Player Matchup

Anubis
Anubis
Silver IV
 
Anubis
Silver IV
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Gold IV
Flоw
Poseidon
Gold IV
Level 155
God Stats
14W - 5L
1,598 SR
Queue Stats
29W - 29L
1,449 MMR
Party 1
Fafnir
Fafnir
Gold V
GreatGoldenBaby
Fafnir
Gold V
Level 105
God Stats
8W - 5L
1,670 SR
Queue Stats
138W - 148L
1,247 MMR
Solo
Charybdis
Charybdis
Silver II
Pеachy
Charybdis
Silver II
Level 125
God Stats
16W - 12L
1,579 SR
Queue Stats
135W - 153L
1,085 MMR
Party 1
Nemesis
Nemesis
Gold V
RCS_403
Nemesis
Gold V
Level 179
God Stats
22W - 25L
1,512 SR
Queue Stats
266W - 268L
1,248 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 134
1,572 SR
1,306 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 111
1,571 SR
1,255 MMR
Achilles
Achilles
Gold IV
Broadd
Achilles
Gold IV
Level 106
God Stats
3W - 4L
1,511 SR
Queue Stats
129W - 134L
1,254 MMR
Solo
Charon
Charon
Silver I
LittleBigJohn19
Charon
Silver I
Level 139
God Stats
10W - 9L
1,773 SR
Queue Stats
204W - 213L
1,208 MMR
Solo
Scylla
Scylla
Silver III
SoSaTMFA
Scylla
Silver III
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 23L
1,270 MMR
Solo
Bakasura
Bakasura
Bronze IV
Wiitoddkid01
Bakasura
Bronze IV
Level 103
God Stats
0W - 2L
1,303 SR
Queue Stats
2W - 7L
1,317 MMR
Solo
Apollo
Apollo
Silver I
chopito27
Apollo
Silver I
Level 129
God Stats
2W - 1L
1,767 SR
Queue Stats
107W - 116L
1,226 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
2 / 7 / 2
8,937
559
7,516
9,958
4,089
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Poseidon
Flоw
Poseidon
18
9 / 0 / 4
11,657
729
11,709
4,042
1,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
4 / 0 / 6
8,697
544
8,365
8,820
8,288
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
Pеachy
Charybdis
14
0 / 2 / 8
8,040
503
9,575
7,590
2,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
RCS_403
Nemesis
16
3 / 1 / 6
9,324
583
7,810
10,741
4,005
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
Cu ChulainnCthulhuAwilixAo KuangChang'e

VS

Bans
MedusaThanatosArtemisAphroditeKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Broadd
Achilles
15
6 / 1 / 1
9,574
598
8,340
14,427
10,833
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

11
0 / 3 / 2
7,231
452
6,082
16,424
10,887
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
SoSaTMFA
Scylla
13
1 / 6 / 1
7,314
457
1,788
8,659
2,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bakasura
Wiitoddkid01
Bakasura
15
3 / 6 / 2
8,382
524
5,782
17,731
6,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Apollo
chopito27
Apollo
13
0 / 2 / 1
7,295
456
2,752
11,723
4,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
17
18
Kills
10
10
Deaths
18
26
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
2
7
2
0.43
L
Achilles
Broadd
Achilles
6
1
1
6.5
W
Poseidon
Flоw
Poseidon
9
0
4
11
W
4
0
6
7
L
0
3
2
0.33
W
Charybdis
Pеachy
Charybdis
0
2
8
2
W
Nemesis
RCS_403
Nemesis
3
1
6
6
L
Scylla
SoSaTMFA
Scylla
1
6
1
0.25
L
Bakasura
Wiitoddkid01
Bakasura
3
6
2
0.67
L
Apollo
chopito27
Apollo
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,975
Damage
24,744
41,151
Taken
68,964
20,056
Mitigated
34,441
9,166
Healing
24,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
7,516
291
0
1,097
9,958
4,089
0
70
9,234
49,069
1,236
L
Achilles
Broadd
Achilles
8,340
2,292
0
5,533
14,427
10,833
0
5,958
8,421
0
51,330
W
Poseidon
Flоw
Poseidon
11,709
1,099
0
750
4,042
1,318
270
1,395
2,577
101,385
1,101
W
8,365
2,540
0
1,739
8,820
8,288
630
2,550
6,192
27,995
1,501
L
6,082
476
2,559
4,714
16,424
10,887
0
5,882
10,394
32,890
0
W
Charybdis
Pеachy
Charybdis
9,575
4,412
0
3,787
7,590
2,356
572
3,332
4,233
0
63,442
W
Nemesis
RCS_403
Nemesis
7,810
2,376
0
1,793
10,741
4,005
0
1,076
8,980
0
79,388
L
Scylla
SoSaTMFA
Scylla
1,788
0
0
912
8,659
2,050
0
5,746
2,549
37,847
0
L
Bakasura
Wiitoddkid01
Bakasura
5,782
3,465
0
7,303
17,731
6,502
0
4,987
12,552
0
58,511
L
Apollo
chopito27
Apollo
2,752
1,664
0
3,179
11,723
4,169
0
3,459
8,202
0
53,500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,655
Gold Earned
39,796
553
Minions Killed
483
0
Camps Cleared
0
1,737,654
Distance Traveled
1,604,722
22
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,937
559
95
6
0
283,472
4
L
Achilles
9,574
598
112
7
0
288,306
4
W
Poseidon
11,657
729
207
13
0
410,591
9
W
Fafnir
8,697
544
50
3
0
350,115
6
L
Charon
7,231
452
40
3
0
315,253
2
W
Charybdis
8,040
503
88
6
0
302,416
0
W
Nemesis
9,324
583
113
7
0
391,060
3
L
Scylla
7,314
457
93
6
0
290,579
0
L
Bakasura
8,382
524
127
8
0
369,005
0
L
Apollo
7,295
456
111
7
0
341,579
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role