Player Matchup

Bacchus
Bacchus
BigDadDdyD
Bacchus
Level 66
God Stats
2W - 2L
1,500 SR
Queue Stats
13W - 16L
1,127 Elo+
Party 2
Chaac
Chaac
Bocada
Chaac
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 3
Izanami
Izanami
SmallBigMan
Izanami
Level 3
God Stats
2W - 3L
1,268 SR
Queue Stats
9W - 11L
1,127 Elo+
Party 2
Raijin
Raijin
Yhuull
Raijin
Level 36
God Stats
1W - 1L
1,730 SR
Queue Stats
14W - 36L
1,182 Elo+
Party 3
Fenrir
Fenrir
gelinpidão
Fenrir
Level 28
God Stats
3W - 4L
1,461 SR
Queue Stats
14W - 36L
1,182 Elo+
Party 3
Team Averages
Level 27
1,492 SR
1,224 Elo+

VS

Team Averages
Level 31
1,431 SR
1,339 Elo+
Sun Wukong
Sun Wukong
Lucilferrr
Sun Wukong
Level 26
God Stats
1W - 0L
1,372 SR
Queue Stats
4W - 3L
1,338 Elo+
Party 1
Cernunnos
Cernunnos
Mayoliketortas
Cernunnos
Level 25
God Stats
1W - 0L
1,612 SR
Queue Stats
4W - 1L
1,533 Elo+
Party 1
Hera
Hera
MiniJitster
Hera
Level 27
God Stats
2W - 1L
1,363 SR
Queue Stats
3W - 2L
1,201 Elo+
Party 1
Cerberus
Cerberus
NoctaQ-
Cerberus
Level 20
God Stats
2W - 1L
1,425 SR
Queue Stats
2W - 2L
1,201 Elo+
Party 1
Pele
Pele
WeeWeeButter
Pele
Level 58
God Stats
2W - 1L
1,382 SR
Queue Stats
5W - 3L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BigDadDdyD
Bacchus
5
0 / 3 / 0
4,373
437
2,713
6,345
4,175
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chaac
Bocada
Chaac
6
0 / 8 / 1
4,368
437
3,477
8,014
2,999
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
SmallBigMan
Izanami
7
0 / 6 / 0
4,530
453
3,532
5,873
1,384
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Raijin
Yhuull
Raijin
8
0 / 8 / 0
4,700
470
2,126
7,031
1,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
6
1 / 8 / 0
4,345
435
3,164
7,475
2,496
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Lucilferrr
Sun Wukong
12
9 / 0 / 3
7,635
764
6,840
6,507
5,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
Mayoliketortas
Cernunnos
11
5 / 0 / 5
6,849
685
6,242
5,407
1,850
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
8 / 0 / 6
7,272
727
6,006
3,302
915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
NoctaQ-
Cerberus
10
2 / 0 / 9
6,455
646
2,068
5,290
3,202
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
9 / 1 / 4
7,225
723
3,883
8,512
2,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
60
1
Kills
33
33
Deaths
1
1
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Bacchus
BigDadDdyD
Bacchus
0
3
0
0
L
Chaac
Bocada
Chaac
0
8
1
0.06
W
Sun Wukong
Lucilferrr
Sun Wukong
9
0
3
10.5
W
Cernunnos
Mayoliketortas
Cernunnos
5
0
5
7.5
W
8
0
6
11
W
Cerberus
NoctaQ-
Cerberus
2
0
9
6.5
L
Izanami
SmallBigMan
Izanami
0
6
0
0
W
9
1
4
11
L
Raijin
Yhuull
Raijin
0
8
0
0
L
Fenrir
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,012
Damage
25,039
34,738
Taken
29,018
12,755
Mitigated
14,181
2,960
Healing
11,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
BigDadDdyD
Bacchus
2,713
464
0
1,625
6,345
4,175
0
1,744
4,601
7,546
0
L
Chaac
Bocada
Chaac
3,477
1,483
0
374
8,014
2,999
0
1,327
6,521
0
10,754
W
Sun Wukong
Lucilferrr
Sun Wukong
6,840
3,028
0
1,818
6,507
5,599
74
0
6,507
0
42,601
W
Cernunnos
Mayoliketortas
Cernunnos
6,242
3,034
0
2,489
5,407
1,850
821
1,181
4,226
0
45,710
W
6,006
1,480
0
0
3,302
915
412
660
2,642
36,251
1,957
W
Cerberus
NoctaQ-
Cerberus
2,068
136
112
1,253
5,290
3,202
0
1,316
3,974
11,739
0
L
Izanami
SmallBigMan
Izanami
3,532
2,238
0
362
5,873
1,384
0
1,248
4,625
0
22,411
W
3,883
1,040
0
5,340
8,512
2,615
0
1,682
6,830
0
50,128
L
Raijin
Yhuull
Raijin
2,126
181
0
334
7,031
1,701
0
2,552
4,479
24,441
0
L
Fenrir
3,164
1,529
0
265
7,475
2,496
0
1,001
6,279
0
15,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,316
Gold Earned
35,436
139
Minions Killed
321
0
Camps Cleared
0
952,341
Distance Traveled
1,084,079
0
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,373
437
4
0
0
176,877
0
L
Chaac
4,368
437
22
2
0
193,164
0
W
Sun Wukong
7,635
764
76
8
0
200,207
5
W
Cernunnos
6,849
685
79
8
0
197,696
2
W
Hera
7,272
727
69
7
0
209,414
2
W
Cerberus
6,455
646
18
2
0
230,456
0
L
Izanami
4,530
453
42
4
0
190,098
0
W
Pele
7,225
723
79
8
0
246,306
4
L
Raijin
4,700
470
52
5
0
189,499
0
L
Fenrir
4,345
435
19
2
0
202,703
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role