Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
Zenitsu_Shock22
Charybdis
Level 81
God Stats
3W - 0L
1,893 SR
Queue Stats
158W - 139L
1,364 Elo+
Party 1
Ra
Ra
daniel_gamer2002
Ra
Level 94
God Stats
2W - 1L
1,500 SR
Queue Stats
48W - 36L
1,486 Elo+
Solo
Thanatos
Thanatos
staceys_dad1
Thanatos
Level 60
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 33L
1,440 Elo+
Solo
Team Averages
Level 73
1,579 SR
1,458 Elo+

VS

Team Averages
Level 62
1,621 SR
1,441 Elo+
Bellona
Bellona
Lord_Alarcon02
Bellona
Level 49
God Stats
1W - 5L
1,597 SR
Queue Stats
95W - 90L
1,450 Elo+
Solo
Cernunnos
Cernunnos
Pigg08
Cernunnos
Level 69
God Stats
1W - 1L
1,702 SR
Queue Stats
1W - 1L
1,723 Elo+
Solo
Bacchus
Bacchus
Tanjiro_cp3
Bacchus
Level 69
God Stats
2W - 4L
1,667 SR
Queue Stats
250W - 240L
1,394 Elo+
Solo
Sol
Sol
TurkbodyPhil
Sol
Level 80
God Stats
9W - 14L
1,639 SR
Queue Stats
151W - 167L
1,413 Elo+
Solo
Cliodhna
Cliodhna
jeffrodontmiss
Cliodhna
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 77L
1,223 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
2 / 2 / 4
7,992
533
3,678
10,464
10,363
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Erlang Shen
 
Erlang Shen
12
3 / 1 / 10
7,862
524
6,053
11,484
8,631
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
Zenitsu_Shock22
Charybdis
12
3 / 3 / 10
7,793
520
9,643
11,290
3,406
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
4 / 2 / 2
8,750
583
6,009
5,657
1,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Thanatos
staceys_dad1
Thanatos
14
4 / 5 / 4
8,279
552
7,117
13,567
5,350
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 0 / 1
4,816
321
715
1,541
826
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
Pigg08
Cernunnos
11
1 / 4 / 3
6,349
423
9,010
8,854
2,571
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
Tanjiro_cp3
Bacchus
10
1 / 5 / 5
6,523
435
5,395
16,376
12,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

14
5 / 4 / 1
8,180
545
10,863
12,074
3,728
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Cliodhna
12
6 / 3 / 5
7,439
496
6,186
11,134
4,082
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
28
16
Kills
13
13
Deaths
16
30
Assists
15
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
2
2
4
2
W
Erlang Shen
 
Erlang Shen
3
1
10
8
L
0
0
1
0.5
L
Cernunnos
Pigg08
Cernunnos
1
4
3
0.63
L
Bacchus
Tanjiro_cp3
Bacchus
1
5
5
0.7
L
5
4
1
1.38
W
Charybdis
Zenitsu_Shock22
Charybdis
3
3
10
2.67
W
4
2
2
2.5
L
Cliodhna
6
3
5
2.83
W
Thanatos
staceys_dad1
Thanatos
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,500
Damage
32,169
52,462
Taken
49,979
29,666
Mitigated
23,722
17,644
Healing
14,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
3,678
443
0
2,049
10,464
10,363
356
2,657
7,666
0
39,608
W
Erlang Shen
 
Erlang Shen
6,053
2,703
0
3,054
11,484
8,631
0
3,903
7,581
0
15,781
L
715
87
0
413
1,541
826
0
0
1,399
0
6,269
L
Cernunnos
Pigg08
Cernunnos
9,010
3,462
251
2,162
8,854
2,571
0
753
8,019
0
38,995
L
Bacchus
Tanjiro_cp3
Bacchus
5,395
637
0
4,899
16,376
12,515
0
1,035
15,341
27,819
0
L
10,863
3,756
0
5,180
12,074
3,728
612
3,720
8,266
62,129
0
W
Charybdis
Zenitsu_Shock22
Charybdis
9,643
4,681
94
4,336
11,290
3,406
1,929
3,435
7,855
0
49,707
W
6,009
901
629
2,312
5,657
1,916
901
3,112
2,545
63,954
802
L
Cliodhna
6,186
1,033
0
1,855
11,134
4,082
0
441
10,650
0
44,777
W
Thanatos
staceys_dad1
Thanatos
7,117
1,830
0
5,170
13,567
5,350
526
3,151
10,416
0
53,913

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,676
Gold Earned
33,307
353
Minions Killed
256
0
Camps Cleared
0
1,432,557
Distance Traveled
1,133,666
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,992
533
67
4
0
271,201
1
W
Erlang Shen
7,862
524
19
1
0
270,069
4
L
Bellona
4,816
321
13
1
0
54,320
0
L
Cernunnos
6,349
423
45
3
0
247,902
0
L
Bacchus
6,523
435
28
2
0
274,319
2
L
Sol
8,180
545
106
7
0
231,064
1
W
Charybdis
7,793
520
71
5
0
273,563
4
W
Ra
8,750
583
117
8
0
287,492
2
L
Cliodhna
7,439
496
64
4
0
326,061
0
W
Thanatos
8,279
552
79
5
0
330,232
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role