Player Matchup

Olorun
Olorun
FiveHeadChef
Olorun
Level 130
God Stats
1W - 1L
1,844 SR
Queue Stats
38W - 23L
1,632 Elo+
Party 4
Ymir
Ymir
Looozid
Ymir
Level 201
God Stats
5W - 5L
1,633 SR
Queue Stats
409W - 420L
1,528 Elo+
Party 1
Thor
Thor
VaniszH
Thor
Level 188
God Stats
405W - 420L
1,502 SR
Queue Stats
531W - 588L
1,505 Elo+
Party 1
Agni
Agni
mlkmn
Agni
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 23L
1,634 Elo+
Party 4
Horus
Horus
trxty
Horus
Level 129
God Stats
1W - 1L
1,764 SR
Queue Stats
35W - 28L
1,570 Elo+
Party 4
Team Averages
Level 155
1,649 SR
1,574 Elo+

VS

Team Averages
Level 132
1,527 SR
1,517 Elo+
Cupid
Cupid
AlmostDecent
Cupid
Level 164
God Stats
14W - 6L
1,607 SR
Queue Stats
132W - 134L
1,538 Elo+
Party 2
Hel
Hel
Ikigair
Hel
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 44L
1,487 Elo+
Party 3
Serqet
Serqet
Miwaii
Serqet
Level 151
God Stats
24W - 9L
1,729 SR
Queue Stats
99W - 98L
1,539 Elo+
Party 2
Nox
Nox
Nijiar
Nox
Level 129
God Stats
1W - 3L
1,277 SR
Queue Stats
18W - 17L
1,460 Elo+
Party 3
Ares
Ares
Promachos390
Ares
Level 129
God Stats
2W - 4L
1,521 SR
Queue Stats
328W - 287L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
14
5 / 4 / 1
9,156
610
12,814
11,885
4,528
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ymir
Looozid
Ymir
14
2 / 6 / 1
8,652
577
9,375
15,882
6,095
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Thor
VaniszH
Thor
14
4 / 6 / 2
8,382
559
6,016
13,344
4,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Agni
mlkmn
Agni
14
2 / 5 / 3
7,964
531
11,093
8,044
2,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Horus
trxty
Horus
12
2 / 1 / 6
7,978
532
4,212
13,015
14,175
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 4
9,068
605
8,421
12,986
4,295
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hel
11
0 / 6 / 6
7,178
479
2,929
10,843
5,820
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Serqet
Miwaii
Serqet
16
10 / 1 / 4
9,391
626
8,432
12,113
4,037
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nox
Nijiar
Nox
13
3 / 3 / 4
8,323
555
7,727
8,254
1,917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

15
8 / 3 / 1
9,260
617
14,342
17,367
14,390
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
41
15
Kills
22
22
Deaths
15
13
Assists
19
Player
Kills
Deaths
Assists
KDA
W
1
2
4
1.5
L
Olorun
5
4
1
1.38
W
Hel
0
6
6
0.5
L
Ymir
Looozid
Ymir
2
6
1
0.42
W
Serqet
Miwaii
Serqet
10
1
4
12
W
Nox
Nijiar
Nox
3
3
4
1.67
W
8
3
1
2.83
L
Thor
VaniszH
Thor
4
6
2
0.83
L
Agni
mlkmn
Agni
2
5
3
0.7
L
Horus
trxty
Horus
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,510
Damage
41,851
62,170
Taken
61,563
31,261
Mitigated
30,459
18,754
Healing
20,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,421
4,268
145
5,918
12,986
4,295
189
8,685
4,247
0
81,972
L
Olorun
12,814
7,112
180
4,745
11,885
4,528
0
1,790
9,807
79,514
2,937
W
Hel
2,929
71
3,572
3,122
10,843
5,820
0
5,607
5,070
12,675
0
L
Ymir
Looozid
Ymir
9,375
4,521
0
5,034
15,882
6,095
0
11,246
4,228
53,551
2,199
W
Serqet
Miwaii
Serqet
8,432
2,542
0
1,688
12,113
4,037
0
5,552
6,356
0
59,068
W
Nox
Nijiar
Nox
7,727
298
0
734
8,254
1,917
0
4,235
3,699
46,532
158
W
14,342
1,479
0
5,149
17,367
14,390
0
8,866
8,473
62,816
0
L
Thor
VaniszH
Thor
6,016
1,548
0
4,346
13,344
4,066
0
3,446
9,286
0
47,459
L
Agni
mlkmn
Agni
11,093
471
0
1,030
8,044
2,397
0
2,990
4,546
59,793
276
L
Horus
trxty
Horus
4,212
1,779
432
2,987
13,015
14,175
0
5,754
7,040
2,321
15,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,132
Gold Earned
43,220
448
Minions Killed
424
0
Camps Cleared
0
1,465,560
Distance Traveled
1,619,004
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
9,068
605
135
9
0
311,086
5
L
Olorun
9,156
610
123
8
0
275,304
0
W
Hel
7,178
479
15
1
0
318,611
0
L
Ymir
8,652
577
101
7
0
261,987
0
W
Serqet
9,391
626
93
6
0
406,397
2
W
Nox
8,323
555
96
6
0
318,052
0
W
Ares
9,260
617
85
6
0
264,858
3
L
Thor
8,382
559
83
6
0
313,313
0
L
Agni
7,964
531
107
7
0
300,709
3
L
Horus
7,978
532
34
2
0
314,247
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role