Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Neptear
Ymir
Level 65
God Stats
19W - 11L
1,543 SR
Queue Stats
251W - 245L
1,566 Elo+
Party 3
Bakasura
Bakasura
RiellRR
Bakasura
Level 128
God Stats
3W - 3L
1,340 SR
Queue Stats
386W - 358L
1,544 Elo+
Party 3
Nu Wa
Nu Wa
cringewhiteguy
Nu Wa
Level 39
God Stats
6W - 5L
1,654 SR
Queue Stats
126W - 129L
1,567 Elo+
Party 2
Mulan
Mulan
killergdove123
Mulan
Level 106
God Stats
5W - 2L
1,435 SR
Queue Stats
90W - 68L
1,622 Elo+
Solo
Team Averages
Level 98
1,495 SR
1,560 Elo+

VS

Team Averages
Level 134
1,382 SR
1,547 Elo+
Geb
Geb
Dolyem
Geb
Level 128
God Stats
5W - 8L
1,213 SR
Queue Stats
87W - 65L
1,701 Elo+
Solo
Fenrir
Fenrir
Pooopiecrap
Fenrir
Level 124
God Stats
3W - 4L
1,454 SR
Queue Stats
26W - 37L
1,470 Elo+
Party 1
Izanami
Izanami
Yandere chan174
Izanami
Level 145
God Stats
13W - 12L
1,541 SR
Queue Stats
147W - 133L
1,507 Elo+
Party 1
Bellona
Bellona
bros5516
Bellona
Level 125
God Stats
0W - 3L
1,192 SR
Queue Stats
117W - 109L
1,497 Elo+
Solo
Poseidon
Poseidon
level8999
Poseidon
Level 148
God Stats
10W - 12L
1,509 SR
Queue Stats
240W - 226L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
12
5 / 2 / 2
6,943
694
9,154
8,480
2,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Bow

Short Bow

+15%
Attack Speed

Ymir
Neptear
Ymir
11
4 / 2 / 9
7,330
733
4,224
6,885
3,886
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Bakasura
RiellRR
Bakasura
12
3 / 1 / 3
6,629
663
5,485
11,048
3,897
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

13
6 / 1 / 6
7,980
798
9,838
4,917
1,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
6 / 0 / 0
8,181
818
5,363
8,275
3,688
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Dolyem
Geb
7
0 / 4 / 3
4,992
499
3,948
10,278
5,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
9
5 / 3 / 0
6,168
617
3,578
7,336
1,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

8
0 / 6 / 3
4,998
500
4,735
9,961
2,964
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
bros5516
Bellona
10
0 / 5 / 0
5,343
534
3,374
10,049
7,245
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Poseidon
level8999
Poseidon
11
1 / 6 / 0
5,700
570
2,569
7,168
1,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
12
24
Kills
6
6
Deaths
24
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
5
2
2
3
L
Geb
Dolyem
Geb
0
4
3
0.38
W
Ymir
Neptear
Ymir
4
2
9
4.25
L
Fenrir
5
3
0
1.67
W
Bakasura
RiellRR
Bakasura
3
1
3
4.5
L
0
6
3
0.25
L
Bellona
bros5516
Bellona
0
5
0
0
W
6
1
6
9
W
6
0
0
6
L
Poseidon
level8999
Poseidon
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,064
Damage
18,204
39,605
Taken
44,792
15,599
Mitigated
18,705
18,053
Healing
9,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
9,154
4,704
0
5,647
8,480
2,393
773
1,862
6,532
0
50,687
L
Geb
Dolyem
Geb
3,948
540
0
1,486
10,278
5,350
0
3,377
6,669
13,585
0
W
Ymir
Neptear
Ymir
4,224
1,188
0
1,609
6,885
3,886
87
2,227
4,576
10,841
3,289
L
Fenrir
3,578
441
0
1,567
7,336
1,680
0
2,453
4,376
0
17,564
W
Bakasura
RiellRR
Bakasura
5,485
3,848
0
6,470
11,048
3,897
624
302
10,714
0
37,555
L
4,735
3,542
0
2,918
9,961
2,964
0
2,302
7,513
0
36,509
L
Bellona
bros5516
Bellona
3,374
1,171
0
2,411
10,049
7,245
0
492
9,081
0
35,916
W
9,838
2,175
0
1,315
4,917
1,735
72
1,590
3,056
46,966
1,097
W
5,363
1,006
0
3,012
8,275
3,688
619
0
8,275
141
52,530
L
Poseidon
level8999
Poseidon
2,569
449
0
875
7,168
1,466
0
4,390
2,467
35,312
703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,063
Gold Earned
27,201
380
Minions Killed
262
0
Camps Cleared
0
1,089,602
Distance Traveled
1,019,043
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
6,943
694
91
9
0
185,736
0
L
Geb
4,992
499
7
1
0
216,370
5
W
Ymir
7,330
733
19
2
0
241,243
1
L
Fenrir
6,168
617
31
3
0
231,599
0
W
Bakasura
6,629
663
86
9
0
250,917
0
L
Izanami
4,998
500
62
6
0
186,932
0
L
Bellona
5,343
534
73
7
0
179,220
0
W
Nu Wa
7,980
798
93
9
0
201,304
2
W
Mulan
8,181
818
91
9
0
210,402
1
L
Poseidon
5,700
570
89
9
0
204,922
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role