Player Matchup

Cthulhu
Cthulhu
CaptainQueso21
Cthulhu
Level 17
God Stats
0W - 4L
1,497 SR
Queue Stats
0W - 6L
1,167 Elo+
Party 2
Danzaburou
Danzaburou
Meaggii
Danzaburou
Level 11
God Stats
0W - 4L
1,304 SR
Queue Stats
0W - 6L
1,167 Elo+
Party 2
Chaac
Chaac
RadioactiveJaxto
Chaac
Level 97
God Stats
0W - 1L
1,689 SR
Queue Stats
6W - 12L
1,384 Elo+
Party 2
Bacchus
Bacchus
Sat0ru_Goj02412
Bacchus
Level 44
God Stats
1W - 1L
1,764 SR
Queue Stats
7W - 9L
1,371 Elo+
Solo
Zhong Kui
Zhong Kui
phatrey
Zhong Kui
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
1,029 Elo+
Party 2
Team Averages
Level 35
1,551 SR
1,224 Elo+

VS

Team Averages
Level 52
1,513 SR
1,454 Elo+
Fenrir
Fenrir
DonDonDon5522
Fenrir
Level 32
God Stats
42W - 47L
1,457 SR
Queue Stats
149W - 159L
1,471 Elo+
Solo
Vulcan
Vulcan
PHpanda
Vulcan
Level 18
God Stats
12W - 14L
1,163 SR
Queue Stats
117W - 108L
1,445 Elo+
Party 3
Maui
Maui
Ripsett
Maui
Level 100
God Stats
20W - 23L
1,459 SR
Queue Stats
278W - 250L
1,461 Elo+
Party 1
Mulan
Mulan
iWookiez
Mulan
Level 64
God Stats
13W - 4L
1,942 SR
Queue Stats
91W - 88L
1,448 Elo+
Party 3
Chiron
Chiron
justconnor209
Chiron
Level 47
God Stats
18W - 10L
1,542 SR
Queue Stats
222W - 221L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
5,269
439
2,332
9,655
4,498
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
Meaggii
Danzaburou
9
1 / 5 / 1
5,758
480
2,147
7,629
2,254
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
1 / 3 / 1
6,070
506
3,373
8,242
4,353
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 3 / 1
5,848
487
6,065
9,764
4,570
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Zhong Kui
phatrey
Zhong Kui
9
0 / 4 / 1
5,134
428
2,758
7,602
3,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 0
6,347
529
1,224
9,001
3,578
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Vulcan
PHpanda
Vulcan
13
2 / 0 / 3
7,383
615
8,359
4,395
1,549
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Maui
Ripsett
Maui
10
2 / 0 / 7
6,847
571
5,221
8,358
4,033
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Mulan
iWookiez
Mulan
12
3 / 1 / 0
7,466
622
6,391
7,649
4,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

12
7 / 0 / 4
7,423
619
6,369
3,118
928
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
31
4
Kills
17
17
Deaths
5
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
3
4
0
0.75
L
Danzaburou
Meaggii
Danzaburou
1
5
1
0.3
W
Vulcan
PHpanda
Vulcan
2
0
3
3.5
L
1
3
1
0.5
W
Maui
Ripsett
Maui
2
0
7
5.5
L
2
3
1
0.83
W
Mulan
iWookiez
Mulan
3
1
0
3
W
7
0
4
9
L
Zhong Kui
phatrey
Zhong Kui
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,675
Damage
27,564
42,892
Taken
32,521
19,535
Mitigated
15,009
8,857
Healing
10,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,332
0
307
307
9,655
4,498
0
6,091
3,564
29,736
0
W
1,224
343
0
1,235
9,001
3,578
0
2,522
6,479
0
47,018
L
Danzaburou
Meaggii
Danzaburou
2,147
830
0
1,077
7,629
2,254
0
1,797
5,812
0
31,159
W
Vulcan
PHpanda
Vulcan
8,359
409
0
2,098
4,395
1,549
96
3,295
1,100
51,900
1,857
L
3,373
789
0
3,944
8,242
4,353
0
0
7,707
0
30,241
W
Maui
Ripsett
Maui
5,221
1,010
0
2,514
8,358
4,033
0
2,748
5,610
29,049
0
L
6,065
839
0
2,824
9,764
4,570
0
2,726
7,007
30,427
971
W
Mulan
iWookiez
Mulan
6,391
824
0
2,295
7,649
4,921
0
807
6,338
0
45,097
W
6,369
967
461
1,472
3,118
928
549
1,386
1,732
0
42,297
L
Zhong Kui
phatrey
Zhong Kui
2,758
417
0
398
7,602
3,860
0
2,788
4,771
19,024
755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,079
Gold Earned
35,466
232
Minions Killed
353
0
Camps Cleared
0
1,178,308
Distance Traveled
1,179,914
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,269
439
38
3
0
253,259
0
W
Fenrir
6,347
529
83
7
0
243,750
0
L
Danzaburou
5,758
480
49
4
0
246,433
0
W
Vulcan
7,383
615
70
6
0
221,036
2
L
Chaac
6,070
506
53
4
0
226,858
0
W
Maui
6,847
571
37
3
0
250,062
1
L
Bacchus
5,848
487
58
5
0
244,933
0
W
Mulan
7,466
622
83
7
0
228,834
1
W
Chiron
7,423
619
80
7
0
236,232
0
L
Zhong Kui
5,134
428
34
3
0
206,825
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role