Player Matchup

Hel
Hel
 
Hel
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
Ehfy
Bacchus
Level 129
God Stats
5W - 2L
1,686 SR
Queue Stats
240W - 240L
1,449 Elo+
Solo
Izanami
Izanami
MissionImposibl
Izanami
Level 113
God Stats
5W - 1L
1,964 SR
Queue Stats
87W - 94L
1,448 Elo+
Solo
Bellona
Bellona
Ren_Amamiya_128a
Bellona
Level 29
God Stats
6W - 11L
1,387 SR
Queue Stats
22W - 30L
1,346 Elo+
Party 2
Mercury
Mercury
Senjuu7
Mercury
Level 145
God Stats
0W - 3L
1,256 SR
Queue Stats
208W - 219L
1,435 Elo+
Party 2
Team Averages
Level 108
1,559 SR
1,436 Elo+

VS

Team Averages
Level 94
1,481 SR
1,474 Elo+
Geb
Geb
Benny21st
Geb
Level 106
God Stats
19W - 18L
1,542 SR
Queue Stats
42W - 50L
1,450 Elo+
Solo
Loki
Loki
Gunnerzplay
Loki
Level 64
God Stats
29W - 22L
1,581 SR
Queue Stats
171W - 181L
1,565 Elo+
Solo
Chernobog
Chernobog
Levi Kent
Chernobog
Level 108
God Stats
1W - 3L
1,268 SR
Queue Stats
259W - 256L
1,480 Elo+
Solo
King Arthur
King Arthur
THOUGHTMONKEY54
King Arthur
Level 75
God Stats
2W - 1L
1,353 SR
Queue Stats
23W - 20L
1,479 Elo+
Party 1
He Bo
He Bo
WebbedBranch964
He Bo
Level 115
God Stats
2W - 3L
1,663 SR
Queue Stats
149W - 159L
1,398 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
10
0 / 2 / 2
5,586
559
3,367
5,526
1,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bacchus
Ehfy
Bacchus
10
3 / 0 / 0
5,746
575
2,698
7,771
5,259
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 1 / 1
4,917
492
1,055
5,904
1,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

9
0 / 2 / 0
5,025
503
1,893
5,591
4,097
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
Senjuu7
Mercury
9
1 / 2 / 0
5,023
502
1,379
7,039
2,217
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 0
4,830
483
3,156
5,951
1,797
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
1 / 0 / 2
5,755
576
3,063
6,337
1,728
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chernobog
Levi Kent
Chernobog
10
0 / 0 / 1
5,841
584
3,515
4,039
1,150
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
THOUGHTMONKEY54
King Arthur
10
2 / 0 / 0
5,589
559
3,372
6,208
4,155
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

12
3 / 2 / 1
6,217
622
4,401
6,173
1,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
11
4
Kills
7
7
Deaths
4
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
2
2
0.5
W
1
2
0
0.5
L
Bacchus
Ehfy
Bacchus
3
0
0
3
W
1
0
2
2
W
Chernobog
Levi Kent
Chernobog
0
0
1
0.5
L
0
1
1
0.5
L
0
2
0
0
L
Mercury
Senjuu7
Mercury
1
2
0
0.5
W
King Arthur
THOUGHTMONKEY54
King Arthur
2
0
0
2
W
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,392
Damage
17,507
31,831
Taken
28,708
14,384
Mitigated
10,225
9,793
Healing
10,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
3,367
200
383
1,787
5,526
1,150
0
3,353
1,953
29,732
466
W
3,156
181
0
1,697
5,951
1,797
0
1,173
4,762
17,384
0
L
Bacchus
Ehfy
Bacchus
2,698
434
0
2,659
7,771
5,259
0
1,972
5,777
14,838
636
W
3,063
766
0
4,196
6,337
1,728
0
490
5,807
0
42,903
W
Chernobog
Levi Kent
Chernobog
3,515
1,777
0
2,587
4,039
1,150
767
1,466
2,573
0
41,439
L
1,055
730
106
2,278
5,904
1,661
0
592
5,312
0
35,598
L
1,893
838
0
1,681
5,591
4,097
0
0
5,591
0
27,176
L
Mercury
Senjuu7
Mercury
1,379
921
0
899
7,039
2,217
0
1,329
5,658
0
33,706
W
King Arthur
THOUGHTMONKEY54
King Arthur
3,372
634
0
742
6,208
4,155
0
0
6,208
0
26,574
W
4,401
255
0
1,000
6,173
1,395
0
2,509
3,382
34,066
1,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,297
Gold Earned
28,232
273
Minions Killed
301
0
Camps Cleared
0
1,035,229
Distance Traveled
994,993
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
5,586
559
68
7
0
207,365
0
W
Geb
4,830
483
20
2
0
210,458
0
L
Bacchus
5,746
575
20
2
0
215,194
6
W
Loki
5,755
576
84
8
0
213,920
1
W
Chernobog
5,841
584
77
8
0
176,287
0
L
Izanami
4,917
492
74
7
0
177,632
5
L
Bellona
5,025
503
48
5
0
198,808
0
L
Mercury
5,023
502
63
6
0
236,230
0
W
King Arthur
5,589
559
38
4
0
198,979
1
W
He Bo
6,217
622
82
8
0
195,349
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role