Player Matchup

Cupid
Cupid
DarkSpartacus
Cupid
Level 142
God Stats
7W - 9L
1,534 SR
Queue Stats
242W - 227L
1,451 Elo+
Solo
Surtr
Surtr
KiLLaBouTtE-
Surtr
Level 123
God Stats
5W - 3L
1,553 SR
Queue Stats
218W - 215L
1,478 Elo+
Solo
Artio
Artio
TraceyShaffer
Artio
Level 127
God Stats
10W - 4L
1,692 SR
Queue Stats
72W - 55L
1,576 Elo+
Solo
Baron Samedi
Baron Samedi
daesosa
Baron Samedi
Level 86
God Stats
4W - 1L
1,758 SR
Queue Stats
182W - 176L
1,429 Elo+
Solo
Fenrir
Fenrir
temp-1875285
Fenrir
Level 69
God Stats
8W - 8L
1,427 SR
Queue Stats
93W - 92L
1,497 Elo+
Solo
Team Averages
Level 109
1,593 SR
1,486 Elo+

VS

Team Averages
Level 128
1,466 SR
1,476 Elo+
Ullr
Ullr
Dragon_Elite9
Ullr
Level 175
God Stats
0W - 4L
1,632 SR
Queue Stats
193W - 188L
1,504 Elo+
Solo
Vulcan
Vulcan
Fpeanutbutter
Vulcan
Level 128
God Stats
5W - 10L
1,368 SR
Queue Stats
535W - 525L
1,457 Elo+
Solo
Guan Yu
Guan Yu
baggedpickle
Guan Yu
Level 89
God Stats
3W - 2L
1,500 SR
Queue Stats
43W - 43L
1,500 Elo+
Solo
Susano
Susano
stompanya
Susano
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
76W - 71L
1,405 Elo+
Solo
Sol
Sol
yan5ks1
Sol
Level 140
God Stats
3W - 6L
1,329 SR
Queue Stats
193W - 168L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 1
7,959
569
5,710
8,142
2,342
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

14
1 / 4 / 4
7,573
541
7,364
13,428
7,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
1 / 1 / 2
8,850
632
6,070
16,248
8,492
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Baron Samedi
daesosa
Baron Samedi
13
0 / 4 / 1
7,953
568
3,795
8,810
3,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
14
3 / 2 / 2
8,162
583
5,818
12,926
5,727
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 0
7,534
538
8,108
11,174
3,881
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

13
2 / 1 / 0
7,100
507
8,088
6,294
3,331
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Guan Yu
baggedpickle
Guan Yu
14
4 / 2 / 4
8,283
592
7,610
13,529
9,068
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Susano
stompanya
Susano
1
0 / 0 / 0
2,796
200
0
0
0
Sol
13
3 / 3 / 3
7,219
516
8,566
9,637
2,760
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
20
8
Kills
13
13
Deaths
8
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
3
2
1
1.75
L
4
2
0
2
L
2
1
0
2
W
1
4
4
0.75
W
1
1
2
2
L
Guan Yu
baggedpickle
Guan Yu
4
2
4
3
W
Baron Samedi
daesosa
Baron Samedi
0
4
1
0.13
L
Susano
stompanya
Susano
0
0
0
0
W
Fenrir
3
2
2
2
L
Sol
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,757
Damage
32,372
59,554
Taken
40,634
26,866
Mitigated
19,040
20,657
Healing
11,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,710
3,324
903
3,519
8,142
2,342
1,174
3,175
4,967
0
51,757
L
8,108
3,817
0
1,234
11,174
3,881
0
4,321
6,853
0
57,517
L
8,088
279
0
1,152
6,294
3,331
0
3,939
2,313
43,322
375
W
7,364
2,348
0
3,132
13,428
7,086
410
6,161
7,267
536
39,990
W
6,070
212
280
8,007
16,248
8,492
0
5,821
10,427
56,232
2,257
L
Guan Yu
baggedpickle
Guan Yu
7,610
538
298
5,799
13,529
9,068
0
995
12,144
0
30,399
W
Baron Samedi
daesosa
Baron Samedi
3,795
123
0
2,218
8,810
3,219
252
0
8,810
50,066
1,308
L
Susano
stompanya
Susano
0
0
0
0
0
0
0
0
0
0
0
W
Fenrir
5,818
1,035
0
2,598
12,926
5,727
0
1,183
11,743
0
67,492
L
Sol
8,566
3,251
0
3,408
9,637
2,760
0
756
8,637
56,325
4,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,497
Gold Earned
32,932
455
Minions Killed
320
0
Camps Cleared
0
1,449,470
Distance Traveled
1,077,899
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
7,959
569
98
7
0
275,510
0
L
Ullr
7,534
538
86
6
0
239,315
1
L
Vulcan
7,100
507
77
6
0
275,913
4
W
Surtr
7,573
541
64
5
0
287,369
5
W
Artio
8,850
632
94
7
0
332,318
0
L
Guan Yu
8,283
592
47
3
0
309,174
4
W
Baron Samedi
7,953
568
99
7
0
218,999
0
L
Susano
2,796
200
0
0
0
0
0
W
Fenrir
8,162
583
100
7
0
335,274
2
L
Sol
7,219
516
110
8
0
253,497
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role