Player Matchup

King Arthur
King Arthur
Crustybuttlardo
King Arthur
Level 133
God Stats
0W - 1L
1,331 SR
Queue Stats
24W - 33L
1,336 Elo+
Solo
Jormungandr
Jormungandr
Jenko884
Jormungandr
Level 79
God Stats
3W - 4L
1,562 SR
Queue Stats
14W - 15L
1,537 Elo+
Party 1
Scylla
Scylla
miniwilson221
Scylla
Level 145
God Stats
13W - 14L
1,645 SR
Queue Stats
175W - 167L
1,558 Elo+
Party 1
Team Averages
Level 119
1,512 SR
1,477 Elo+

VS

Team Averages
Level 91
1,567 SR
1,605 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
BLANK_-_ST4RE_-_
Vulcan
Level 84
God Stats
3W - 0L
1,736 SR
Queue Stats
6W - 0L
1,887 Elo+
Solo
Ares
Ares
Enzu1991
Ares
Level 63
God Stats
466W - 455L
1,465 SR
Queue Stats
466W - 455L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Crustybuttlardo
King Arthur
13
0 / 5 / 1
8,137
678
2,992
11,385
7,689
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
Jenko884
Jormungandr
17
4 / 3 / 0
10,103
842
9,780
11,613
9,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
0 / 3 / 3
9,042
754
10,539
7,129
2,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
18
7 / 1 / 3
11,008
917
10,298
10,920
3,987
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
2 / 1 / 9
10,005
834
8,952
3,696
1,327
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
14
2 / 2 / 4
8,895
741
7,331
14,109
10,294
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
27
4
Kills
11
11
Deaths
4
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
7
1
3
8.5
W
2
1
9
6.5
L
King Arthur
Crustybuttlardo
King Arthur
0
5
1
0.1
W
Ares
2
2
4
2
L
Jormungandr
Jenko884
Jormungandr
4
3
0
1.33
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,311
Damage
26,581
30,127
Taken
28,725
19,003
Mitigated
15,608
3,514
Healing
5,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
10,298
5,172
0
2,536
10,920
3,987
207
7,484
3,090
0
47,955
W
8,952
95
0
322
3,696
1,327
0
2,000
1,544
30,849
0
L
King Arthur
Crustybuttlardo
King Arthur
2,992
147
0
1,195
11,385
7,689
0
7,231
4,138
0
17,591
W
Ares
7,331
448
0
2,507
14,109
10,294
0
8,421
5,194
19,055
1,452
L
Jormungandr
Jenko884
Jormungandr
9,780
2,810
0
1,867
11,613
9,249
0
6,303
5,310
28,727
2,746
L
10,539
559
0
452
7,129
2,065
0
2,557
4,564
39,038
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,282
Gold Earned
29,908
161
Minions Killed
154
0
Camps Cleared
0
645,321
Distance Traveled
703,067
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
11,008
917
70
6
0
234,756
3
W
Vulcan
10,005
834
60
5
0
236,422
0
L
King Arthur
8,137
678
28
2
0
209,878
0
W
Ares
8,895
741
24
2
0
231,889
4
L
Jormungandr
10,103
842
47
4
0
219,981
0
L
Scylla
9,042
754
86
7
0
215,462
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role