Player Matchup

King Arthur
King Arthur
Gold V
 
King Arthur
Gold V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Gold V
OverratedAi
Anubis
Gold V
Level 144
God Stats
15W - 13L
1,611 SR
Queue Stats
143W - 153L
1,215 MMR
Solo
Neith
Neith
Bronze IV
SomnSl1ght
Neith
Bronze IV
Level 67
God Stats
1W - 3L
1,370 SR
Queue Stats
3W - 10L
1,254 MMR
Party 1
Bakasura
Bakasura
Silver V
WarMaker49
Bakasura
Silver V
Level 109
God Stats
3W - 1L
1,742 SR
Queue Stats
10W - 14L
1,253 MMR
Solo
Fafnir
Fafnir
Bronze IV
icecream428-shay
Fafnir
Bronze IV
Level 65
God Stats
1W - 1L
1,372 SR
Queue Stats
3W - 11L
1,254 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 107
1,519 SR
1,295 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 111
1,516 SR
1,231 MMR
Horus
Horus
Silver I
FAZE_lintrepide
Horus
Silver I
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 40L
1,302 MMR
Solo
Ao Kuang
Ao Kuang
Bronze IV
FatherNook82
Ao Kuang
Bronze IV
Level 98
God Stats
1W - 3L
1,631 SR
Queue Stats
1W - 8L
1,315 MMR
Party 2
Awilix
Awilix
Silver III
GreenEyesGuy98
Awilix
Silver III
Level 132
God Stats
0W - 1L
1,421 SR
Queue Stats
19W - 33L
1,066 MMR
Party 2
Hercules
Hercules
Gold I
xOAlmightyOx
Hercules
Gold I
Level 68
God Stats
28W - 34L
1,491 SR
Queue Stats
315W - 314L
1,166 MMR
Solo
Nu Wa
Nu Wa
Silver I
zeus_vibrant
Nu Wa
Silver I
Level 159
God Stats
21W - 18L
1,536 SR
Queue Stats
40W - 43L
1,308 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
15
3 / 0 / 3
8,986
642
9,364
9,427
7,568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
15
6 / 1 / 4
8,963
640
8,972
6,226
2,319
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Neith
12
3 / 3 / 5
7,783
556
6,195
7,473
2,376
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
WarMaker49
Bakasura
16
2 / 1 / 3
8,439
603
2,940
9,683
3,870
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 0 / 6
8,423
602
4,492
6,612
6,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
CharybdisFreyaMulanCu Chulainn

VS

Bans
IzanamiJanusArachneLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 0
5,891
421
4,278
16,114
12,264
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ao Kuang
FatherNook82
Ao Kuang
11
2 / 3 / 1
6,455
461
3,318
8,241
2,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

10
1 / 4 / 1
5,981
427
3,502
9,409
2,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Hercules
xOAlmightyOx
Hercules
11
0 / 2 / 5
6,664
476
5,061
9,497
3,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

13
2 / 2 / 0
7,216
515
5,257
5,925
1,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
16
Kills
5
5
Deaths
16
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
3
0
3
4.5
L
0
5
0
0
L
Ao Kuang
FatherNook82
Ao Kuang
2
3
1
0.83
L
1
4
1
0.38
W
Anubis
6
1
4
8
W
Neith
3
3
5
1.83
W
Bakasura
WarMaker49
Bakasura
2
1
3
3.5
W
2
0
6
5
L
Hercules
xOAlmightyOx
Hercules
0
2
5
1.25
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,963
Damage
21,416
39,421
Taken
49,186
22,481
Mitigated
22,912
17,579
Healing
12,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
9,364
1,216
0
750
9,427
7,568
0
1,150
7,608
2,131
62,809
L
4,278
2,005
40
3,764
16,114
12,264
0
2,373
13,601
0
34,913
L
Ao Kuang
FatherNook82
Ao Kuang
3,318
1,044
0
2,884
8,241
2,609
0
3,170
5,071
29,942
4,963
L
3,502
1,033
0
2,159
9,409
2,669
0
2,499
6,880
0
32,546
W
Anubis
8,972
588
0
3,495
6,226
2,319
741
2,215
3,732
69,886
2,008
W
Neith
6,195
2,310
0
3,510
7,473
2,376
1,454
2,250
5,111
0
45,571
W
Bakasura
WarMaker49
Bakasura
2,940
2,489
0
7,283
9,683
3,870
0
901
8,627
0
44,352
W
4,492
1,485
0
2,541
6,612
6,348
353
1,536
4,882
21,567
0
L
Hercules
xOAlmightyOx
Hercules
5,061
942
0
3,059
9,497
3,898
0
3,764
5,733
0
33,994
L
5,257
948
0
684
5,925
1,472
0
2,276
3,649
52,306
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,594
Gold Earned
32,207
453
Minions Killed
348
0
Camps Cleared
0
1,393,950
Distance Traveled
1,311,635
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,986
642
101
7
0
263,285
0
L
Horus
5,891
421
46
3
0
231,900
0
L
Ao Kuang
6,455
461
70
5
0
267,082
1
L
Awilix
5,981
427
56
4
0
296,297
5
W
Anubis
8,963
640
118
8
0
260,013
2
W
Neith
7,783
556
89
6
0
252,632
0
W
Bakasura
8,439
603
122
9
0
335,009
0
W
Fafnir
8,423
602
23
2
0
283,011
4
L
Hercules
6,664
476
73
5
0
271,745
6
L
Nu Wa
7,216
515
103
7
0
244,611
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role