Player Matchup

Rama
Rama
 
Rama
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
JSONez
Anubis
Level 162
God Stats
5W - 4L
1,859 SR
Queue Stats
264W - 296L
1,611 Elo+
Solo
Sylvanus
Sylvanus
MovingStairs
Sylvanus
Level 159
God Stats
5W - 6L
1,357 SR
Queue Stats
756W - 757L
1,602 Elo+
Solo
Ullr
Ullr
NebulaFrost
Ullr
Level 201
God Stats
2W - 0L
1,500 SR
Queue Stats
64W - 59L
1,480 Elo+
Party 1
Ymir
Ymir
Trynzium
Ymir
Level 158
God Stats
1W - 0L
1,518 SR
Queue Stats
10W - 2L
1,963 Elo+
Party 1
Team Averages
Level 175
1,547 SR
1,631 Elo+

VS

Team Averages
Level 162
1,629 SR
1,523 Elo+
Ra
Ra
 
Ra
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
FNEXQUANTM
Anhur
Level 205
God Stats
1W - 2L
1,806 SR
Queue Stats
148W - 144L
1,567 Elo+
Solo
Tyr
Tyr
hahaaClassic
Tyr
Level 149
God Stats
2W - 1L
1,796 SR
Queue Stats
109W - 106L
1,507 Elo+
Party 2
King Arthur
King Arthur
nickizsik
King Arthur
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 75L
1,530 Elo+
Party 2
Zhong Kui
Zhong Kui
somuthebad
Zhong Kui
Level 158
God Stats
6W - 6L
1,545 SR
Queue Stats
539W - 542L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
14
2 / 3 / 8
8,131
739
7,677
8,859
3,529
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Anubis
JSONez
Anubis
17
6 / 2 / 6
9,874
898
14,031
6,014
3,278
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
MovingStairs
Sylvanus
13
1 / 3 / 10
7,641
695
8,802
12,512
10,703
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

16
6 / 1 / 8
9,139
831
12,780
9,258
4,181
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
13
0 / 2 / 14
7,968
724
5,674
13,975
13,420
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
18
5 / 0 / 6
9,985
908
14,224
6,358
2,380
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Anhur
12
3 / 5 / 5
7,777
707
8,529
11,606
3,059
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 2 / 7
7,180
653
4,548
12,295
7,516
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
nickizsik
King Arthur
15
3 / 1 / 4
8,245
750
10,441
13,966
7,560
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
somuthebad
Zhong Kui
12
0 / 7 / 5
7,388
672
8,507
11,147
9,391
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
38
15
Kills
11
11
Deaths
15
46
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
2
3
8
2
L
Ra
 
Ra
5
0
6
8
L
Anhur
3
5
5
1.1
W
Anubis
JSONez
Anubis
6
2
6
4.5
W
Sylvanus
MovingStairs
Sylvanus
1
3
10
2
W
6
1
8
10
W
Ymir
0
2
14
3.5
L
0
2
7
1.75
L
King Arthur
nickizsik
King Arthur
3
1
4
5
L
Zhong Kui
somuthebad
Zhong Kui
0
7
5
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,964
Damage
46,249
50,618
Taken
55,372
35,111
Mitigated
29,906
27,702
Healing
24,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
7,677
6,399
667
2,028
8,859
3,529
978
4,074
4,671
0
16,957
L
Ra
 
Ra
14,224
1,165
11,417
4,763
6,358
2,380
0
3,865
2,493
38,797
1,520
L
Anhur
8,529
5,432
364
1,582
11,606
3,059
0
7,050
4,556
0
14,145
W
Anubis
JSONez
Anubis
14,031
1,271
2,262
1,504
6,014
3,278
159
2,453
3,522
39,847
0
W
Sylvanus
MovingStairs
Sylvanus
8,802
1,238
9,006
5,418
12,512
10,703
0
5,078
7,325
12,707
0
W
12,780
3,852
464
1,777
9,258
4,181
528
4,627
4,395
0
26,336
W
Ymir
5,674
1,329
1,077
3,499
13,975
13,420
0
4,780
8,950
8,445
0
L
4,548
302
679
1,693
12,295
7,516
0
5,139
7,156
0
9,338
L
King Arthur
nickizsik
King Arthur
10,441
718
701
2,650
13,966
7,560
0
8,239
5,727
0
18,569
L
Zhong Kui
somuthebad
Zhong Kui
8,507
116
0
817
11,147
9,391
60
4,214
6,933
17,241
1,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,753
Gold Earned
40,575
125
Minions Killed
139
0
Camps Cleared
0
961,704
Distance Traveled
981,010
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,131
739
28
3
0
193,631
0
L
Ra
9,985
908
65
6
0
237,302
0
L
Anhur
7,777
707
15
1
0
156,863
0
W
Anubis
9,874
898
55
5
0
188,283
0
W
Sylvanus
7,641
695
8
1
0
182,175
0
W
Ullr
9,139
831
29
3
0
196,563
0
W
Ymir
7,968
724
5
0
0
201,052
0
L
Tyr
7,180
653
10
1
0
191,574
0
L
King Arthur
8,245
750
22
2
0
223,859
0
L
Zhong Kui
7,388
672
27
2
0
171,412
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role