Player Matchup

Thanatos
Thanatos
Alpha Wolf27xx
Thanatos
Level 143
God Stats
4W - 3L
1,720 SR
Queue Stats
41W - 30L
1,496 Elo+
Party 1
Artemis
Artemis
AvalonsFallen
Artemis
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 14L
1,467 Elo+
Party 1
Shiva
Shiva
Eduar21yAkienNO
Shiva
Level 131
God Stats
8W - 5L
1,498 SR
Queue Stats
123W - 102L
1,533 Elo+
Solo
Zhong Kui
Zhong Kui
Shapow69
Zhong Kui
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 14L
1,515 Elo+
Party 1
Cthulhu
Cthulhu
vNorthWestv
Cthulhu
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 13L
1,171 Elo+
Solo
Team Averages
Level 81
1,544 SR
1,437 Elo+

VS

Team Averages
Level 140
1,561 SR
1,485 Elo+
Surtr
Surtr
DoubleUup
Surtr
Level 137
God Stats
25W - 26L
1,536 SR
Queue Stats
173W - 192L
1,546 Elo+
Solo
Charybdis
Charybdis
ElectricEyez
Charybdis
Level 113
God Stats
175W - 169L
1,487 SR
Queue Stats
298W - 314L
1,460 Elo+
Solo
Mercury
Mercury
PreludeToOmega
Mercury
Level 119
God Stats
13W - 14L
1,529 SR
Queue Stats
971W - 1,088L
1,446 Elo+
Party 2
Nox
Nox
Ronalchoman
Nox
Level 171
God Stats
14W - 14L
1,562 SR
Queue Stats
431W - 441L
1,470 Elo+
Solo
Khepri
Khepri
temp-4637630137
Khepri
Level 159
God Stats
8W - 9L
1,693 SR
Queue Stats
231W - 265L
1,502 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
12
3 / 0 / 5
7,077
1,415
4,648
2,317
851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Artemis
11
1 / 0 / 6
6,050
1,210
5,450
2,770
962
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
4 / 0 / 5
7,021
1,404
5,713
6,097
3,033
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mace

Mace

+10
Physical Power

Zhong Kui
Shapow69
Zhong Kui
11
2 / 0 / 7
6,368
1,274
4,792
3,190
2,331
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
vNorthWestv
Cthulhu
11
0 / 0 / 9
6,127
1,225
4,985
4,203
2,605
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Team 1 Tickets

401

VS

Team 2 Tickets

325

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
DoubleUup
Surtr
10
0 / 3 / 0
5,550
1,110
4,135
7,725
4,650
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Charybdis
ElectricEyez
Charybdis
10
0 / 0 / 0
5,800
1,160
3,230
4,815
1,415
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

10
0 / 4 / 0
5,616
1,123
3,026
6,146
1,897
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

10
0 / 1 / 0
5,553
1,111
2,176
1,196
481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 2 / 0
6,015
1,203
2,362
7,977
5,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
0
10
Kills
0
0
Deaths
10
32
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Thanatos
3
0
5
5.5
W
Artemis
1
0
6
4
L
Surtr
DoubleUup
Surtr
0
3
0
0
W
4
0
5
6.5
L
Charybdis
ElectricEyez
Charybdis
0
0
0
0
L
0
4
0
0
L
0
1
0
0
W
Zhong Kui
Shapow69
Zhong Kui
2
0
7
5.5
L
0
2
0
0
W
Cthulhu
vNorthWestv
Cthulhu
0
0
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,588
Damage
14,929
18,577
Taken
27,859
9,782
Mitigated
13,787
4,720
Healing
1,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
4,648
1,570
0
2,090
2,317
851
0
468
1,849
0
14,833
W
Artemis
5,450
3,589
0
441
2,770
962
0
1,202
1,546
0
9,169
L
Surtr
DoubleUup
Surtr
4,135
788
0
596
7,725
4,650
0
3,114
4,611
141
6,805
W
5,713
1,042
475
275
6,097
3,033
0
708
5,347
0
17,632
L
Charybdis
ElectricEyez
Charybdis
3,230
1,431
0
106
4,815
1,415
0
1,682
3,133
0
20,431
L
3,026
457
0
39
6,146
1,897
0
1,656
4,490
0
7,294
L
2,176
0
0
0
1,196
481
0
171
1,025
10,312
0
W
Zhong Kui
Shapow69
Zhong Kui
4,792
1,877
0
264
3,190
2,331
0
572
2,556
9,622
0
L
2,362
0
26
384
7,977
5,344
0
3,154
4,823
6,175
0
W
Cthulhu
vNorthWestv
Cthulhu
4,985
563
183
992
4,203
2,605
0
1,456
2,635
20,082
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,643
Gold Earned
28,534
120
Minions Killed
90
7
Camps Cleared
5
533,968
Distance Traveled
447,665
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
7,077
1,415
20
4
4
116,929
0
W
Artemis
6,050
1,210
11
2
1
95,857
0
L
Surtr
5,550
1,110
8
2
2
87,781
0
W
Shiva
7,021
1,404
31
6
1
113,618
0
L
Charybdis
5,800
1,160
48
10
2
104,379
0
L
Mercury
5,616
1,123
7
1
1
105,069
0
L
Nox
5,553
1,111
21
4
0
60,448
0
W
Zhong Kui
6,368
1,274
13
3
1
88,163
0
L
Khepri
6,015
1,203
6
1
0
89,988
0
W
Cthulhu
6,127
1,225
45
9
0
119,401
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role