Player Matchup

Baron Samedi
Baron Samedi
Gold V
 
Baron Samedi
Gold V
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Silver I
 
Ravana
Silver I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Gold IV
LordSandwich22
Serqet
Gold IV
Level 74
God Stats
2W - 5L
1,231 SR
Queue Stats
209W - 202L
1,332 MMR
Solo
Charon
Charon
Bronze IV
MsDoubleY
Charon
Bronze IV
Level 123
God Stats
0W - 1L
1,545 SR
Queue Stats
1W - 8L
1,262 MMR
Party 1
Cernunnos
Cernunnos
Bronze IV
Oganes
Cernunnos
Bronze IV
Level 126
God Stats
2W - 7L
1,187 SR
Queue Stats
5W - 13L
1,420 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 119
1,393 SR
1,403 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 137
1,502 SR
1,376 MMR
Hel
Hel
Gold V
 
Hel
Gold V
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold V
Buckeyess
Fenrir
Gold V
Level 162
God Stats
3W - 5L
1,452 SR
Queue Stats
48W - 49L
1,353 MMR
Solo
Anubis
Anubis
Gold IV
S1LV3RWLF
Anubis
Gold IV
Level 129
God Stats
8W - 8L
1,304 SR
Queue Stats
179W - 183L
1,363 MMR
Solo
Osiris
Osiris
Gold V
Scixyy
Osiris
Gold V
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
149W - 158L
1,341 MMR
Solo
Nut
Nut
Gold III
Ssilence772
Nut
Gold III
Level 147
God Stats
12W - 4L
1,757 SR
Queue Stats
129W - 131L
1,325 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
9
1 / 3 / 1
5,154
469
4,244
5,792
1,130
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Ravana
 
Ravana
7
0 / 3 / 0
4,567
415
2,204
5,001
2,029
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

10
1 / 4 / 2
5,477
498
5,354
10,576
3,159
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charon
MsDoubleY
Charon
6
0 / 5 / 0
4,425
402
1,913
7,399
3,603
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cernunnos
Oganes
Cernunnos
11
1 / 3 / 0
5,631
512
2,871
7,490
2,208
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
KumbhakarnaMaman BrigitteAwilixMulan

VS

Bans
FreyaAgniBacchusChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
11
3 / 0 / 2
6,689
608
1,657
5,046
2,539
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Fenrir
Buckeyess
Fenrir
11
7 / 1 / 4
6,619
602
6,039
8,723
3,283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
S1LV3RWLF
Anubis
11
3 / 1 / 6
6,929
630
7,363
6,042
2,303
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Osiris
Scixyy
Osiris
12
3 / 0 / 4
7,065
642
4,162
7,232
5,569
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Short Bow

Short Bow

+15%
Attack Speed

12
2 / 1 / 1
7,003
637
6,343
6,916
2,337
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
35
3
Kills
18
18
Deaths
3
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
3
1
0.5
L
Ravana
 
Ravana
0
3
0
0
W
Hel
 
Hel
3
0
2
4
W
Fenrir
Buckeyess
Fenrir
7
1
4
9
L
1
4
2
0.5
L
Charon
MsDoubleY
Charon
0
5
0
0
L
Cernunnos
Oganes
Cernunnos
1
3
0
0.33
W
Anubis
S1LV3RWLF
Anubis
3
1
6
6
W
Osiris
Scixyy
Osiris
3
0
4
5
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,586
Damage
25,564
36,258
Taken
33,959
12,129
Mitigated
16,031
9,400
Healing
16,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
4,244
275
130
1,803
5,792
1,130
0
2,820
2,972
26,247
0
L
Ravana
 
Ravana
2,204
447
0
1,006
5,001
2,029
0
892
4,109
0
15,772
W
Hel
 
Hel
1,657
160
2,490
2,986
5,046
2,539
88
1,131
3,685
24,368
0
W
Fenrir
Buckeyess
Fenrir
6,039
1,355
0
2,808
8,723
3,283
46
655
7,654
0
32,665
L
5,354
1,050
0
3,993
10,576
3,159
0
558
10,018
0
32,664
L
Charon
MsDoubleY
Charon
1,913
404
0
580
7,399
3,603
0
4,368
3,031
10,478
0
L
Cernunnos
Oganes
Cernunnos
2,871
970
0
1,888
7,490
2,208
0
339
7,151
0
39,264
W
Anubis
S1LV3RWLF
Anubis
7,363
109
0
2,362
6,042
2,303
601
2,897
2,506
45,144
2,114
W
Osiris
Scixyy
Osiris
4,162
1,360
0
3,867
7,232
5,569
0
0
7,064
0
44,782
W
6,343
2,827
0
1,548
6,916
2,337
743
501
6,081
0
54,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,254
Gold Earned
34,305
246
Minions Killed
366
0
Camps Cleared
0
1,025,742
Distance Traveled
1,115,434
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,154
469
55
5
0
198,266
3
L
Ravana
4,567
415
27
2
0
193,996
4
W
Hel
6,689
608
47
4
0
231,057
3
W
Fenrir
6,619
602
59
5
0
258,479
0
L
Serqet
5,477
498
68
6
0
239,155
0
L
Charon
4,425
402
23
2
0
200,977
2
L
Cernunnos
5,631
512
73
7
0
193,348
0
W
Anubis
6,929
630
80
7
0
227,370
0
W
Osiris
7,065
642
75
7
0
206,164
2
W
Nut
7,003
637
105
10
0
192,364
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role