Player Matchup

Scylla
Scylla
AxelBlake
Scylla
Level 161
God Stats
3W - 5L
1,395 SR
Queue Stats
234W - 237L
1,510 Elo+
Solo
Baron Samedi
Baron Samedi
Predasura
Baron Samedi
Level 142
God Stats
8W - 8L
1,495 SR
Queue Stats
562W - 483L
1,586 Elo+
Party 1
Ne Zha
Ne Zha
Sneedy
Ne Zha
Level 147
God Stats
1W - 0L
1,556 SR
Queue Stats
28W - 36L
1,469 Elo+
Party 2
Maui
Maui
WampusCat69
Maui
Level 146
God Stats
1W - 0L
1,238 SR
Queue Stats
13W - 14L
1,424 Elo+
Party 2
Danzaburou
Danzaburou
anthonygg12390
Danzaburou
Level 61
God Stats
26W - 31L
1,478 SR
Queue Stats
509W - 468L
1,563 Elo+
Party 1
Team Averages
Level 131
1,432 SR
1,510 Elo+

VS

Team Averages
Level 115
1,424 SR
1,521 Elo+
Bastet
Bastet
 
Bastet
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
GorillaButt
Janus
Level 88
God Stats
23W - 31L
1,449 SR
Queue Stats
347W - 340L
1,544 Elo+
Solo
Thoth
Thoth
Luke87
Thoth
Level 144
God Stats
11W - 13L
1,531 SR
Queue Stats
197W - 199L
1,515 Elo+
Solo
Maui
Maui
MiGuiStyle69
Maui
Level 123
God Stats
16W - 32L
1,442 SR
Queue Stats
447W - 444L
1,545 Elo+
Solo
Set
Set
luis86643
Set
Level 74
God Stats
0W - 3L
1,200 SR
Queue Stats
169W - 172L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
AxelBlake
Scylla
14
10 / 1 / 7
9,681
1,383
9,559
5,841
2,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Baron Samedi
Predasura
Baron Samedi
14
4 / 1 / 11
8,684
1,241
10,000
5,213
2,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ne Zha
Sneedy
Ne Zha
14
1 / 1 / 16
7,996
1,142
7,052
5,602
3,696
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

14
3 / 0 / 15
8,228
1,175
4,400
5,850
5,134
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
anthonygg12390
Danzaburou
14
2 / 1 / 12
7,963
1,138
7,493
4,671
1,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

346

VS

Team 2 Tickets

225

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
12
0 / 1 / 3
6,715
959
2,618
4,205
2,873
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
2 / 4 / 1
7,549
1,078
7,008
5,831
1,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thoth
Luke87
Thoth
12
0 / 2 / 2
7,004
1,001
2,788
3,965
1,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 7 / 2
7,876
1,125
3,992
17,246
15,448
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
2 / 6 / 0
7,607
1,087
7,752
10,788
5,574
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
12
20
Kills
4
4
Deaths
20
61
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
0
1
3
1.5
W
Scylla
AxelBlake
Scylla
10
1
7
13.5
L
2
4
1
0.63
L
Thoth
Luke87
Thoth
0
2
2
0.5
L
0
7
2
0.14
W
Baron Samedi
Predasura
Baron Samedi
4
1
11
9.5
W
Ne Zha
Sneedy
Ne Zha
1
1
16
9
W
3
0
15
10.5
W
Danzaburou
anthonygg12390
Danzaburou
2
1
12
8
L
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,504
Damage
24,158
27,177
Taken
42,035
15,546
Mitigated
26,611
6,023
Healing
2,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
2,618
226
0
156
4,205
2,873
0
3,019
1,072
0
6,571
W
Scylla
AxelBlake
Scylla
9,559
2,229
0
0
5,841
2,179
0
2,204
3,589
20,955
0
L
7,008
334
0
0
5,831
1,714
0
2,462
3,369
22,300
0
L
Thoth
Luke87
Thoth
2,788
79
0
0
3,965
1,002
0
2,088
1,681
13,016
0
L
3,992
641
0
1,540
17,246
15,448
0
9,165
7,656
7,548
87
W
Baron Samedi
Predasura
Baron Samedi
10,000
826
1,554
865
5,213
2,682
0
2,651
2,425
25,516
520
W
Ne Zha
Sneedy
Ne Zha
7,052
1,095
0
1,326
5,602
3,696
0
1,856
3,644
0
21,631
W
4,400
804
0
1,262
5,850
5,134
0
4,267
1,323
8,158
0
W
Danzaburou
anthonygg12390
Danzaburou
7,493
3,754
0
1,016
4,671
1,855
0
2,131
2,495
0
18,129
L
7,752
1,441
0
320
10,788
5,574
0
6,075
4,546
0
24,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,552
Gold Earned
36,751
136
Minions Killed
125
8
Camps Cleared
3
697,613
Distance Traveled
537,889
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
6,715
959
6
1
0
61,582
0
W
Scylla
9,681
1,383
37
5
2
134,157
0
L
Janus
7,549
1,078
50
7
0
121,429
0
L
Thoth
7,004
1,001
31
4
3
89,480
0
L
Maui
7,876
1,125
10
1
0
123,925
0
W
Baron Samedi
8,684
1,241
35
5
4
135,414
0
W
Ne Zha
7,996
1,142
24
3
0
148,838
0
W
Maui
8,228
1,175
5
1
1
142,768
1
W
Danzaburou
7,963
1,138
35
5
1
136,436
0
L
Set
7,607
1,087
28
4
0
141,473
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role