Player Matchup

Chiron
Chiron
FiveHeadChef
Chiron
Level 130
God Stats
1W - 2L
1,394 SR
Queue Stats
38W - 23L
1,638 Elo+
Party 1
Janus
Janus
GMAN-23-
Janus
Level 186
God Stats
19W - 18L
1,546 SR
Queue Stats
635W - 606L
1,526 Elo+
Solo
Bakasura
Bakasura
Geckomansenpai
Bakasura
Level 156
God Stats
1W - 4L
1,297 SR
Queue Stats
81W - 80L
1,517 Elo+
Solo
Yemoja
Yemoja
mlkmn
Yemoja
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 23L
1,640 Elo+
Party 1
Chronos
Chronos
trxty
Chronos
Level 129
God Stats
0W - 1L
1,795 SR
Queue Stats
35W - 28L
1,573 Elo+
Party 1
Team Averages
Level 145
1,506 SR
1,579 Elo+

VS

Team Averages
Level 133
1,475 SR
1,503 Elo+
Mercury
Mercury
 
Mercury
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
GrumpelTiltSkin
King Arthur
Level 172
God Stats
2W - 2L
1,276 SR
Queue Stats
210W - 188L
1,536 Elo+
Solo
Janus
Janus
PostLonely
Janus
Level 127
God Stats
1W - 4L
1,371 SR
Queue Stats
114W - 108L
1,467 Elo+
Solo
Charybdis
Charybdis
SpankBeef
Charybdis
Level 69
God Stats
13W - 9L
1,729 SR
Queue Stats
82W - 71L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
9
0 / 1 / 0
4,799
480
6,080
6,272
1,668
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Janus
GMAN-23-
Janus
11
0 / 3 / 0
5,716
572
2,527
4,738
1,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
9
0 / 5 / 0
4,899
490
2,859
9,680
2,759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Yemoja
mlkmn
Yemoja
8
0 / 0 / 0
5,129
513
2,725
5,957
3,821
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chronos
trxty
Chronos
10
1 / 5 / 0
5,450
545
3,666
9,504
3,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
6 / 0 / 5
6,915
692
6,028
7,471
2,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sylvanus
 
Sylvanus
11
1 / 0 / 2
6,219
622
5,127
8,690
5,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
GrumpelTiltSkin
King Arthur
12
4 / 0 / 5
7,244
724
4,956
6,372
3,849
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Janus
12
1 / 1 / 4
6,482
648
2,647
3,693
913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
SpankBeef
Charybdis
11
2 / 0 / 1
5,603
560
5,472
5,649
1,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
31
1
Kills
14
14
Deaths
1
0
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
6
0
5
8.5
W
Sylvanus
 
Sylvanus
1
0
2
2
L
Chiron
0
1
0
0
L
Janus
GMAN-23-
Janus
0
3
0
0
L
Bakasura
0
5
0
0
W
King Arthur
GrumpelTiltSkin
King Arthur
4
0
5
6.5
W
Janus
1
1
4
3
W
Charybdis
SpankBeef
Charybdis
2
0
1
2.5
L
Yemoja
mlkmn
Yemoja
0
0
0
0
L
Chronos
trxty
Chronos
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,857
Damage
24,230
36,151
Taken
31,875
12,942
Mitigated
14,367
10,899
Healing
15,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
6,028
2,507
0
3,616
7,471
2,058
0
1,353
5,934
0
51,735
W
Sylvanus
 
Sylvanus
5,127
1,406
1,182
4,894
8,690
5,669
29
1,355
6,814
20,379
0
L
Chiron
6,080
1,949
219
1,458
6,272
1,668
0
2,619
3,653
0
32,198
L
Janus
GMAN-23-
Janus
2,527
307
0
626
4,738
1,444
0
1,758
2,754
43,788
1,381
L
Bakasura
2,859
1,680
0
3,352
9,680
2,759
0
1,778
7,866
0
28,436
W
King Arthur
GrumpelTiltSkin
King Arthur
4,956
618
0
2,069
6,372
3,849
0
2,437
3,534
0
41,341
W
Janus
2,647
48
0
630
3,693
913
0
1,595
1,913
45,138
0
W
Charybdis
SpankBeef
Charybdis
5,472
2,876
0
2,694
5,649
1,878
0
1,370
4,279
0
49,187
L
Yemoja
mlkmn
Yemoja
2,725
1,142
734
2,033
5,957
3,821
0
1,357
4,600
18,947
1,481
L
Chronos
trxty
Chronos
3,666
1,091
0
2,477
9,504
3,250
0
0
9,504
28,097
1,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,993
Gold Earned
32,463
311
Minions Killed
370
0
Camps Cleared
0
1,031,487
Distance Traveled
1,072,369
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,915
692
91
9
0
255,088
0
W
Sylvanus
6,219
622
24
2
0
213,074
3
L
Chiron
4,799
480
71
7
0
205,675
0
L
Janus
5,716
572
95
10
0
207,893
2
L
Bakasura
4,899
490
59
6
0
235,695
0
W
King Arthur
7,244
724
64
6
0
197,227
0
W
Janus
6,482
648
91
9
0
208,033
1
W
Charybdis
5,603
560
100
10
0
198,947
1
L
Yemoja
5,129
513
27
3
0
199,370
3
L
Chronos
5,450
545
59
6
0
182,854
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role