Player Matchup

Fenrir
Fenrir
Silver II
RoG AlanMR
Fenrir
Silver II
Level 122
God Stats
5W - 6L
1,676 SR
Queue Stats
11W - 18L
1,433 MMR
Party 1
King Arthur
King Arthur
Silver II
SirAxel22
King Arthur
Silver II
Level 128
God Stats
3W - 2L
1,740 SR
Queue Stats
5W - 3L
1,591 MMR
Party 1
Agni
Agni
Bronze III
TheFrsXx
Agni
Bronze III
Level 48
God Stats
0W - 1L
1,514 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Odin
Odin
Silver III
xLumoh
Odin
Silver III
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,496 MMR
Solo
Olorun
Olorun
Gold V
zcrima
Olorun
Gold V
Level 146
God Stats
9W - 15L
1,421 SR
Queue Stats
26W - 30L
1,491 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 116
1,570 SR
1,502 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 131
1,535 SR
1,506 MMR
Artio
Artio
Silver I
 
Artio
Silver I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold V
 
Cthulhu
Gold V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Gold IV
Enfyrnx
Thanatos
Gold IV
Level 149
God Stats
8W - 7L
1,458 SR
Queue Stats
107W - 110L
1,494 MMR
Solo
Chang'e
Chang'e
Gold IV
a15-04-75
Chang'e
Gold IV
Level 157
God Stats
17W - 16L
1,601 SR
Queue Stats
62W - 62L
1,523 MMR
Solo
Medusa
Medusa
Gold IV
dardster
Medusa
Gold IV
Level 64
God Stats
7W - 6L
1,614 SR
Queue Stats
38W - 33L
1,513 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
RoG AlanMR
Fenrir
9
1 / 5 / 1
5,126
466
4,405
8,644
2,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
SirAxel22
King Arthur
10
3 / 3 / 0
6,015
547
6,497
10,809
5,958
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Agni
9
1 / 5 / 0
5,230
475
2,748
6,289
1,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Odin
xLumoh
Odin
9
2 / 3 / 0
4,970
452
4,054
8,436
3,914
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Olorun
zcrima
Olorun
10
0 / 5 / 2
5,424
493
4,183
8,036
2,381
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Bans
AthenaSurtrErlang ShenKumbhakarna

VS

Bans
BastetAnubisKaliBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
11
5 / 2 / 2
6,833
621
8,255
12,706
6,484
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
 
Cthulhu
10
4 / 2 / 5
6,274
570
5,045
9,293
6,097
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Thanatos
Enfyrnx
Thanatos
12
6 / 1 / 3
6,690
608
5,774
9,746
2,881
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chang'e
a15-04-75
Chang'e
11
1 / 1 / 3
6,213
565
4,469
5,592
1,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
dardster
Medusa
12
5 / 1 / 4
6,852
623
8,368
5,838
1,690
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
38
7
Kills
21
21
Deaths
7
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
5
2
2
3
W
Cthulhu
 
Cthulhu
4
2
5
3.25
W
Thanatos
Enfyrnx
Thanatos
6
1
3
7.5
L
Fenrir
RoG AlanMR
Fenrir
1
5
1
0.3
L
King Arthur
SirAxel22
King Arthur
3
3
0
1
L
Agni
1
5
0
0.2
W
Chang'e
a15-04-75
Chang'e
1
1
3
2.5
W
Medusa
dardster
Medusa
5
1
4
7
L
Odin
xLumoh
Odin
2
3
0
0.67
L
Olorun
zcrima
Olorun
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,887
Damage
31,911
42,214
Taken
43,175
15,883
Mitigated
18,722
8,569
Healing
22,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
8,255
1,045
420
7,248
12,706
6,484
0
998
11,696
35,841
2,860
W
Cthulhu
 
Cthulhu
5,045
772
232
2,029
9,293
6,097
0
1,737
7,516
18,805
0
W
Thanatos
Enfyrnx
Thanatos
5,774
2,067
0
8,865
9,746
2,881
0
501
9,197
0
41,767
L
Fenrir
RoG AlanMR
Fenrir
4,405
1,560
0
2,387
8,644
2,293
0
1,265
7,285
0
27,711
L
King Arthur
SirAxel22
King Arthur
6,497
1,551
0
1,930
10,809
5,958
0
6,214
3,882
0
38,379
L
Agni
2,748
250
0
615
6,289
1,337
0
2,707
3,278
25,431
1,340
W
Chang'e
a15-04-75
Chang'e
4,469
352
447
2,096
5,592
1,570
140
738
4,558
38,639
1,216
W
Medusa
dardster
Medusa
8,368
2,513
0
725
5,838
1,690
0
2,104
3,708
0
46,664
L
Odin
xLumoh
Odin
4,054
704
0
697
8,436
3,914
0
3,767
4,541
0
16,946
L
Olorun
zcrima
Olorun
4,183
1,353
230
2,710
8,036
2,381
0
2,133
5,863
43,297
348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,765
Gold Earned
32,862
266
Minions Killed
344
0
Camps Cleared
0
1,096,550
Distance Traveled
1,146,249
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
6,833
621
68
6
0
223,926
0
W
Cthulhu
6,274
570
30
3
0
243,345
7
W
Thanatos
6,690
608
76
7
0
261,554
1
L
Fenrir
5,126
466
47
4
0
253,203
0
L
King Arthur
6,015
547
68
6
0
214,033
3
L
Agni
5,230
475
56
5
0
210,548
0
W
Chang'e
6,213
565
81
7
0
202,219
2
W
Medusa
6,852
623
89
8
0
215,205
0
L
Odin
4,970
452
24
2
0
214,637
2
L
Olorun
5,424
493
71
6
0
204,129
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role