Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Glöry
Ra
Level 143
God Stats
1W - 2L
1,645 SR
Queue Stats
71W - 57L
1,624 Elo+
Party 2
Sylvanus
Sylvanus
HALOSLAYER323
Sylvanus
Level 85
God Stats
3W - 2L
1,594 SR
Queue Stats
4W - 4L
1,486 Elo+
Party 2
Loki
Loki
SouthpawBTR
Loki
Level 100
God Stats
0W - 1L
1,394 SR
Queue Stats
14W - 12L
1,557 Elo+
Party 2
Horus
Horus
YUCKJACK
Horus
Level 127
God Stats
23W - 23L
1,429 SR
Queue Stats
231W - 209L
1,481 Elo+
Solo
Team Averages
Level 129
1,512 SR
1,530 Elo+

VS

Team Averages
Level 112
1,629 SR
1,624 Elo+
Anubis
Anubis
PasteyPat
Anubis
Level 125
God Stats
16W - 4L
1,716 SR
Queue Stats
122W - 100L
1,583 Elo+
Party 3
Ymir
Ymir
SLYWYX
Ymir
Level 89
God Stats
6W - 4L
1,445 SR
Queue Stats
27W - 16L
1,660 Elo+
Party 3
Da Ji
Da Ji
StarGrail
Da Ji
Level 109
God Stats
4W - 4L
1,558 SR
Queue Stats
97W - 45L
1,699 Elo+
Solo
Cupid
Cupid
firewater9
Cupid
Level 88
God Stats
23W - 9L
1,687 SR
Queue Stats
34W - 22L
1,596 Elo+
Party 1
Cthulhu
Cthulhu
iMonaxia
Cthulhu
Level 147
God Stats
5W - 1L
1,738 SR
Queue Stats
96W - 83L
1,583 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
2 / 3 / 1
6,063
606
3,869
5,698
1,537
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Ra
12
2 / 2 / 1
6,041
604
5,696
5,553
1,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sylvanus
HALOSLAYER323
Sylvanus
9
2 / 3 / 1
5,828
583
3,783
9,842
5,494
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
1 / 2 / 2
5,010
501
2,613
7,800
1,820
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
YUCKJACK
Horus
8
0 / 4 / 0
4,966
497
3,845
10,902
7,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
PasteyPat
Anubis
11
3 / 3 / 3
6,155
616
7,532
6,777
2,543
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ymir
SLYWYX
Ymir
9
1 / 2 / 5
5,348
535
2,306
7,301
3,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Da Ji
StarGrail
Da Ji
12
7 / 0 / 4
6,559
656
6,621
4,650
1,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cupid
10
0 / 1 / 3
5,648
565
3,703
6,263
2,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
iMonaxia
Cthulhu
12
3 / 1 / 2
7,266
727
7,180
9,145
4,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
31
7
Kills
14
14
Deaths
7
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
2
3
1
0.83
L
Ra
2
2
1
1.25
L
Sylvanus
HALOSLAYER323
Sylvanus
2
3
1
0.83
W
Anubis
PasteyPat
Anubis
3
3
3
1.5
W
Ymir
SLYWYX
Ymir
1
2
5
1.75
L
1
2
2
1
W
Da Ji
StarGrail
Da Ji
7
0
4
9
L
Horus
YUCKJACK
Horus
0
4
0
0
W
Cupid
0
1
3
1.5
W
Cthulhu
iMonaxia
Cthulhu
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,806
Damage
27,342
39,795
Taken
34,136
18,486
Mitigated
13,976
13,916
Healing
16,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
3,869
1,452
0
532
5,698
1,537
0
1,078
4,620
0
38,269
L
Ra
5,696
479
462
1,881
5,553
1,801
0
3,451
2,102
45,426
363
L
Sylvanus
HALOSLAYER323
Sylvanus
3,783
1,000
1,776
2,480
9,842
5,494
0
3,942
5,860
14,615
0
W
Anubis
PasteyPat
Anubis
7,532
364
0
2,646
6,777
2,543
0
4,518
1,798
40,482
0
W
Ymir
SLYWYX
Ymir
2,306
97
0
1,932
7,301
3,602
0
2,187
4,959
12,563
0
L
2,613
297
0
2,785
7,800
1,820
0
1,854
5,895
0
28,452
W
Da Ji
StarGrail
Da Ji
6,621
1,794
0
3,170
4,650
1,430
0
799
3,697
0
36,615
L
Horus
YUCKJACK
Horus
3,845
1,653
80
3,920
10,902
7,834
0
5,733
4,372
878
27,986
W
Cupid
3,703
2,119
116
4,076
6,263
2,119
0
1,025
5,238
0
40,923
W
Cthulhu
iMonaxia
Cthulhu
7,180
1,133
36
4,753
9,145
4,282
0
630
8,126
51,169
920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,908
Gold Earned
30,976
288
Minions Killed
333
0
Camps Cleared
0
1,016,189
Distance Traveled
1,036,840
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,063
606
70
7
0
161,877
2
L
Ra
6,041
604
88
9
0
227,287
0
L
Sylvanus
5,828
583
21
2
0
189,601
3
W
Anubis
6,155
616
77
8
0
198,867
1
W
Ymir
5,348
535
20
2
0
210,436
0
L
Loki
5,010
501
52
5
0
242,184
1
W
Da Ji
6,559
656
70
7
0
253,696
3
L
Horus
4,966
497
57
6
0
195,240
0
W
Cupid
5,648
565
75
8
0
172,833
0
W
Cthulhu
7,266
727
91
9
0
201,008
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role