Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Cryptic_Attxck
Pele
Level 66
God Stats
1W - 2L
1,500 SR
Queue Stats
68W - 58L
1,536 Elo+
Party 2
Izanami
Izanami
Monk3e
Izanami
Level 8
God Stats
2W - 6L
1,711 SR
Queue Stats
6W - 12L
1,429 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Mrklngkong
Cu Chulainn
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 75L
1,493 Elo+
Solo
Thoth
Thoth
NutGum--
Thoth
Level 62
God Stats
7W - 3L
1,830 SR
Queue Stats
25W - 27L
1,498 Elo+
Party 2
Team Averages
Level 68
1,608 SR
1,491 Elo+

VS

Team Averages
Level 72
1,438 SR
1,380 Elo+
Cerberus
Cerberus
Axelzenit BK
Cerberus
Level 55
God Stats
2W - 1L
1,561 SR
Queue Stats
18W - 22L
1,278 Elo+
Solo
Chiron
Chiron
Daddv
Chiron
Level 93
God Stats
7W - 3L
1,410 SR
Queue Stats
28W - 25L
1,429 Elo+
Party 1
Surtr
Surtr
SgtKllHorZ
Surtr
Level 65
God Stats
4W - 0L
1,500 SR
Queue Stats
21W - 18L
1,463 Elo+
Party 1
Lancelot
Lancelot
uncle312
Lancelot
Level 86
God Stats
1W - 2L
1,288 SR
Queue Stats
32W - 37L
1,269 Elo+
Party 1
Chronos
Chronos
wichopp1
Chronos
Level 61
God Stats
6W - 2L
1,430 SR
Queue Stats
130W - 102L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
3 / 4 / 1
7,061
543
6,673
12,639
8,543
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
2 / 3 / 1
6,269
482
6,482
13,519
3,832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
Monk3e
Izanami
10
0 / 5 / 3
5,935
457
6,378
8,313
2,426
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cu Chulainn
Mrklngkong
Cu Chulainn
10
0 / 3 / 0
5,975
460
4,100
10,153
7,260
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Thoth
NutGum--
Thoth
10
0 / 3 / 1
5,980
460
2,905
6,684
1,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Axelzenit BK
Cerberus
10
0 / 2 / 7
6,823
525
5,537
11,831
8,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Chiron
Daddv
Chiron
12
7 / 1 / 1
7,955
612
8,706
8,398
2,650
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Surtr
12
2 / 1 / 2
7,613
586
7,409
11,603
7,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Lancelot
uncle312
Lancelot
14
7 / 1 / 3
7,917
609
5,996
9,475
4,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chronos
wichopp1
Chronos
13
1 / 0 / 2
7,872
606
5,237
3,378
943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
32
5
Kills
17
18
Deaths
5
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
3
4
1
0.88
W
Cerberus
Axelzenit BK
Cerberus
0
2
7
1.75
L
2
3
1
0.83
W
Chiron
Daddv
Chiron
7
1
1
7.5
L
Izanami
Monk3e
Izanami
0
5
3
0.3
L
Cu Chulainn
Mrklngkong
Cu Chulainn
0
3
0
0
L
Thoth
NutGum--
Thoth
0
3
1
0.17
W
Surtr
2
1
2
3
W
Lancelot
uncle312
Lancelot
7
1
3
8.5
W
Chronos
wichopp1
Chronos
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,538
Damage
32,885
51,308
Taken
44,685
23,884
Mitigated
23,823
12,690
Healing
14,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
6,673
961
755
4,254
12,639
8,543
0
3,816
8,823
24,001
0
W
Cerberus
Axelzenit BK
Cerberus
5,537
636
0
4,138
11,831
8,469
33
4,869
6,962
25,455
1,094
L
6,482
2,309
0
5,301
13,519
3,832
0
2,347
11,064
0
37,664
W
Chiron
Daddv
Chiron
8,706
2,088
528
2,814
8,398
2,650
462
1,996
6,402
0
45,095
L
Izanami
Monk3e
Izanami
6,378
5,141
0
882
8,313
2,426
0
2,094
6,219
0
34,891
L
Cu Chulainn
Mrklngkong
Cu Chulainn
4,100
668
0
153
10,153
7,260
0
262
9,134
0
34,519
L
Thoth
NutGum--
Thoth
2,905
196
0
1,345
6,684
1,823
0
2,303
4,381
38,842
0
W
Surtr
7,409
2,483
0
4,747
11,603
7,326
6
0
11,603
725
43,521
W
Lancelot
uncle312
Lancelot
5,996
1,612
0
1,558
9,475
4,435
142
1,758
7,717
0
57,439
W
Chronos
wichopp1
Chronos
5,237
1,249
0
675
3,378
943
612
955
2,423
47,389
3,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,220
Gold Earned
38,180
292
Minions Killed
374
0
Camps Cleared
0
1,260,775
Distance Traveled
1,353,890
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,061
543
24
2
0
234,507
0
W
Cerberus
6,823
525
53
4
0
252,986
6
L
Pele
6,269
482
68
5
0
313,667
0
W
Chiron
7,955
612
75
6
0
267,268
0
L
Izanami
5,935
457
65
5
0
245,877
0
L
Cu Chulainn
5,975
460
64
5
0
223,108
0
L
Thoth
5,980
460
71
5
0
243,616
0
W
Surtr
7,613
586
62
5
0
255,592
0
W
Lancelot
7,917
609
84
6
0
296,861
0
W
Chronos
7,872
606
100
8
0
281,183
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role