Player Matchup

Apollo
Apollo
Masters
BackshotKing
Apollo
Masters
Level 158
God Stats
1W - 3L
1,572 SR
Queue Stats
110W - 81L
2,580 MMR
Solo
Chaac
Chaac
Masters
BoIdan
Chaac
Masters
Level 169
God Stats
0W - 1L
1,500 SR
Queue Stats
220W - 177L
2,357 MMR
Solo
Hel
Hel
Diamond II
Caseyuwu
Hel
Diamond II
Level 108
God Stats
2W - 2L
1,787 SR
Queue Stats
289W - 269L
2,397 MMR
Solo
Serqet
Serqet
Diamond II
Hugetestacles
Serqet
Diamond II
Level 210
God Stats
28W - 30L
1,653 SR
Queue Stats
296W - 270L
2,390 MMR
Solo
Bacchus
Bacchus
Masters
LuiBambuii
Bacchus
Masters
Level 179
God Stats
6W - 2L
1,867 SR
Queue Stats
405W - 396L
2,410 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 165
1,676 SR
2,427 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 166
1,560 SR
2,049 MMR
Skadi
Skadi
Diamond II
 
Skadi
Diamond II
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Masters
 
Chronos
Masters
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Masters
TheePoloMoe
Rama
Masters
Level 159
God Stats
10W - 9L
1,627 SR
Queue Stats
121W - 97L
2,501 MMR
Solo
Yu Huang
Yu Huang
Masters
UrLocalThugAdora
Yu Huang
Masters
Level 155
God Stats
10W - 8L
1,656 SR
Queue Stats
184W - 141L
2,391 MMR
Solo
Sobek
Sobek
Diamond I
pudgepug
Sobek
Diamond I
Level 162
God Stats
6W - 4L
1,517 SR
Queue Stats
173W - 136L
2,352 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
6
1 / 3 / 1
3,542
708
3,636
3,901
926
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
BoIdan
Chaac
8
0 / 0 / 0
4,162
832
1,747
3,880
1,340
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

7
0 / 0 / 0
3,874
775
1,434
2,330
498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

5
0 / 1 / 0
3,060
612
558
2,478
656
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
LuiBambuii
Bacchus
4
1 / 3 / 0
3,456
691
1,431
4,810
3,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Bans
KumbhakarnaChang'eThorCthulhu

VS

Bans
SusanoAgniNu WaRa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
7
0 / 0 / 0
3,797
759
2,054
2,795
581
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Chronos
 
Chronos
7
0 / 1 / 2
3,641
728
2,043
3,630
1,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Focus

Magic Focus

+20
Magical Power

7
6 / 0 / 0
4,622
924
3,795
3,207
782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

8
1 / 0 / 0
3,931
786
1,450
2,493
540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sobek
pudgepug
Sobek
7
0 / 1 / 5
4,059
812
1,114
5,076
3,119
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
14
2
Kills
7
7
Deaths
2
1
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
0
0
0
0
W
Chronos
 
Chronos
0
1
2
1
L
Apollo
1
3
1
0.5
L
Chaac
BoIdan
Chaac
0
0
0
0
L
0
0
0
0
L
0
1
0
0
L
Bacchus
LuiBambuii
Bacchus
1
3
0
0.33
W
6
0
0
6
W
1
0
0
1
W
Sobek
pudgepug
Sobek
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,806
Damage
10,456
17,399
Taken
17,201
7,206
Mitigated
6,043
6,246
Healing
8,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
2,054
528
0
1,265
2,795
581
75
0
2,795
0
19,074
W
Chronos
 
Chronos
2,043
983
0
1,690
3,630
1,021
0
569
3,035
23,617
0
L
Apollo
3,636
2,319
0
1,127
3,901
926
0
1,279
2,622
0
15,260
L
Chaac
BoIdan
Chaac
1,747
87
0
1,434
3,880
1,340
0
0
3,880
0
24,932
L
1,434
0
117
1,404
2,330
498
0
1,275
859
18,978
0
L
558
112
0
615
2,478
656
0
1,114
1,244
0
8,115
L
Bacchus
LuiBambuii
Bacchus
1,431
296
0
1,549
4,810
3,786
0
623
4,187
5,944
0
W
3,795
3,306
0
2,023
3,207
782
0
499
2,708
0
24,812
W
1,450
148
0
1,095
2,493
540
0
1,123
1,164
18,927
0
W
Sobek
pudgepug
Sobek
1,114
172
0
2,569
5,076
3,119
0
442
4,634
8,076
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,094
Gold Earned
20,050
153
Minions Killed
200
0
Camps Cleared
0
592,710
Distance Traveled
592,590
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
3,797
759
45
9
0
125,255
0
W
Chronos
3,641
728
53
11
0
113,495
0
L
Apollo
3,542
708
26
5
0
119,938
0
L
Chaac
4,162
832
46
9
0
123,634
0
L
Hel
3,874
775
51
10
0
128,469
0
L
Serqet
3,060
612
21
4
0
102,795
0
L
Bacchus
3,456
691
9
2
0
117,874
0
W
Rama
4,622
924
51
10
0
100,864
0
W
Yu Huang
3,931
786
42
8
0
128,885
0
W
Sobek
4,059
812
9
2
0
124,091
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role