Player Matchup

Neith
Neith
BKTrOn
Neith
Level 64
God Stats
15W - 7L
1,735 SR
Queue Stats
422W - 414L
1,581 Elo+
Solo
Arachne
Arachne
GoDz-Gabo24
Arachne
Level 183
God Stats
1W - 2L
1,294 SR
Queue Stats
405W - 406L
1,520 Elo+
Solo
Sobek
Sobek
Kloud92
Sobek
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 56L
1,658 Elo+
Solo
Chang'e
Chang'e
One Arm Kid
Chang'e
Level 158
God Stats
3W - 3L
1,279 SR
Queue Stats
443W - 419L
1,490 Elo+
Solo
Chronos
Chronos
temp-93557223
Chronos
Level 107
God Stats
2W - 3L
1,655 SR
Queue Stats
137W - 159L
1,500 Elo+
Solo
Team Averages
Level 133
1,493 SR
1,550 Elo+

VS

Team Averages
Level 114
1,430 SR
1,580 Elo+
Merlin
Merlin
Dioscuria00
Merlin
Level 159
God Stats
1W - 5L
1,252 SR
Queue Stats
166W - 170L
1,550 Elo+
Solo
Ix Chel
Ix Chel
HairGod
Ix Chel
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 37L
1,546 Elo+
Solo
Tsukuyomi
Tsukuyomi
ROCKnBLADE
Tsukuyomi
Level 126
God Stats
4W - 6L
1,473 SR
Queue Stats
261W - 275L
1,529 Elo+
Party 1
Nox
Nox
hippiekittie
Nox
Level 117
God Stats
8W - 16L
1,427 SR
Queue Stats
248W - 262L
1,527 Elo+
Party 1
Athena
Athena
skydog10125
Athena
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,750 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BKTrOn
Neith
20
5 / 0 / 15
12,354
772
23,910
13,872
5,505
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arachne
GoDz-Gabo24
Arachne
17
3 / 7 / 12
11,923
745
13,842
22,933
24,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sobek
Kloud92
Sobek
16
1 / 5 / 8
11,430
714
9,103
22,012
28,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Chang'e
One Arm Kid
Chang'e
20
4 / 1 / 15
12,080
755
10,745
21,506
14,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chronos
19
8 / 2 / 10
12,593
787
20,387
11,864
5,254
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
10
0 / 2 / 2
7,964
498
1,534
3,505
1,497
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ix Chel
HairGod
Ix Chel
17
4 / 5 / 6
10,572
661
18,494
19,513
9,748
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
ROCKnBLADE
Tsukuyomi
18
4 / 7 / 7
11,066
692
26,514
23,322
12,957
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

19
4 / 3 / 7
11,237
702
18,849
14,496
8,429
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Athena
19
2 / 4 / 10
11,486
718
6,357
26,290
32,186
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
46
21
Kills
14
15
Deaths
21
60
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Neith
BKTrOn
Neith
5
0
15
12.5
L
Merlin
0
2
2
0.5
W
Arachne
GoDz-Gabo24
Arachne
3
7
12
1.29
L
Ix Chel
HairGod
Ix Chel
4
5
6
1.4
W
Sobek
Kloud92
Sobek
1
5
8
1
W
Chang'e
One Arm Kid
Chang'e
4
1
15
11.5
L
Tsukuyomi
ROCKnBLADE
Tsukuyomi
4
7
7
1.07
L
4
3
7
2.5
L
Athena
2
4
10
1.75
W
Chronos
8
2
10
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,987
Damage
71,748
92,187
Taken
87,126
78,670
Mitigated
64,817
49,274
Healing
35,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
BKTrOn
Neith
23,910
1,953
366
3,840
13,872
5,505
2,267
6,647
7,225
0
51,042
L
Merlin
1,534
70
548
300
3,505
1,497
0
1,770
1,735
9,246
0
W
Arachne
GoDz-Gabo24
Arachne
13,842
7,485
847
1,819
22,933
24,561
710
12,626
10,307
6,388
16,447
L
Ix Chel
HairGod
Ix Chel
18,494
1,552
11,080
6,385
19,513
9,748
292
9,378
10,135
42,686
1,312
W
Sobek
Kloud92
Sobek
9,103
155
1,424
5,600
22,012
28,660
254
11,638
10,374
20,199
1,561
W
Chang'e
One Arm Kid
Chang'e
10,745
844
18,689
14,391
21,506
14,690
1,054
7,448
14,058
22,391
0
L
Tsukuyomi
ROCKnBLADE
Tsukuyomi
26,514
5,418
1,263
3,215
23,322
12,957
143
9,939
13,383
0
55,668
L
18,849
402
1,650
2,289
14,496
8,429
245
6,993
7,503
48,764
0
L
Athena
6,357
1,142
4,683
4,584
26,290
32,186
0
15,219
11,071
16,731
2,541
W
Chronos
20,387
7,627
509
1,789
11,864
5,254
4,755
5,410
6,454
53,058
732

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,380
Gold Earned
52,325
181
Minions Killed
218
0
Camps Cleared
0
1,450,138
Distance Traveled
1,275,681
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,354
772
46
3
0
342,014
0
L
Merlin
7,964
498
8
1
0
107,846
0
W
Arachne
11,923
745
19
1
0
261,968
0
L
Ix Chel
10,572
661
44
3
0
285,445
0
W
Sobek
11,430
714
16
1
0
244,238
0
W
Chang'e
12,080
755
34
2
0
315,068
0
L
Tsukuyomi
11,066
692
49
3
0
290,655
0
L
Nox
11,237
702
79
5
0
318,494
0
L
Athena
11,486
718
38
2
0
273,241
0
W
Chronos
12,593
787
66
4
0
286,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role