1,120W - 1,102L
1,477 Elo+
Solo
Team Averages
Level 95
1,486 SR
1,442 Elo+

VS

Team Averages
Level 142
1,512 SR
1,561 Elo+
Sylvanus
Sylvanus
FireBoyPL69
Sylvanus
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 9L
1,560 Elo+
Party 1
Persephone
Persephone
Kubaaaaaa7
Persephone
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 17L
1,567 Elo+
Party 1
Scylla
Scylla
Revingah
Scylla
Level 86
God Stats
4W - 2L
1,609 SR
Queue Stats
177W - 135L
1,578 Elo+
Solo
Tsukuyomi
Tsukuyomi
alex29145
Tsukuyomi
Level 154
God Stats
2W - 0L
1,691 SR
Queue Stats
34W - 20L
1,578 Elo+
Solo
Danzaburou
Danzaburou
vHammertime
Danzaburou
Level 228
God Stats
5W - 12L
1,258 SR
Queue Stats
714W - 732L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
3 / 8 / 7
8,861
738
9,573
23,188
19,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chang'e
Haltsmowl
Chang'e
15
1 / 4 / 4
8,545
712
6,511
16,742
12,103
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anhur
Roman2D
Anhur
14
1 / 9 / 6
8,164
680
4,389
15,271
5,081
Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Hou Yi
Stormon
Hou Yi
15
2 / 6 / 5
8,431
703
9,445
16,215
4,883
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
5 / 9 / 3
9,805
817
16,965
15,126
4,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
FireBoyPL69
Sylvanus
16
5 / 3 / 22
10,591
883
7,588
19,910
21,879
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Persephone
Kubaaaaaa7
Persephone
17
3 / 3 / 18
10,704
892
12,277
8,801
3,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
Revingah
Scylla
17
10 / 2 / 16
10,807
901
16,973
9,075
3,942
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
alex29145
Tsukuyomi
17
7 / 4 / 25
10,769
897
25,406
14,645
7,346
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
vHammertime
Danzaburou
18
11 / 2 / 14
11,967
997
16,703
10,897
5,304
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
131
12
Kills
36
36
Deaths
14
25
Assists
95
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
3
8
7
0.81
W
Sylvanus
FireBoyPL69
Sylvanus
5
3
22
5.33
L
Chang'e
Haltsmowl
Chang'e
1
4
4
0.75
W
Persephone
Kubaaaaaa7
Persephone
3
3
18
4
W
Scylla
Revingah
Scylla
10
2
16
9
L
Anhur
Roman2D
Anhur
1
9
6
0.44
L
Hou Yi
Stormon
Hou Yi
2
6
5
0.75
L
5
9
3
0.72
W
Tsukuyomi
alex29145
Tsukuyomi
7
4
25
4.88
W
Danzaburou
vHammertime
Danzaburou
11
2
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,883
Damage
78,947
86,542
Taken
63,328
46,045
Mitigated
41,796
28,428
Healing
23,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
9,573
1,675
796
4,761
23,188
19,821
0
9,711
12,989
0
18,163
W
Sylvanus
FireBoyPL69
Sylvanus
7,588
2,188
2,190
6,095
19,910
21,879
749
6,185
13,023
10,296
0
L
Chang'e
Haltsmowl
Chang'e
6,511
273
8,481
7,708
16,742
12,103
152
6,368
10,122
16,275
0
W
Persephone
Kubaaaaaa7
Persephone
12,277
1,401
715
2,914
8,801
3,325
1,587
2,984
5,677
30,073
0
W
Scylla
Revingah
Scylla
16,973
521
281
2,619
9,075
3,942
904
2,781
6,038
26,132
0
L
Anhur
Roman2D
Anhur
4,389
1,570
928
498
15,271
5,081
0
6,811
8,287
0
8,651
L
Hou Yi
Stormon
Hou Yi
9,445
4,262
198
1,915
16,215
4,883
0
7,484
8,585
0
20,007
L
16,965
5,025
204
2,939
15,126
4,157
0
5,317
9,721
27,314
948
W
Tsukuyomi
alex29145
Tsukuyomi
25,406
5,232
893
2,998
14,645
7,346
1,022
5,513
8,708
0
48,889
W
Danzaburou
vHammertime
Danzaburou
16,703
4,952
1,568
3,328
10,897
5,304
2,460
4,320
6,285
0
30,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,806
Gold Earned
54,838
102
Minions Killed
138
0
Camps Cleared
0
943,312
Distance Traveled
1,109,822
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,861
738
20
2
0
182,282
0
W
Sylvanus
10,591
883
3
0
0
199,537
0
L
Chang'e
8,545
712
19
2
0
240,392
0
W
Persephone
10,704
892
43
4
0
203,672
0
W
Scylla
10,807
901
29
2
0
245,499
0
L
Anhur
8,164
680
8
1
0
151,046
0
L
Hou Yi
8,431
703
29
2
0
199,701
0
L
Sol
9,805
817
26
2
0
169,891
0
W
Tsukuyomi
10,769
897
40
3
0
269,851
0
W
Danzaburou
11,967
997
23
2
0
191,263
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role