Player Matchup

Osiris
Osiris
Gold III
 
Osiris
Gold III
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Gold II
 
Agni
Gold II
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold III
 
Geb
Gold III
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cernunnos
Cernunnos
Gold IV
 
Cernunnos
Gold IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Amaterasu
Amaterasu
Platinum V
NoéGutierrez
Amaterasu
Platinum V
Level 168
God Stats
41W - 18L
1,778 SR
Queue Stats
266W - 258L
1,589 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 152
1,556 SR
1,518 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 129
1,500 SR
1,546 MMR
Neith
Neith
Platinum IV
 
Neith
Platinum IV
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Platinum V
MMaconi
Nemesis
Platinum V
Level 149
God Stats
13W - 15L
1,522 SR
Queue Stats
401W - 409L
1,661 MMR
Party 1
Janus
Janus
Gold III
PIGBR
Janus
Gold III
Level 109
God Stats
15W - 14L
1,565 SR
Queue Stats
360W - 364L
1,514 MMR
Party 1
Kumbhakarna
Kumbhakarna
Gold V
xBelzebuz
Kumbhakarna
Gold V
Level 105
God Stats
1W - 2L
1,629 SR
Queue Stats
20W - 24L
1,499 MMR
Solo
Kuzenbo
Kuzenbo
Gold III
yKamikaz
Kuzenbo
Gold III
Level 129
God Stats
0W - 2L
1,283 SR
Queue Stats
254W - 260L
1,558 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
8
2 / 0 / 0
4,373
729
3,122
4,598
2,756
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Agni
 
Agni
8
0 / 1 / 0
4,056
676
1,909
3,038
689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Geb
 
Geb
6
1 / 0 / 0
4,022
670
1,278
3,744
1,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cernunnos
 
Cernunnos
7
0 / 0 / 0
3,613
602
1,618
1,786
412
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Amaterasu
NoéGutierrez
Amaterasu
7
1 / 2 / 0
3,799
633
2,736
5,696
2,396
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
Ne ZhaSusanoThorThanatos

VS

Bans
CthulhuKing ArthurAo KuangFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
6
0 / 0 / 0
3,515
586
2,527
1,586
410
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
MMaconi
Nemesis
8
1 / 0 / 2
4,120
687
2,708
4,807
1,417
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
PIGBR
Janus
7
2 / 2 / 1
4,346
724
2,029
2,769
723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kumbhakarna
xBelzebuz
Kumbhakarna
5
0 / 0 / 0
3,484
581
527
3,482
1,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kuzenbo
yKamikaz
Kuzenbo
6
0 / 2 / 0
3,452
575
1,667
4,534
2,344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
6
4
Kills
3
3
Deaths
4
0
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
2
0
0
2
W
Agni
 
Agni
0
1
0
0
W
Geb
 
Geb
1
0
0
1
W
Cernunnos
 
Cernunnos
0
0
0
0
L
Neith
 
Neith
0
0
0
0
L
Nemesis
MMaconi
Nemesis
1
0
2
2
W
Amaterasu
NoéGutierrez
Amaterasu
1
2
0
0.5
L
Janus
PIGBR
Janus
2
2
1
1.25
L
Kumbhakarna
xBelzebuz
Kumbhakarna
0
0
0
0
L
Kuzenbo
yKamikaz
Kuzenbo
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,663
Damage
9,458
18,862
Taken
17,178
7,677
Mitigated
6,270
9,004
Healing
5,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
3,122
997
0
3,249
4,598
2,756
0
1,726
2,668
0
25,637
W
Agni
 
Agni
1,909
348
0
1,133
3,038
689
0
953
1,949
25,318
0
W
Geb
 
Geb
1,278
60
0
1,866
3,744
1,424
0
417
3,327
7,815
0
W
Cernunnos
 
Cernunnos
1,618
859
0
918
1,786
412
0
110
1,676
0
21,628
L
Neith
 
Neith
2,527
1,364
0
532
1,586
410
0
603
983
0
21,873
L
Nemesis
MMaconi
Nemesis
2,708
1,204
0
1,404
4,807
1,417
0
650
4,157
0
20,632
W
Amaterasu
NoéGutierrez
Amaterasu
2,736
1,208
0
1,838
5,696
2,396
0
485
5,129
0
22,588
L
Janus
PIGBR
Janus
2,029
229
0
864
2,769
723
0
1,382
1,387
17,636
424
L
Kumbhakarna
xBelzebuz
Kumbhakarna
527
0
0
1,230
3,482
1,376
0
552
2,930
6,074
0
L
Kuzenbo
yKamikaz
Kuzenbo
1,667
641
0
1,304
4,534
2,344
0
0
4,534
11,093
308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,863
Gold Earned
18,917
178
Minions Killed
162
0
Camps Cleared
0
640,983
Distance Traveled
599,587
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
4,373
729
41
7
0
115,375
0
W
Agni
4,056
676
45
8
0
113,646
1
W
Geb
4,022
670
6
1
0
144,633
1
W
Cernunnos
3,613
602
46
8
0
115,428
0
L
Neith
3,515
586
38
6
0
109,212
1
L
Nemesis
4,120
687
45
8
0
146,088
2
W
Amaterasu
3,799
633
40
7
0
151,901
0
L
Janus
4,346
724
42
7
0
121,050
0
L
Kumbhakarna
3,484
581
15
3
0
130,274
4
L
Kuzenbo
3,452
575
22
4
0
92,963
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role