Player Matchup

Cliodhna
Cliodhna
Gold V
Buttah2x-
Cliodhna
Gold V
Level 146
God Stats
1W - 2L
1,621 SR
Queue Stats
58W - 65L
1,473 MMR
Solo
Kumbhakarna
Kumbhakarna
Bronze III
Eric44101
Kumbhakarna
Bronze III
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 20L
1,454 MMR
Solo
Rama
Rama
Silver I
RedHairedDon
Rama
Silver I
Level 147
God Stats
3W - 3L
1,503 SR
Queue Stats
19W - 18L
1,519 MMR
Party 1
Ix Chel
Ix Chel
Bronze III
RedHairedTye
Ix Chel
Bronze III
Level 135
God Stats
0W - 1L
1,498 SR
Queue Stats
8W - 13L
1,408 MMR
Party 1
Atlas
Atlas
Gold IV
yomonkey25
Atlas
Gold IV
Level 129
God Stats
5W - 4L
1,658 SR
Queue Stats
193W - 200L
1,445 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 133
1,556 SR
1,460 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 152
1,563 SR
1,458 MMR
Medusa
Medusa
Gold III
DarthSimm
Medusa
Gold III
Level 121
God Stats
7W - 2L
1,817 SR
Queue Stats
47W - 46L
1,470 MMR
Party 2
Ra
Ra
Gold II
GabUchiha
Ra
Gold II
Level 146
God Stats
8W - 8L
1,559 SR
Queue Stats
116W - 113L
1,475 MMR
Party 2
Cthulhu
Cthulhu
Gold IV
SimplySauce
Cthulhu
Gold IV
Level 168
God Stats
2W - 2L
1,487 SR
Queue Stats
76W - 71L
1,462 MMR
Solo
King Arthur
King Arthur
Gold IV
lPepin-
King Arthur
Gold IV
Level 157
God Stats
8W - 8L
1,550 SR
Queue Stats
163W - 175L
1,334 MMR
Party 3
Arachne
Arachne
Gold I
niel29pR
Arachne
Gold I
Level 169
God Stats
8W - 13L
1,404 SR
Queue Stats
146W - 153L
1,549 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Buttah2x-
Cliodhna
17
2 / 7 / 3
10,229
487
11,273
22,718
8,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Kumbhakarna
Eric44101
Kumbhakarna
14
2 / 7 / 5
9,162
436
8,732
25,863
22,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

18
7 / 5 / 3
11,067
527
17,176
19,516
7,453
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ix Chel
RedHairedTye
Ix Chel
14
0 / 4 / 1
9,349
445
11,384
13,646
4,928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Atlas
16
1 / 4 / 1
10,500
500
16,398
26,910
26,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
Hou YiBacchusMulanThanatos

VS

Bans
HorusChang'eCharybdisErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DarthSimm
Medusa
20
9 / 2 / 6
13,258
631
22,619
16,902
6,829
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

20
3 / 1 / 10
12,953
617
19,815
12,753
6,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cthulhu
SimplySauce
Cthulhu
17
4 / 4 / 15
11,500
548
15,060
28,477
31,746
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
lPepin-
King Arthur
18
2 / 3 / 11
12,061
574
15,091
27,548
27,858
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Arachne
niel29pR
Arachne
20
9 / 3 / 7
12,504
595
14,010
21,271
10,331
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
76
12
Kills
27
27
Deaths
13
13
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
Buttah2x-
Cliodhna
2
7
3
0.5
W
Medusa
DarthSimm
Medusa
9
2
6
6
L
Kumbhakarna
Eric44101
Kumbhakarna
2
7
5
0.64
W
3
1
10
8
L
7
5
3
1.7
L
Ix Chel
RedHairedTye
Ix Chel
0
4
1
0.13
W
Cthulhu
SimplySauce
Cthulhu
4
4
15
2.88
W
King Arthur
lPepin-
King Arthur
2
3
11
2.5
W
Arachne
niel29pR
Arachne
9
3
7
4.17
L
Atlas
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,963
Damage
86,595
108,653
Taken
106,951
70,093
Mitigated
82,947
29,367
Healing
43,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
Buttah2x-
Cliodhna
11,273
1,209
0
8,953
22,718
8,454
0
5,437
17,189
0
96,409
W
Medusa
DarthSimm
Medusa
22,619
13,014
0
7,618
16,902
6,829
6,766
5,854
10,826
0
125,765
L
Kumbhakarna
Eric44101
Kumbhakarna
8,732
1,241
334
4,214
25,863
22,912
0
10,206
15,657
22,823
906
W
19,815
2,055
7,250
7,061
12,753
6,183
1,926
5,936
6,453
124,810
1,233
L
17,176
11,191
0
5,685
19,516
7,453
0
4,227
15,289
0
89,937
L
Ix Chel
RedHairedTye
Ix Chel
11,384
533
876
2,534
13,646
4,928
0
6,449
7,071
62,503
551
W
Cthulhu
SimplySauce
Cthulhu
15,060
1,801
0
4,525
28,477
31,746
96
8,521
19,617
46,783
0
W
King Arthur
lPepin-
King Arthur
15,091
1,006
0
8,335
27,548
27,858
284
14,418
11,652
0
81,072
W
Arachne
niel29pR
Arachne
14,010
9,473
0
8,528
21,271
10,331
0
3,996
17,025
0
106,855
L
Atlas
16,398
3,733
0
6,771
26,910
26,346
84
8,426
18,484
75,286
4,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,307
Gold Earned
62,276
562
Minions Killed
656
0
Camps Cleared
0
1,981,039
Distance Traveled
2,254,822
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
10,229
487
145
7
0
447,194
7
W
Medusa
13,258
631
164
8
0
439,999
0
L
Kumbhakarna
9,162
436
36
2
0
378,125
3
W
Ra
12,953
617
209
10
0
458,336
1
L
Rama
11,067
527
139
7
0
364,856
0
L
Ix Chel
9,349
445
112
5
0
400,062
2
W
Cthulhu
11,500
548
46
2
0
427,090
4
W
King Arthur
12,061
574
120
6
0
421,657
2
W
Arachne
12,504
595
117
6
0
507,740
2
L
Atlas
10,500
500
130
6
0
390,802
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role