Player Matchup

Cerberus
Cerberus
Gold I
R4JIN
Cerberus
Gold I
Level 126
God Stats
38W - 32L
1,578 SR
Queue Stats
346W - 335L
1,474 MMR
Solo
Zeus
Zeus
Gold II
RMD Waldo
Zeus
Gold II
Level 129
God Stats
1W - 1L
1,325 SR
Queue Stats
233W - 234L
1,477 MMR
Solo
Awilix
Awilix
Bronze III
TheFireant
Awilix
Bronze III
Level 159
God Stats
3W - 1L
1,500 SR
Queue Stats
25W - 12L
1,500 MMR
Solo
Cupid
Cupid
Gold IV
TheNegan
Cupid
Gold IV
Level 65
God Stats
29W - 21L
1,599 SR
Queue Stats
94W - 92L
1,508 MMR
Solo
Mulan
Mulan
Gold II
nghianguyen27
Mulan
Gold II
Level 65
God Stats
4W - 1L
1,659 SR
Queue Stats
68W - 69L
1,472 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 109
1,532 SR
1,486 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 143
1,534 SR
1,486 MMR
Charybdis
Charybdis
Bronze III
GeorgeGamer7u7
Charybdis
Bronze III
Level 76
God Stats
0W - 1L
1,276 SR
Queue Stats
9W - 11L
1,463 MMR
Solo
Odin
Odin
Gold III
PITTIXD_507
Odin
Gold III
Level 147
God Stats
3W - 5L
1,560 SR
Queue Stats
117W - 115L
1,462 MMR
Solo
Sylvanus
Sylvanus
Gold III
VIVAVIAZUS
Sylvanus
Gold III
Level 208
God Stats
240W - 221L
1,536 SR
Queue Stats
309W - 304L
1,497 MMR
Solo
Mercury
Mercury
Gold III
YaBoyCLutchy
Mercury
Gold III
Level 145
God Stats
19W - 13L
1,667 SR
Queue Stats
198W - 186L
1,503 MMR
Solo
Scylla
Scylla
Gold IV
no dolphins
Scylla
Gold IV
Level 137
God Stats
8W - 7L
1,632 SR
Queue Stats
221W - 226L
1,508 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
R4JIN
Cerberus
16
4 / 1 / 6
10,093
594
6,534
16,542
11,571
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Zeus
16
2 / 3 / 5
10,137
596
8,382
8,420
2,844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Awilix
TheFireant
Awilix
18
11 / 0 / 4
10,894
641
12,615
11,860
4,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cupid
TheNegan
Cupid
18
1 / 2 / 7
9,918
583
6,032
11,957
4,154
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
4 / 2 / 4
10,762
633
16,825
18,874
12,399
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Bans
Chang'eLancelotHelNu Wa

VS

Bans
AgniBacchusFenrirAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
GeorgeGamer7u7
Charybdis
12
0 / 7 / 0
7,785
458
5,629
13,776
3,484
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Bow

Short Bow

+15%
Attack Speed

12
1 / 3 / 0
8,086
476
4,419
11,520
8,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Sylvanus
VIVAVIAZUS
Sylvanus
14
1 / 7 / 2
8,473
498
12,707
23,016
25,478
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mercury
YaBoyCLutchy
Mercury
14
1 / 3 / 0
7,891
464
3,151
12,423
3,774
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Scylla
16
5 / 2 / 0
9,820
578
7,708
6,857
1,802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
10
22
Kills
8
8
Deaths
22
26
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Charybdis
GeorgeGamer7u7
Charybdis
0
7
0
0
L
1
3
0
0.33
W
Cerberus
R4JIN
Cerberus
4
1
6
7
W
Zeus
2
3
5
1.5
W
Awilix
TheFireant
Awilix
11
0
4
13
W
Cupid
TheNegan
Cupid
1
2
7
2.25
L
Sylvanus
VIVAVIAZUS
Sylvanus
1
7
2
0.29
L
Mercury
YaBoyCLutchy
Mercury
1
3
0
0.33
W
4
2
4
3
L
Scylla
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,388
Damage
33,614
67,653
Taken
67,592
35,286
Mitigated
42,911
27,844
Healing
11,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
GeorgeGamer7u7
Charybdis
5,629
1,988
0
3,244
13,776
3,484
695
4,673
8,961
0
49,896
L
4,419
628
0
2,490
11,520
8,373
0
2,245
9,191
0
36,980
W
Cerberus
R4JIN
Cerberus
6,534
344
0
5,314
16,542
11,571
607
2,681
13,644
38,923
1,683
W
Zeus
8,382
1,003
0
1,195
8,420
2,844
373
2,669
5,629
76,724
1,734
W
Awilix
TheFireant
Awilix
12,615
4,841
0
5,548
11,860
4,318
2,287
4,044
7,724
0
80,071
W
Cupid
TheNegan
Cupid
6,032
2,718
1,276
6,107
11,957
4,154
1,561
2,543
9,308
0
83,842
L
Sylvanus
VIVAVIAZUS
Sylvanus
12,707
2,776
455
4,536
23,016
25,478
0
762
22,254
50,446
16,484
L
Mercury
YaBoyCLutchy
Mercury
3,151
1,188
0
735
12,423
3,774
0
4,811
7,484
0
65,690
W
16,825
2,244
0
8,404
18,874
12,399
376
7,448
11,426
851
95,187
L
Scylla
7,708
163
0
454
6,857
1,802
0
2,218
4,501
57,887
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,804
Gold Earned
42,055
624
Minions Killed
471
0
Camps Cleared
0
1,782,792
Distance Traveled
1,580,311
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
7,785
458
78
5
0
308,383
2
L
Odin
8,086
476
66
4
0
304,851
1
W
Cerberus
10,093
594
64
4
0
371,391
4
W
Zeus
10,137
596
154
9
0
334,836
2
W
Awilix
10,894
641
122
7
0
417,877
0
W
Cupid
9,918
583
134
8
0
310,304
0
L
Sylvanus
8,473
498
89
5
0
282,722
0
L
Mercury
7,891
464
107
6
0
400,325
1
W
Mulan
10,762
633
150
9
0
348,384
8
L
Scylla
9,820
578
131
8
0
284,030
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role