Player Matchup

Ao Kuang
Ao Kuang
AweStuck
Ao Kuang
Level 194
God Stats
8W - 10L
1,477 SR
Queue Stats
268W - 248L
1,557 Elo+
Solo
Hercules
Hercules
Dynside
Hercules
Level 153
God Stats
2W - 1L
1,813 SR
Queue Stats
105W - 82L
1,541 Elo+
Party 1
Zhong Kui
Zhong Kui
ElHerrero1324
Zhong Kui
Level 87
God Stats
19W - 12L
1,635 SR
Queue Stats
415W - 397L
1,522 Elo+
Party 1
Ishtar
Ishtar
Floodforce
Ishtar
Level 173
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 23L
1,622 Elo+
Solo
Kukulkan
Kukulkan
HeartDarkness
Kukulkan
Level 159
God Stats
4W - 6L
1,291 SR
Queue Stats
297W - 269L
1,512 Elo+
Solo
Team Averages
Level 153
1,543 SR
1,551 Elo+

VS

Team Averages
Level 136
1,630 SR
1,559 Elo+
Kali
Kali
 
Kali
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
BlakersW
Ah Puch
Level 123
God Stats
1W - 1L
1,737 SR
Queue Stats
382W - 374L
1,565 Elo+
Solo
Achilles
Achilles
Promotedfir5
Achilles
Level 108
God Stats
8W - 7L
1,647 SR
Queue Stats
360W - 311L
1,625 Elo+
Solo
Horus
Horus
Vezriah
Horus
Level 146
God Stats
1W - 1L
1,732 SR
Queue Stats
99W - 63L
1,564 Elo+
Solo
Rama
Rama
vRiPCiTYv
Rama
Level 153
God Stats
0W - 2L
1,534 SR
Queue Stats
80W - 76L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
AweStuck
Ao Kuang
11
1 / 1 / 4
7,128
509
5,291
9,240
4,774
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

Hercules
Dynside
Hercules
13
1 / 2 / 0
7,533
538
4,267
11,952
10,405
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Zhong Kui
ElHerrero1324
Zhong Kui
12
1 / 2 / 1
6,629
474
7,411
8,616
4,788
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ishtar
Floodforce
Ishtar
15
5 / 2 / 0
8,656
618
8,151
8,507
2,690
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kukulkan
HeartDarkness
Kukulkan
14
4 / 1 / 1
8,380
599
8,205
4,065
1,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
13
2 / 1 / 1
7,058
504
4,162
9,629
3,521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Ah Puch
BlakersW
Ah Puch
12
0 / 4 / 2
6,567
469
5,024
8,035
2,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Achilles
Promotedfir5
Achilles
14
2 / 1 / 1
8,513
608
8,786
12,160
10,932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Horus
Vezriah
Horus
11
2 / 2 / 1
6,759
483
4,363
10,868
7,976
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Rama
13
1 / 4 / 1
7,044
503
5,895
11,020
4,351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
13
12
Kills
7
8
Deaths
12
6
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
2
1
1
2.5
W
Ao Kuang
AweStuck
Ao Kuang
1
1
4
3
L
Ah Puch
BlakersW
Ah Puch
0
4
2
0.25
W
Hercules
Dynside
Hercules
1
2
0
0.5
W
Zhong Kui
ElHerrero1324
Zhong Kui
1
2
1
0.75
W
Ishtar
Floodforce
Ishtar
5
2
0
2.5
W
Kukulkan
HeartDarkness
Kukulkan
4
1
1
4.5
L
Achilles
Promotedfir5
Achilles
2
1
1
2.5
L
Horus
Vezriah
Horus
2
2
1
1.25
L
Rama
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,325
Damage
28,230
42,380
Taken
51,712
23,735
Mitigated
29,498
16,509
Healing
15,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
4,162
1,771
0
3,989
9,629
3,521
0
3,698
5,931
0
57,567
W
Ao Kuang
AweStuck
Ao Kuang
5,291
729
0
3,664
9,240
4,774
0
1,778
7,291
18,042
249
L
Ah Puch
BlakersW
Ah Puch
5,024
184
0
811
8,035
2,718
0
6,475
1,560
55,213
0
W
Hercules
Dynside
Hercules
4,267
1,832
0
4,284
11,952
10,405
0
0
11,952
0
52,956
W
Zhong Kui
ElHerrero1324
Zhong Kui
7,411
1,046
0
4,393
8,616
4,788
0
875
7,617
45,445
504
W
Ishtar
Floodforce
Ishtar
8,151
5,753
0
3,251
8,507
2,690
492
0
8,507
0
64,984
W
Kukulkan
HeartDarkness
Kukulkan
8,205
327
0
917
4,065
1,078
0
1,912
1,989
71,727
388
L
Achilles
Promotedfir5
Achilles
8,786
2,708
0
3,428
12,160
10,932
0
2,804
9,356
0
68,635
L
Horus
Vezriah
Horus
4,363
1,707
762
2,815
10,868
7,976
8
6,165
4,703
0
12,359
L
Rama
5,895
4,407
0
3,195
11,020
4,351
0
1,538
9,482
0
58,770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,326
Gold Earned
35,941
475
Minions Killed
451
0
Camps Cleared
0
1,368,107
Distance Traveled
1,389,684
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
7,058
504
101
7
0
294,740
0
W
Ao Kuang
7,128
509
22
2
0
298,685
6
L
Ah Puch
6,567
469
103
7
0
251,071
3
W
Hercules
7,533
538
96
7
0
257,824
0
W
Zhong Kui
6,629
474
72
5
0
278,812
0
W
Ishtar
8,656
618
131
9
0
250,717
2
W
Kukulkan
8,380
599
154
11
0
282,069
0
L
Achilles
8,513
608
133
10
0
316,191
0
L
Horus
6,759
483
16
1
0
310,506
0
L
Rama
7,044
503
98
7
0
217,176
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role