Player Matchup

Neith
Neith
Antonios1225
Neith
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 67L
1,279 Elo+
Solo
Xbalanque
Xbalanque
Beedo21189
Xbalanque
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 38L
1,349 Elo+
Solo
Nox
Nox
DeniedDegree69
Nox
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 25L
1,274 Elo+
Solo
Lancelot
Lancelot
biscuitboyisaac
Lancelot
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 51L
1,485 Elo+
Solo
Sun Wukong
Sun Wukong
matyasyt
Sun Wukong
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,346 Elo+
Solo
Team Averages
Level 24
1,500 SR
1,346 Elo+

VS

Team Averages
Level 29
1,500 SR
1,411 Elo+
Fenrir
Fenrir
 
Fenrir
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
LOST GLOCKK
Khepri
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 43L
1,282 Elo+
Solo
Sol
Sol
Pappausha
Sol
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 55L
1,481 Elo+
Solo
Ne Zha
Ne Zha
Ty_AImighty
Ne Zha
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 72L
1,414 Elo+
Solo
Hun Batz
Hun Batz
fortenitebr
Hun Batz
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 46L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 5
8,353
835
5,639
8,819
3,150
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Xbalanque
Beedo21189
Xbalanque
12
1 / 6 / 5
7,392
739
1,510
7,241
2,084
15
3 / 6 / 8
8,330
833
9,717
8,436
3,063
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
14
4 / 5 / 9
8,319
832
9,040
12,521
11,138
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sun Wukong
matyasyt
Sun Wukong
14
5 / 6 / 8
8,291
829
12,390
12,679
12,422
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
7 / 5 / 14
9,441
944
7,462
10,347
5,197
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Khepri
16
2 / 2 / 15
9,896
990
3,636
12,210
13,380
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

16
7 / 1 / 16
9,748
975
11,000
7,527
3,914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
14
3 / 6 / 11
8,872
887
7,882
10,007
5,886
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hun Batz
fortenitebr
Hun Batz
17
10 / 3 / 15
10,223
1,022
13,848
10,436
7,160
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
100
15
Kills
29
29
Deaths
17
35
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
5
14
2.8
L
2
6
5
0.75
L
Xbalanque
Beedo21189
Xbalanque
1
6
5
0.58
L
3
6
8
1.17
W
Khepri
2
2
15
4.75
W
7
1
16
15
W
Ne Zha
3
6
11
1.42
L
Lancelot
4
5
9
1.7
W
Hun Batz
fortenitebr
Hun Batz
10
3
15
5.83
L
Sun Wukong
matyasyt
Sun Wukong
5
6
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,296
Damage
43,828
49,696
Taken
50,527
31,857
Mitigated
35,537
4,781
Healing
11,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,462
1,889
437
1,434
10,347
5,197
1,806
2,897
7,450
0
10,907
L
5,639
1,610
216
1,163
8,819
3,150
0
2,436
6,383
0
13,196
L
Xbalanque
Beedo21189
Xbalanque
1,510
953
31
22
7,241
2,084
0
1,773
5,468
0
3,073
L
9,717
1,538
272
672
8,436
3,063
0
1,401
7,035
22,144
0
W
Khepri
3,636
650
2,616
1,947
12,210
13,380
574
3,064
9,146
9,377
2,667
W
11,000
2,615
247
1,962
7,527
3,914
1,819
1,248
6,279
29,805
0
W
Ne Zha
7,882
1,581
745
649
10,007
5,886
960
1,595
8,412
0
12,580
L
Lancelot
9,040
1,299
505
1,037
12,521
11,138
0
3,916
8,605
0
13,585
W
Hun Batz
fortenitebr
Hun Batz
13,848
1,799
513
543
10,436
7,160
1,566
913
9,523
573
31,959
L
Sun Wukong
matyasyt
Sun Wukong
12,390
2,997
0
863
12,679
12,422
0
4,466
8,213
0
23,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,685
Gold Earned
48,180
74
Minions Killed
104
0
Camps Cleared
0
857,425
Distance Traveled
974,420
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,441
944
13
1
0
193,018
0
L
Neith
8,353
835
18
2
0
158,182
0
L
Xbalanque
7,392
739
10
1
0
139,546
0
L
Nox
8,330
833
17
2
0
145,531
0
W
Khepri
9,896
990
16
2
0
187,271
0
W
Sol
9,748
975
26
3
0
204,527
0
W
Ne Zha
8,872
887
12
1
0
191,018
0
L
Lancelot
8,319
832
10
1
0
228,377
0
W
Hun Batz
10,223
1,022
37
4
0
198,586
0
L
Sun Wukong
8,291
829
19
2
0
185,789
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role