Player Matchup

Danzaburou
Danzaburou
Platinum I
MessyMatt
Danzaburou
Platinum I
Level 141
God Stats
2W - 1L
1,946 SR
Queue Stats
310W - 302L
1,852 MMR
Party 1
Thanatos
Thanatos
Platinum II
TheCutestBunny
Thanatos
Platinum II
Level 159
God Stats
7W - 4L
1,828 SR
Queue Stats
253W - 248L
1,863 MMR
Solo
Cu Chulainn
Cu Chulainn
Diamond IV
blasfern
Cu Chulainn
Diamond IV
Level 129
God Stats
9W - 9L
1,679 SR
Queue Stats
535W - 502L
1,899 MMR
Solo
Nu Wa
Nu Wa
Platinum I
healinghalo
Nu Wa
Platinum I
Level 118
God Stats
125W - 87L
1,644 SR
Queue Stats
291W - 296L
1,860 MMR
Party 1
Ganesha
Ganesha
Platinum III
zlJuanManuelCg
Ganesha
Platinum III
Level 193
God Stats
1W - 2L
1,674 SR
Queue Stats
194W - 193L
1,857 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 148
1,754 SR
1,866 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 157
1,541 SR
1,723 MMR
Ra
Ra
Platinum II
 
Ra
Platinum II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Diamond V
 
Ne Zha
Diamond V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Platinum III
FailingWumbology
Ullr
Platinum III
Level 149
God Stats
232W - 202L
1,622 SR
Queue Stats
313W - 308L
1,868 MMR
Solo
Bacchus
Bacchus
Diamond V
Farsayy
Bacchus
Diamond V
Level 156
God Stats
12W - 5L
1,733 SR
Queue Stats
204W - 187L
1,842 MMR
Solo
Tyr
Tyr
Platinum II
Hummelss
Tyr
Platinum II
Level 173
God Stats
12W - 10L
1,350 SR
Queue Stats
140W - 138L
1,903 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
MessyMatt
Danzaburou
10
1 / 4 / 2
5,440
544
3,179
8,440
2,478
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
10
2 / 1 / 0
5,366
537
3,105
6,999
2,387
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cu Chulainn
blasfern
Cu Chulainn
10
0 / 3 / 0
5,584
558
3,685
7,998
4,892
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 1 / 0
5,760
576
5,013
3,471
819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

3
0 / 1 / 0
4,003
400
565
2,059
830
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
MulanBakasuraRavana

VS

Bans
AresHelMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
3 / 0 / 1
6,708
671
2,419
3,853
1,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ne Zha
 
Ne Zha
11
2 / 1 / 1
5,573
557
3,455
7,245
2,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
4 / 1 / 1
6,444
644
5,575
6,607
2,400
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
Farsayy
Bacchus
9
0 / 1 / 4
5,502
550
2,832
6,702
5,103
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 0 / 2
6,330
633
3,288
6,885
4,075
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
19
3
Kills
10
10
Deaths
3
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
3
0
1
3.5
W
Ne Zha
 
Ne Zha
2
1
1
2.5
W
4
1
1
4.5
W
Bacchus
Farsayy
Bacchus
0
1
4
2
W
1
0
2
2
L
Danzaburou
MessyMatt
Danzaburou
1
4
2
0.5
L
Thanatos
2
1
0
2
L
Cu Chulainn
blasfern
Cu Chulainn
0
3
0
0
L
0
1
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,547
Damage
17,569
28,967
Taken
31,292
11,406
Mitigated
15,225
10,785
Healing
14,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
2,419
198
605
2,595
3,853
1,223
0
1,541
2,072
52,907
2,976
W
Ne Zha
 
Ne Zha
3,455
1,043
0
4,538
7,245
2,424
0
689
6,423
0
38,825
W
5,575
1,584
0
1,466
6,607
2,400
0
659
5,830
0
42,598
W
Bacchus
Farsayy
Bacchus
2,832
635
0
1,944
6,702
5,103
0
1,418
5,088
15,734
0
W
3,288
616
0
3,354
6,885
4,075
0
466
6,301
0
46,142
L
Danzaburou
MessyMatt
Danzaburou
3,179
817
0
2,487
8,440
2,478
0
741
7,699
0
29,718
L
Thanatos
3,105
714
0
5,289
6,999
2,387
0
2,179
4,659
0
36,629
L
Cu Chulainn
blasfern
Cu Chulainn
3,685
269
0
1,059
7,998
4,892
0
61
7,937
60
41,769
L
5,013
556
0
1,483
3,471
819
0
939
2,425
38,428
0
L
565
258
0
467
2,059
830
0
812
1,144
3,440
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,153
Gold Earned
30,557
304
Minions Killed
392
0
Camps Cleared
0
898,342
Distance Traveled
1,090,231
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,708
671
122
12
0
227,631
2
W
Ne Zha
5,573
557
70
7
0
244,846
0
W
Ullr
6,444
644
74
7
0
184,605
2
W
Bacchus
5,502
550
20
2
0
224,345
5
W
Tyr
6,330
633
106
11
0
208,804
0
L
Danzaburou
5,440
544
61
6
0
203,396
0
L
Thanatos
5,366
537
62
6
0
239,615
0
L
Cu Chulainn
5,584
558
79
8
0
189,582
2
L
Nu Wa
5,760
576
101
10
0
184,123
0
L
Ganesha
4,003
400
1
0
0
81,626
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role