Player Matchup

Anubis
Anubis
Bonbybongbibty4
Anubis
Level 145
God Stats
2W - 5L
1,728 SR
Queue Stats
67W - 57L
1,573 Elo+
Solo
Ix Chel
Ix Chel
MoonFoe
Ix Chel
Level 128
God Stats
2W - 4L
1,449 SR
Queue Stats
189W - 178L
1,457 Elo+
Party 1
Arachne
Arachne
ZMonay
Arachne
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 39L
1,539 Elo+
Solo
Odin
Odin
koolman81
Odin
Level 147
God Stats
17W - 15L
1,488 SR
Queue Stats
135W - 136L
1,494 Elo+
Party 1
Nut
Nut
yyxyoec13
Nut
Level 159
God Stats
0W - 1L
1,197 SR
Queue Stats
108W - 108L
1,461 Elo+
Party 1
Team Averages
Level 138
1,472 SR
1,505 Elo+

VS

Team Averages
Level 143
1,665 SR
1,514 Elo+
Neith
Neith
MrFrybread
Neith
Level 145
God Stats
7W - 6L
1,483 SR
Queue Stats
194W - 191L
1,483 Elo+
Party 2
Sobek
Sobek
Promachos390
Sobek
Level 129
God Stats
3W - 2L
1,664 SR
Queue Stats
348W - 305L
1,572 Elo+
Solo
Zeus
Zeus
Pyromanniak
Zeus
Level 129
God Stats
3W - 1L
1,730 SR
Queue Stats
88W - 76L
1,540 Elo+
Solo
Hercules
Hercules
Repxxxxx
Hercules
Level 157
God Stats
3W - 3L
1,578 SR
Queue Stats
209W - 203L
1,495 Elo+
Solo
Anubis
Anubis
SkyAgent13
Anubis
Level 155
God Stats
10W - 1L
1,871 SR
Queue Stats
328W - 342L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 8 / 0
5,238
476
1,683
8,245
2,467
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ix Chel
MoonFoe
Ix Chel
11
4 / 2 / 0
6,412
583
6,763
7,193
2,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
ZMonay
Arachne
10
2 / 0 / 1
5,454
496
2,511
5,546
2,363
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Odin
9
1 / 4 / 4
5,398
491
3,172
9,543
5,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

10
0 / 2 / 0
6,144
559
3,927
7,955
2,390
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
12
3 / 0 / 1
7,058
642
5,989
5,229
1,643
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
2 / 1 / 4
6,101
555
3,738
7,836
5,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
2 / 3 / 1
6,667
606
3,766
5,594
1,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Repxxxxx
Hercules
11
1 / 3 / 4
5,896
536
3,999
7,370
3,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
SkyAgent13
Anubis
15
7 / 0 / 0
9,062
824
5,814
4,197
1,787
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
25
7
Kills
15
16
Deaths
7
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
8
0
0
L
Ix Chel
MoonFoe
Ix Chel
4
2
0
2
W
Neith
3
0
1
3.5
W
2
1
4
4
W
2
3
1
0.83
W
Hercules
Repxxxxx
Hercules
1
3
4
1
W
Anubis
SkyAgent13
Anubis
7
0
0
7
L
Arachne
ZMonay
Arachne
2
0
1
2.5
L
Odin
1
4
4
0.75
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,056
Damage
23,306
38,482
Taken
30,226
15,155
Mitigated
13,803
10,373
Healing
10,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,683
152
0
868
8,245
2,467
0
5,485
2,760
33,326
439
L
Ix Chel
MoonFoe
Ix Chel
6,763
1,023
317
2,237
7,193
2,352
0
3,391
3,802
42,682
0
W
Neith
5,989
1,696
0
1,994
5,229
1,643
0
0
5,168
0
55,906
W
3,738
242
0
3,378
7,836
5,995
0
2,311
5,197
19,047
0
W
3,766
654
0
697
5,594
1,337
0
3,105
2,417
40,929
0
W
Hercules
Repxxxxx
Hercules
3,999
578
0
1,115
7,370
3,041
0
1,367
5,860
0
38,009
W
Anubis
SkyAgent13
Anubis
5,814
616
49
3,335
4,197
1,787
0
1,646
2,551
67,599
2,454
L
Arachne
ZMonay
Arachne
2,511
1,774
0
1,746
5,546
2,363
0
789
4,757
0
32,229
L
Odin
3,172
484
0
1,626
9,543
5,583
0
3,009
6,534
0
15,390
L
3,927
2,672
0
3,579
7,955
2,390
0
530
7,425
0
51,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,646
Gold Earned
34,784
343
Minions Killed
418
0
Camps Cleared
0
1,085,871
Distance Traveled
1,156,063
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,238
476
59
5
0
191,468
0
L
Ix Chel
6,412
583
89
8
0
233,003
0
W
Neith
7,058
642
106
10
0
214,727
2
W
Sobek
6,101
555
21
2
0
249,532
5
W
Zeus
6,667
606
90
8
0
208,911
0
W
Hercules
5,896
536
64
6
0
282,807
0
W
Anubis
9,062
824
137
12
0
200,086
1
L
Arachne
5,454
496
59
5
0
245,009
0
L
Odin
5,398
491
27
2
0
222,086
0
L
Nut
6,144
559
109
10
0
194,305
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role