Player Matchup

Ymir
Ymir
DYlNG DRAGON
Ymir
Level 52
God Stats
10W - 11L
1,536 SR
Queue Stats
146W - 157L
1,359 Elo+
Party 1
Sylvanus
Sylvanus
DoktorMerrick
Sylvanus
Level 66
God Stats
10W - 6L
1,526 SR
Queue Stats
197W - 215L
1,400 Elo+
Party 1
Bellona
Bellona
Lonestar12054
Bellona
Level 44
God Stats
8W - 8L
1,428 SR
Queue Stats
150W - 151L
1,400 Elo+
Party 1
Team Averages
Level 54
1,497 SR
1,386 Elo+

VS

Team Averages
Level 47
1,475 SR
1,327 Elo+
Hachiman
Hachiman
CarharttCartel
Hachiman
Level 48
God Stats
5W - 5L
1,467 SR
Queue Stats
107W - 106L
1,266 Elo+
Solo
Anubis
Anubis
Roiner280
Anubis
Level 44
God Stats
5W - 0L
1,674 SR
Queue Stats
35W - 36L
1,367 Elo+
Party 2
Odin
Odin
brīən
Odin
Level 48
God Stats
4W - 2L
1,285 SR
Queue Stats
30W - 35L
1,348 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 7 / 3
12,045
803
10,457
15,924
5,545
Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sylvanus
DoktorMerrick
Sylvanus
16
2 / 7 / 6
11,377
758
9,300
15,938
7,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bellona
14
3 / 5 / 4
10,676
712
8,387
19,759
16,940
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
17
1 / 4 / 15
11,229
749
7,855
13,696
9,077
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anubis
Roiner280
Anubis
20
15 / 6 / 4
14,533
969
28,092
13,291
6,727
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Odin
brīən
Odin
18
3 / 1 / 11
12,073
805
9,608
13,113
11,229
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
49
11
Kills
19
19
Deaths
11
13
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Hachiman
1
4
15
2.13
L
6
7
3
1.07
L
Sylvanus
DoktorMerrick
Sylvanus
2
7
6
0.71
L
Bellona
3
5
4
1
W
Anubis
Roiner280
Anubis
15
6
4
2.83
W
Odin
brīən
Odin
3
1
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,144
Damage
45,555
51,621
Taken
40,100
29,486
Mitigated
27,033
5,993
Healing
6,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
7,855
4,536
0
1,405
13,696
9,077
413
6,459
7,185
0
25,943
L
10,457
828
0
708
15,924
5,545
0
9,651
5,912
44,382
0
L
Sylvanus
DoktorMerrick
Sylvanus
9,300
2,468
1,859
2,722
15,938
7,001
46
8,748
6,997
24,401
5,604
L
Bellona
8,387
2,816
0
704
19,759
16,940
0
9,508
9,851
957
21,171
W
Anubis
Roiner280
Anubis
28,092
1,511
0
4,087
13,291
6,727
1,705
6,353
6,860
54,283
995
W
Odin
brīən
Odin
9,608
2,967
0
867
13,113
11,229
709
6,007
7,005
0
37,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,098
Gold Earned
37,835
128
Minions Killed
144
0
Camps Cleared
0
683,625
Distance Traveled
735,186
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
11,229
749
31
2
0
241,887
3
L
Ymir
12,045
803
67
4
0
217,133
0
L
Sylvanus
11,377
758
37
2
0
208,664
3
L
Bellona
10,676
712
24
2
0
257,828
0
W
Anubis
14,533
969
61
4
0
227,645
0
W
Odin
12,073
805
52
3
0
265,654
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role