Player Matchup

Mercury
Mercury
DC_ASSASIN_01
Mercury
Level 87
God Stats
4W - 2L
1,517 SR
Queue Stats
149W - 136L
1,553 Elo+
Solo
Shiva
Shiva
LaughnCoffin533
Shiva
Level 147
God Stats
23W - 20L
1,636 SR
Queue Stats
321W - 326L
1,481 Elo+
Solo
Kuzenbo
Kuzenbo
Moldypop
Kuzenbo
Level 166
God Stats
1W - 0L
1,500 SR
Queue Stats
334W - 333L
1,491 Elo+
Solo
Ra
Ra
onehotmomma5
Ra
Level 113
God Stats
43W - 20L
1,544 SR
Queue Stats
58W - 30L
1,617 Elo+
Solo
Izanami
Izanami
xXDARKD3MONXx18
Izanami
Level 64
God Stats
26W - 13L
1,484 SR
Queue Stats
296W - 325L
1,434 Elo+
Solo
Team Averages
Level 115
1,536 SR
1,515 Elo+

VS

Team Averages
Level 125
1,650 SR
1,498 Elo+
Raijin
Raijin
Bento420
Raijin
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 27L
1,490 Elo+
Solo
Atlas
Atlas
CamOfDuty
Atlas
Level 159
God Stats
1W - 1L
1,787 SR
Queue Stats
145W - 154L
1,432 Elo+
Solo
Xbalanque
Xbalanque
Edwin98
Xbalanque
Level 148
God Stats
6W - 2L
1,825 SR
Queue Stats
211W - 218L
1,505 Elo+
Solo
King Arthur
King Arthur
TyF1ght3r_
King Arthur
Level 68
God Stats
3W - 5L
1,482 SR
Queue Stats
89W - 63L
1,540 Elo+
Solo
Hades
Hades
VolSkimmer
Hades
Level 146
God Stats
15W - 11L
1,657 SR
Queue Stats
110W - 109L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
7
1 / 0 / 3
3,788
758
733
2,979
918
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

7
1 / 0 / 0
3,904
781
1,785
3,699
1,083
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Kuzenbo
Moldypop
Kuzenbo
5
0 / 1 / 0
3,532
706
797
3,117
1,555
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
4 / 0 / 0
4,465
893
1,748
1,845
423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

7
1 / 1 / 0
3,775
755
1,594
2,975
678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Bento420
Raijin
2
0 / 2 / 0
2,655
531
123
1,224
255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
CamOfDuty
Atlas
5
1 / 1 / 0
3,618
724
1,230
2,693
1,324
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Xbalanque
Edwin98
Xbalanque
4
1 / 1 / 1
3,194
639
1,666
2,254
409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

King Arthur
TyF1ght3r_
King Arthur
4
0 / 3 / 0
2,912
582
1,112
4,195
1,160
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Hades
6
0 / 0 / 0
3,317
663
345
2,286
745
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
3
7
Kills
2
2
Deaths
7
3
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Raijin
Bento420
Raijin
0
2
0
0
L
Atlas
CamOfDuty
Atlas
1
1
0
1
W
Mercury
1
0
3
2.5
L
Xbalanque
Edwin98
Xbalanque
1
1
1
1.5
W
1
0
0
1
W
Kuzenbo
Moldypop
Kuzenbo
0
1
0
0
L
King Arthur
TyF1ght3r_
King Arthur
0
3
0
0
L
Hades
0
0
0
0
W
4
0
0
4
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,657
Damage
4,476
14,615
Taken
12,652
4,657
Mitigated
3,893
4,561
Healing
3,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
Bento420
Raijin
123
66
0
50
1,224
255
0
765
363
4,254
0
L
Atlas
CamOfDuty
Atlas
1,230
581
0
924
2,693
1,324
0
882
1,775
7,998
506
W
Mercury
733
85
0
699
2,979
918
0
40
2,939
0
18,014
L
Xbalanque
Edwin98
Xbalanque
1,666
600
0
1,032
2,254
409
0
262
1,992
0
11,865
W
1,785
616
0
1,000
3,699
1,083
0
345
3,354
0
21,493
W
Kuzenbo
Moldypop
Kuzenbo
797
492
0
408
3,117
1,555
230
769
2,348
6,105
0
L
King Arthur
TyF1ght3r_
King Arthur
1,112
319
0
860
4,195
1,160
0
458
3,691
0
7,285
L
Hades
345
0
40
866
2,286
745
0
0
2,286
16,672
0
W
1,748
379
144
1,198
1,845
423
0
123
1,722
17,672
0
W
1,594
947
0
1,112
2,975
678
430
382
2,593
0
27,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,464
Gold Earned
15,696
175
Minions Killed
79
0
Camps Cleared
0
562,516
Distance Traveled
410,120
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
2,655
531
2
0
0
32,947
0
L
Atlas
3,618
724
6
1
0
110,058
0
W
Mercury
3,788
758
39
8
0
142,599
0
L
Xbalanque
3,194
639
21
4
0
84,743
1
W
Shiva
3,904
781
37
7
0
104,636
0
W
Kuzenbo
3,532
706
7
1
0
104,521
3
L
King Arthur
2,912
582
11
2
0
71,078
0
L
Hades
3,317
663
39
8
0
111,294
0
W
Ra
4,465
893
35
7
0
113,638
0
W
Izanami
3,775
755
57
11
0
97,122
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role