Player Matchup

Chaac
Chaac
BOMB7O7
Chaac
Level 35
God Stats
3W - 1L
1,736 SR
Queue Stats
19W - 36L
1,387 Elo+
Solo
Izanami
Izanami
babq-ax209
Izanami
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,192 Elo+
Party 1
Odin
Odin
josewar73
Odin
Level 6
God Stats
0W - 4L
1,230 SR
Queue Stats
1W - 5L
1,327 Elo+
Party 1
Zeus
Zeus
marciano038tenaz
Zeus
Level 15
God Stats
0W - 3L
1,322 SR
Queue Stats
2W - 9L
1,183 Elo+
Party 1
Artemis
Artemis
sha_pony_style
Artemis
Level 59
God Stats
4W - 11L
1,351 SR
Queue Stats
4W - 11L
1,247 Elo+
Party 1
Team Averages
Level 24
1,428 SR
1,267 Elo+

VS

Team Averages
Level 45
1,479 SR
1,421 Elo+
King Arthur
King Arthur
BrianDaJuiceMan
King Arthur
Level 65
God Stats
35W - 39L
1,510 SR
Queue Stats
150W - 199L
1,407 Elo+
Party 2
Hera
Hera
IPYLON
Hera
Level 62
God Stats
29W - 25L
1,534 SR
Queue Stats
171W - 182L
1,429 Elo+
Party 3
Set
Set
Ifr444s
Set
Level 43
God Stats
11W - 4L
1,672 SR
Queue Stats
90W - 88L
1,474 Elo+
Solo
Charybdis
Charybdis
TValan mezar
Charybdis
Level 29
God Stats
3W - 2L
1,445 SR
Queue Stats
78W - 96L
1,393 Elo+
Party 3
Fenrir
Fenrir
Tactical_Wit_It
Fenrir
Level 27
God Stats
6W - 14L
1,236 SR
Queue Stats
53W - 83L
1,401 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BOMB7O7
Chaac
15
4 / 2 / 3
8,726
513
13,435
17,717
14,012
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
babq-ax209
Izanami
11
1 / 6 / 0
6,767
398
2,088
7,690
1,934
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Odin
9
0 / 4 / 0
6,676
393
489
10,209
6,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
2 / 7 / 3
7,004
412
5,107
9,971
2,376
Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

10
2 / 7 / 4
7,258
427
4,017
8,744
2,307
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BrianDaJuiceMan
King Arthur
14
6 / 4 / 9
9,267
545
12,639
17,929
14,927
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hera
IPYLON
Hera
15
4 / 1 / 5
9,367
551
9,105
6,135
2,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Set
15
8 / 0 / 3
9,965
586
7,481
12,099
12,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Charybdis
TValan mezar
Charybdis
16
1 / 2 / 6
8,487
499
5,323
9,887
3,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

14
7 / 3 / 0
8,290
488
6,648
8,256
3,393
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
49
9
Kills
26
26
Deaths
10
10
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Chaac
BOMB7O7
Chaac
4
2
3
2.75
W
King Arthur
BrianDaJuiceMan
King Arthur
6
4
9
2.63
W
Hera
IPYLON
Hera
4
1
5
6.5
W
Set
8
0
3
9.5
W
Charybdis
TValan mezar
Charybdis
1
2
6
2
W
7
3
0
2.33
L
Izanami
babq-ax209
Izanami
1
6
0
0.17
L
Odin
0
4
0
0
L
2
7
3
0.5
L
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,136
Damage
41,196
54,331
Taken
54,306
27,567
Mitigated
36,512
6,756
Healing
17,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
BOMB7O7
Chaac
13,435
1,828
0
3,962
17,717
14,012
0
3,305
14,412
165
76,427
W
King Arthur
BrianDaJuiceMan
King Arthur
12,639
346
0
4,663
17,929
14,927
0
2,486
15,443
0
52,773
W
Hera
IPYLON
Hera
9,105
1,105
0
2,084
6,135
2,112
542
409
5,726
64,195
2,316
W
Set
7,481
2,519
138
4,898
12,099
12,456
415
633
11,466
0
56,892
W
Charybdis
TValan mezar
Charybdis
5,323
2,883
0
3,921
9,887
3,624
959
1,009
8,878
0
69,206
W
6,648
1,966
0
1,966
8,256
3,393
0
735
7,521
0
39,459
L
Izanami
babq-ax209
Izanami
2,088
1,610
0
523
7,690
1,934
766
217
7,473
0
28,455
L
Odin
489
127
0
420
10,209
6,938
445
1,192
9,017
0
13,924
L
5,107
1,187
0
1,851
9,971
2,376
0
1,787
8,184
24,741
0
L
4,017
2,453
0
0
8,744
2,307
238
2,320
6,424
0
17,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,431
Gold Earned
45,376
240
Minions Killed
414
0
Camps Cleared
0
1,499,875
Distance Traveled
1,684,237
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,726
513
126
7
0
311,329
0
W
King Arthur
9,267
545
71
4
0
310,068
0
W
Hera
9,367
551
107
6
0
345,703
2
W
Set
9,965
586
54
3
0
309,863
0
W
Charybdis
8,487
499
129
8
0
308,104
0
W
Fenrir
8,290
488
53
3
0
410,499
0
L
Izanami
6,767
398
47
3
0
288,513
0
L
Odin
6,676
393
17
1
0
331,078
0
L
Zeus
7,004
412
27
2
0
279,564
0
L
Artemis
7,258
427
23
1
0
289,391
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role