Player Matchup

Thor
Thor
 
Thor
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Jormungandr
Jormungandr
Mdr105
Jormungandr
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
181W - 171L
1,499 Elo+
Party 2
Nut
Nut
ShOoTa513
Nut
Level 147
God Stats
11W - 6L
1,803 SR
Queue Stats
45W - 46L
1,549 Elo+
Solo
Chiron
Chiron
Terraxilius
Chiron
Level 109
God Stats
0W - 2L
1,303 SR
Queue Stats
213W - 193L
1,509 Elo+
Party 2
Nu Wa
Nu Wa
tonydavila
Nu Wa
Level 163
God Stats
9W - 9L
1,604 SR
Queue Stats
218W - 189L
1,543 Elo+
Party 3
Team Averages
Level 126
1,542 SR
1,520 Elo+

VS

Team Averages
Level 149
1,499 SR
1,517 Elo+
Mercury
Mercury
Fr0hawk730
Mercury
Level 143
God Stats
3W - 3L
1,499 SR
Queue Stats
417W - 367L
1,523 Elo+
Solo
Aphrodite
Aphrodite
Rosellia
Aphrodite
Level 139
God Stats
9W - 4L
1,631 SR
Queue Stats
105W - 78L
1,615 Elo+
Solo
Janus
Janus
Skullstacos
Janus
Level 158
God Stats
4W - 11L
1,464 SR
Queue Stats
415W - 415L
1,469 Elo+
Party 1
Achilles
Achilles
SmokeyRC 21
Achilles
Level 159
God Stats
4W - 3L
1,432 SR
Queue Stats
385W - 389L
1,506 Elo+
Party 1
Hachiman
Hachiman
countrycbc
Hachiman
Level 148
God Stats
8W - 8L
1,470 SR
Queue Stats
408W - 397L
1,473 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
9
0 / 4 / 0
4,779
478
2,401
8,690
2,803
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Jormungandr
Mdr105
Jormungandr
7
0 / 5 / 0
4,317
432
1,553
7,918
4,734
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
0 / 1 / 0
5,707
571
5,385
6,878
2,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chiron
9
0 / 1 / 0
4,852
485
2,879
5,908
1,380
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Nu Wa
9
0 / 2 / 0
5,050
505
3,617
2,665
604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Fr0hawk730
Mercury
11
4 / 0 / 3
6,425
643
4,056
6,423
2,198
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
Rosellia
Aphrodite
10
1 / 0 / 8
6,228
623
2,235
5,885
3,479
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
3 / 0 / 0
5,972
597
3,526
3,579
976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
SmokeyRC 21
Achilles
10
0 / 0 / 1
5,611
561
4,166
9,377
5,152
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hachiman
countrycbc
Hachiman
11
5 / 0 / 4
6,449
645
7,215
4,665
1,742
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
29
0
Kills
13
13
Deaths
0
0
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
0
4
0
0
W
Mercury
Fr0hawk730
Mercury
4
0
3
5.5
L
Jormungandr
Mdr105
Jormungandr
0
5
0
0
W
Aphrodite
Rosellia
Aphrodite
1
0
8
5
L
0
1
0
0
W
3
0
0
3
W
Achilles
SmokeyRC 21
Achilles
0
0
1
0.5
L
Chiron
0
1
0
0
W
Hachiman
countrycbc
Hachiman
5
0
4
7
L
Nu Wa
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,835
Damage
21,198
32,059
Taken
29,929
11,771
Mitigated
13,547
9,622
Healing
15,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
2,401
379
0
1,487
8,690
2,803
0
1,811
6,721
0
30,957
W
Mercury
Fr0hawk730
Mercury
4,056
1,505
0
1,585
6,423
2,198
0
1,161
5,006
0
51,433
L
Jormungandr
Mdr105
Jormungandr
1,553
174
0
1,205
7,918
4,734
0
1,327
6,591
14,198
0
W
Aphrodite
Rosellia
Aphrodite
2,235
897
1,595
4,413
5,885
3,479
120
809
4,878
20,536
0
L
5,385
3,558
0
3,879
6,878
2,250
0
807
6,005
0
36,431
W
3,526
164
0
1,200
3,579
976
0
540
2,885
31,804
1,019
W
Achilles
SmokeyRC 21
Achilles
4,166
954
0
5,192
9,377
5,152
0
640
8,562
0
34,380
L
Chiron
2,879
777
288
2,520
5,908
1,380
0
1,140
4,728
0
29,339
W
Hachiman
countrycbc
Hachiman
7,215
3,845
0
1,869
4,665
1,742
903
1,038
3,428
0
52,175
L
Nu Wa
3,617
484
0
243
2,665
604
0
275
2,310
27,603
274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,705
Gold Earned
30,685
279
Minions Killed
334
0
Camps Cleared
0
957,784
Distance Traveled
1,084,121
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
4,779
478
53
5
0
195,825
0
W
Mercury
6,425
643
94
9
0
262,564
0
L
Jormungandr
4,317
432
25
3
0
184,091
0
W
Aphrodite
6,228
623
30
3
0
197,546
6
L
Nut
5,707
571
80
8
0
175,906
2
W
Janus
5,972
597
66
7
0
222,549
0
W
Achilles
5,611
561
52
5
0
201,549
0
L
Chiron
4,852
485
60
6
0
191,734
0
W
Hachiman
6,449
645
92
9
0
199,913
0
L
Nu Wa
5,050
505
61
6
0
210,228
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role