Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
DapperDane_98
Surtr
Level 147
God Stats
4W - 6L
1,532 SR
Queue Stats
104W - 108L
1,412 Elo+
Party 2
Fenrir
Fenrir
KabeloZx
Fenrir
Level 53
God Stats
2W - 3L
1,513 SR
Queue Stats
16W - 20L
1,412 Elo+
Solo
Ares
Ares
TJzila
Ares
Level 15
God Stats
1W - 1L
1,720 SR
Queue Stats
11W - 21L
1,254 Elo+
Party 2
Zhong Kui
Zhong Kui
cor7770
Zhong Kui
Level 75
God Stats
7W - 7L
1,483 SR
Queue Stats
99W - 106L
1,444 Elo+
Party 2
Team Averages
Level 68
1,550 SR
1,404 Elo+

VS

Team Averages
Level 73
1,522 SR
1,467 Elo+
Athena
Athena
 
Athena
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
BepisBoopus
Neith
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 26L
1,494 Elo+
Party 1
Sol
Sol
EmrldBulldog
Sol
Level 128
God Stats
10W - 10L
1,519 SR
Queue Stats
148W - 164L
1,452 Elo+
Solo
Chronos
Chronos
Jamesd7902
Chronos
Level 47
God Stats
5W - 5L
1,424 SR
Queue Stats
82W - 92L
1,402 Elo+
Solo
Achilles
Achilles
TricksterAjin
Achilles
Level 64
God Stats
2W - 1L
1,667 SR
Queue Stats
34W - 29L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
8
1 / 3 / 0
4,573
508
1,458
5,401
1,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
1 / 3 / 0
5,006
556
2,916
8,732
4,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Fenrir
KabeloZx
Fenrir
7
1 / 3 / 0
4,307
479
1,422
6,497
2,165
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ares
TJzila
Ares
6
0 / 3 / 1
4,207
467
775
6,332
3,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zhong Kui
cor7770
Zhong Kui
7
0 / 1 / 1
4,560
507
5,344
6,908
4,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
8
1 / 0 / 5
5,279
587
3,036
4,236
2,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

9
4 / 1 / 1
5,729
637
5,362
3,019
818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

10
4 / 0 / 0
5,567
619
5,156
5,042
1,276
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chronos
Jamesd7902
Chronos
10
0 / 1 / 4
5,124
569
2,533
6,302
1,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
TricksterAjin
Achilles
11
4 / 1 / 0
6,415
713
6,597
7,863
3,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
3
Kills
13
13
Deaths
3
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
1
3
0
0.33
W
Athena
 
Athena
1
0
5
3.5
W
4
1
1
4.5
L
1
3
0
0.33
W
4
0
0
4
W
Chronos
Jamesd7902
Chronos
0
1
4
2
L
Fenrir
KabeloZx
Fenrir
1
3
0
0.33
L
Ares
TJzila
Ares
0
3
1
0.17
W
Achilles
TricksterAjin
Achilles
4
1
0
4
L
Zhong Kui
cor7770
Zhong Kui
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,915
Damage
22,684
33,870
Taken
26,462
15,713
Mitigated
10,846
6,937
Healing
13,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
1,458
569
0
1,519
5,401
1,557
0
392
5,009
0
20,601
W
Athena
 
Athena
3,036
1,019
0
2,173
4,236
2,967
60
1,617
2,619
13,038
744
W
5,362
2,479
0
1,397
3,019
818
0
241
2,778
0
35,424
L
2,916
803
0
2,051
8,732
4,599
0
489
7,794
914
23,676
W
5,156
1,574
0
3,039
5,042
1,276
733
1,505
3,537
36,185
2,444
W
Chronos
Jamesd7902
Chronos
2,533
1,223
0
4,257
6,302
1,860
0
2,374
3,928
32,975
0
L
Fenrir
KabeloZx
Fenrir
1,422
324
0
444
6,497
2,165
0
2,505
3,952
0
19,682
L
Ares
TJzila
Ares
775
179
0
891
6,332
3,004
0
2,475
3,857
4,261
466
W
Achilles
TricksterAjin
Achilles
6,597
2,714
0
2,270
7,863
3,925
0
99
7,219
718
41,926
L
Zhong Kui
cor7770
Zhong Kui
5,344
1,023
0
2,032
6,908
4,388
0
4,695
2,213
26,170
715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,653
Gold Earned
28,114
181
Minions Killed
279
0
Camps Cleared
0
790,139
Distance Traveled
872,414
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
4,573
508
40
4
0
111,964
0
W
Athena
5,279
587
23
3
0
166,430
0
W
Neith
5,729
637
43
5
0
158,036
0
L
Surtr
5,006
556
45
5
0
167,332
1
W
Sol
5,567
619
61
7
0
150,803
0
W
Chronos
5,124
569
64
7
0
205,485
0
L
Fenrir
4,307
479
41
5
0
180,261
0
L
Ares
4,207
467
4
0
0
153,972
0
W
Achilles
6,415
713
88
10
0
191,660
0
L
Zhong Kui
4,560
507
51
6
0
176,610
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role