Player Matchup

Hachiman
Hachiman
Frayox
Hachiman
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Hera
Hera
MiniMan980
Hera
Level 44
God Stats
1W - 1L
1,759 SR
Queue Stats
137W - 125L
1,600 Elo+
Solo
Osiris
Osiris
TTV_AaRoNTv
Osiris
Level 52
God Stats
1W - 1L
1,459 SR
Queue Stats
2W - 13L
1,191 Elo+
Party 3
Cthulhu
Cthulhu
grizzlybear3122
Cthulhu
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Thanatos
Thanatos
iiitachi_Uchiha1
Thanatos
Level 42
God Stats
1W - 3L
1,403 SR
Queue Stats
29W - 34L
1,398 Elo+
Party 3
Team Averages
Level 41
1,524 SR
1,438 Elo+

VS

Team Averages
Level 42
1,452 SR
1,349 Elo+
Ares
Ares
Damiaoviolencia
Ares
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 10L
1,356 Elo+
Solo
Surtr
Surtr
Hyper___99
Surtr
Level 47
God Stats
3W - 3L
1,439 SR
Queue Stats
18W - 29L
1,374 Elo+
Party 1
Neith
Neith
MerpyWarrior
Neith
Level 47
God Stats
2W - 1L
1,288 SR
Queue Stats
57W - 80L
1,360 Elo+
Party 1
Nemesis
Nemesis
pughfatherinlaw
Nemesis
Level 39
God Stats
20W - 16L
1,534 SR
Queue Stats
42W - 60L
1,357 Elo+
Party 1
Yu Huang
Yu Huang
sergeant00slow
Yu Huang
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,299 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Frayox
Hachiman
1
0 / 3 / 0
4,080
340
251
1,680
284
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

12
2 / 5 / 1
6,844
570
5,184
8,034
2,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Osiris
10
2 / 6 / 0
6,072
506
5,138
11,470
7,881
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
1 / 1 / 1
6,184
515
4,837
8,621
4,055
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

11
3 / 3 / 1
6,183
515
2,212
7,250
2,593
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 0
6,754
563
1,413
7,890
5,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Surtr
13
4 / 3 / 3
7,887
657
6,336
8,515
5,456
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
0 / 2 / 4
6,464
539
7,681
7,671
2,620
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
11 / 1 / 3
7,928
661
6,013
7,177
2,472
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Yu Huang
11
1 / 2 / 4
6,668
556
4,105
5,315
1,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
32
8
Kills
18
18
Deaths
8
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
2
0
0
2
L
Hachiman
Frayox
Hachiman
0
3
0
0
W
Surtr
4
3
3
1.83
W
0
2
4
1
L
2
5
1
0.5
L
Osiris
2
6
0
0.33
L
1
1
1
1.5
L
3
3
1
1.17
W
11
1
3
12.5
W
Yu Huang
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,622
Damage
25,548
37,055
Taken
36,568
17,075
Mitigated
17,662
10,067
Healing
7,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,413
168
0
2,646
7,890
5,567
300
2,467
5,423
21,452
2,023
L
Hachiman
Frayox
Hachiman
251
251
0
39
1,680
284
0
450
1,204
0
1,150
W
Surtr
6,336
2,383
0
1,691
8,515
5,456
0
0
8,041
735
46,891
W
7,681
3,388
0
1,792
7,671
2,620
450
2,180
5,451
0
53,266
L
5,184
1,212
0
2,211
8,034
2,262
0
3,311
4,723
41,121
1,224
L
Osiris
5,138
1,593
0
2,814
11,470
7,881
0
595
10,324
0
36,841
L
4,837
115
857
1,539
8,621
4,055
0
1,118
7,503
31,325
0
L
2,212
223
0
2,607
7,250
2,593
0
193
6,970
0
21,074
W
6,013
2,848
0
963
7,177
2,472
0
1,802
5,021
0
24,629
W
Yu Huang
4,105
337
0
886
5,315
1,547
0
3,064
1,921
38,560
1,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,363
Gold Earned
35,701
238
Minions Killed
293
0
Camps Cleared
0
1,097,442
Distance Traveled
1,240,832
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
6,754
563
36
3
0
234,344
3
L
Hachiman
4,080
340
0
0
0
65,826
0
W
Surtr
7,887
657
84
7
0
231,125
0
W
Neith
6,464
539
84
7
0
224,405
0
L
Hera
6,844
570
97
8
0
217,141
2
L
Osiris
6,072
506
63
5
0
252,224
0
L
Cthulhu
6,184
515
34
3
0
269,726
1
L
Thanatos
6,183
515
44
4
0
292,525
0
W
Nemesis
7,928
661
36
3
0
320,064
0
W
Yu Huang
6,668
556
53
4
0
230,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role