Player Matchup

Charybdis
Charybdis
AUFAT
Charybdis
Level 79
God Stats
20W - 15L
1,667 SR
Queue Stats
215W - 220L
1,534 Elo+
Solo
Ah Puch
Ah Puch
DeepThrowt
Ah Puch
Level 154
God Stats
3W - 9L
1,416 SR
Queue Stats
84W - 87L
1,521 Elo+
Solo
Mercury
Mercury
Natsu0020
Mercury
Level 175
God Stats
4W - 5L
1,494 SR
Queue Stats
313W - 338L
1,556 Elo+
Solo
Surtr
Surtr
iTiceAngel
Surtr
Level 107
God Stats
11W - 8L
1,650 SR
Queue Stats
202W - 186L
1,527 Elo+
Solo
Yemoja
Yemoja
xmeaniexxheadx
Yemoja
Level 218
God Stats
55W - 83L
1,460 SR
Queue Stats
1,122W - 1,244L
1,483 Elo+
Solo
Team Averages
Level 147
1,537 SR
1,524 Elo+

VS

Team Averages
Level 134
1,630 SR
1,511 Elo+
Kumbhakarna
Kumbhakarna
Di4mond3
Kumbhakarna
Level 149
God Stats
18W - 14L
1,652 SR
Queue Stats
457W - 459L
1,491 Elo+
Solo
Tyr
Tyr
KennyOmegaLuI
Tyr
Level 147
God Stats
1W - 0L
1,868 SR
Queue Stats
3W - 4L
1,410 Elo+
Solo
Discordia
Discordia
SupahDrone
Discordia
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
49W - 37L
1,579 Elo+
Solo
Hou Yi
Hou Yi
biscuitbob10
Hou Yi
Level 140
God Stats
1W - 3L
1,425 SR
Queue Stats
122W - 111L
1,548 Elo+
Solo
Bakasura
Bakasura
diampro
Bakasura
Level 126
God Stats
14W - 6L
1,703 SR
Queue Stats
61W - 51L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AUFAT
Charybdis
11
0 / 4 / 2
6,154
1,231
2,784
7,386
2,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
DeepThrowt
Ah Puch
11
1 / 4 / 0
6,367
1,273
6,136
5,596
1,694
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
Natsu0020
Mercury
11
1 / 0 / 1
6,301
1,260
3,057
3,284
1,062
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Surtr
10
0 / 3 / 1
5,795
1,159
3,433
5,746
3,692
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
0 / 0 / 1
5,905
1,181
2,987
4,135
2,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Team 1 Tickets

324

VS

Team 2 Tickets

378

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Di4mond3
Kumbhakarna
12
3 / 1 / 5
7,461
1,492
2,720
5,478
3,585
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

12
2 / 0 / 5
6,453
1,291
4,784
4,077
3,041
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Discordia
SupahDrone
Discordia
11
0 / 0 / 6
6,313
1,263
3,573
3,480
1,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
12
3 / 1 / 4
7,018
1,404
6,199
3,391
1,149
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
diampro
Bakasura
12
3 / 0 / 6
7,578
1,516
5,956
6,324
3,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
37
2
Kills
11
11
Deaths
2
5
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Charybdis
AUFAT
Charybdis
0
4
2
0.25
L
Ah Puch
DeepThrowt
Ah Puch
1
4
0
0.25
W
Kumbhakarna
Di4mond3
Kumbhakarna
3
1
5
5.5
W
2
0
5
4.5
L
Mercury
Natsu0020
Mercury
1
0
1
1.5
W
Discordia
SupahDrone
Discordia
0
0
6
3
W
Hou Yi
3
1
4
5
W
Bakasura
diampro
Bakasura
3
0
6
6
L
Surtr
0
3
1
0.17
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,397
Damage
23,232
26,147
Taken
22,750
11,607
Mitigated
12,075
1,809
Healing
4,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
AUFAT
Charybdis
2,784
1,685
0
377
7,386
2,408
0
2,270
5,061
0
8,718
L
Ah Puch
DeepThrowt
Ah Puch
6,136
357
0
217
5,596
1,694
0
1,400
4,196
28,891
0
W
Kumbhakarna
Di4mond3
Kumbhakarna
2,720
276
0
546
5,478
3,585
0
1,898
3,358
10,273
205
W
4,784
393
0
541
4,077
3,041
0
1,301
2,688
0
6,802
L
Mercury
Natsu0020
Mercury
3,057
977
0
50
3,284
1,062
0
639
2,645
0
9,735
W
Discordia
SupahDrone
Discordia
3,573
118
138
361
3,480
1,063
0
1,435
1,923
16,745
74
W
Hou Yi
6,199
4,305
0
291
3,391
1,149
0
1,119
2,134
0
15,431
W
Bakasura
diampro
Bakasura
5,956
4,311
0
2,504
6,324
3,237
0
2,723
3,461
0
18,039
L
Surtr
3,433
755
0
347
5,746
3,692
0
969
4,592
124
9,087
L
2,987
232
798
20
4,135
2,751
0
888
2,692
8,755
95

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,522
Gold Earned
34,823
107
Minions Killed
126
3
Camps Cleared
9
484,040
Distance Traveled
624,386
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,154
1,231
12
2
1
97,571
0
L
Ah Puch
6,367
1,273
53
11
1
103,830
0
W
Kumbhakarna
7,461
1,492
9
2
0
119,761
0
W
Tyr
6,453
1,291
7
1
1
132,279
0
L
Mercury
6,301
1,260
15
3
1
128,932
0
W
Discordia
6,313
1,263
32
6
1
115,854
0
W
Hou Yi
7,018
1,404
31
6
0
113,738
0
W
Bakasura
7,578
1,516
47
9
7
142,754
0
L
Surtr
5,795
1,159
14
3
0
76,679
0
L
Yemoja
5,905
1,181
13
3
0
77,028
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role