Player Matchup

Athena
Athena
DrippingRim
Athena
Level 118
God Stats
0W - 2L
1,500 SR
Queue Stats
74W - 58L
1,555 Elo+
Solo
Mulan
Mulan
Voltic Assassin
Mulan
Level 104
God Stats
16W - 16L
1,494 SR
Queue Stats
139W - 142L
1,412 Elo+
Party 2
Anubis
Anubis
xXToa5tyXx
Anubis
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 46L
1,375 Elo+
Party 2
Team Averages
Level 109
1,498 SR
1,447 Elo+

VS

Team Averages
Level 114
1,602 SR
1,616 Elo+
Scylla
Scylla
SqueakyApollo74
Scylla
Level 67
God Stats
1W - 0L
1,695 SR
Queue Stats
4W - 0L
1,768 Elo+
Solo
Medusa
Medusa
Zeldamnit
Medusa
Level 149
God Stats
4W - 4L
1,582 SR
Queue Stats
71W - 61L
1,540 Elo+
Party 1
Mulan
Mulan
procrastium
Mulan
Level 126
God Stats
10W - 11L
1,529 SR
Queue Stats
71W - 61L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
12
0 / 1 / 2
7,104
710
1,269
5,300
4,153
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 5 / 0
7,316
732
6,859
9,354
4,993
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
xXToa5tyXx
Anubis
13
0 / 2 / 2
7,431
743
4,297
7,327
2,849
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 7
8,323
832
3,209
5,459
1,237
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Zeldamnit
Medusa
16
4 / 0 / 4
9,319
932
8,167
5,198
1,647
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
4 / 1 / 4
8,852
885
7,115
9,172
6,190
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
2
Kills
8
8
Deaths
2
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Athena
0
1
2
1
W
0
1
7
3.5
L
2
5
0
0.4
W
Medusa
Zeldamnit
Medusa
4
0
4
6
W
4
1
4
6
L
Anubis
xXToa5tyXx
Anubis
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,425
Damage
18,491
21,981
Taken
19,829
11,995
Mitigated
9,074
3,540
Healing
5,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
1,269
266
0
573
5,300
4,153
0
985
4,282
14,915
301
W
3,209
159
0
1,523
5,459
1,237
630
1,873
3,524
27,378
0
L
6,859
380
0
421
9,354
4,993
0
1,163
8,150
0
12,204
W
Medusa
Zeldamnit
Medusa
8,167
3,095
0
3,015
5,198
1,647
2,932
1,817
3,311
0
39,787
W
7,115
943
0
1,389
9,172
6,190
451
2,135
6,703
0
26,807
L
Anubis
xXToa5tyXx
Anubis
4,297
37
0
2,546
7,327
2,849
0
1,127
6,117
28,048
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,851
Gold Earned
26,494
103
Minions Killed
151
0
Camps Cleared
0
502,485
Distance Traveled
590,950
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,104
710
27
3
0
160,189
0
W
Scylla
8,323
832
59
6
0
191,607
0
L
Mulan
7,316
732
15
2
0
168,611
0
W
Medusa
9,319
932
60
6
0
196,217
0
W
Mulan
8,852
885
32
3
0
203,126
8
L
Anubis
7,431
743
61
6
0
173,685
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role