Player Matchup

Cthulhu
Cthulhu
DarkSpartacus
Cthulhu
Level 142
God Stats
24W - 14L
1,684 SR
Queue Stats
309W - 295L
1,449 Elo+
Solo
Nu Wa
Nu Wa
Demyxdoom
Nu Wa
Level 125
God Stats
6W - 8L
1,405 SR
Queue Stats
295W - 303L
1,512 Elo+
Party 1
Ne Zha
Ne Zha
Jared9876545
Ne Zha
Level 144
God Stats
2W - 1L
1,709 SR
Queue Stats
186W - 178L
1,620 Elo+
Solo
Charybdis
Charybdis
SimbaFERA
Charybdis
Level 152
God Stats
20W - 14L
1,594 SR
Queue Stats
477W - 478L
1,508 Elo+
Solo
Achilles
Achilles
madjag10
Achilles
Level 126
God Stats
3W - 5L
1,310 SR
Queue Stats
256W - 234L
1,547 Elo+
Party 1
Team Averages
Level 138
1,540 SR
1,527 Elo+

VS

Team Averages
Level 127
1,535 SR
1,525 Elo+
Hercules
Hercules
BigbyVanLupus
Hercules
Level 149
God Stats
2W - 6L
1,329 SR
Queue Stats
6W - 9L
1,330 Elo+
Solo
Zhong Kui
Zhong Kui
GriimReaperr
Zhong Kui
Level 155
God Stats
7W - 11L
1,794 SR
Queue Stats
290W - 278L
1,603 Elo+
Solo
Ganesha
Ganesha
Kritzzzzzzzzz
Ganesha
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,682 Elo+
Solo
Bastet
Bastet
YmirTheFounder_
Bastet
Level 149
God Stats
11W - 12L
1,551 SR
Queue Stats
849W - 791L
1,487 Elo+
Solo
Anhur
Anhur
kanekie8-
Anhur
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 28L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
9
1 / 2 / 3
5,909
492
5,482
8,701
4,123
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nu Wa
Demyxdoom
Nu Wa
13
1 / 2 / 5
7,191
599
5,514
5,658
1,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ne Zha
11
5 / 3 / 3
7,074
590
8,265
8,350
2,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charybdis
SimbaFERA
Charybdis
12
2 / 0 / 0
6,623
552
4,743
6,524
1,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
madjag10
Achilles
13
1 / 0 / 2
7,058
588
4,311
6,972
5,628
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BigbyVanLupus
Hercules
11
0 / 2 / 0
6,131
511
1,113
7,866
3,811
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Zhong Kui
GriimReaperr
Zhong Kui
13
4 / 4 / 0
7,179
598
5,288
9,668
5,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Ganesha
10
1 / 0 / 2
6,055
505
3,285
9,833
5,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
1 / 2 / 3
5,884
490
5,425
8,172
2,497
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Anhur
kanekie8-
Anhur
11
0 / 2 / 1
6,109
509
2,927
6,053
1,746
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
12
10
Kills
6
7
Deaths
10
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hercules
BigbyVanLupus
Hercules
0
2
0
0
W
Cthulhu
1
2
3
1.25
W
Nu Wa
Demyxdoom
Nu Wa
1
2
5
1.75
L
Zhong Kui
GriimReaperr
Zhong Kui
4
4
0
1
W
Ne Zha
5
3
3
2.17
L
Ganesha
1
0
2
2
W
Charybdis
SimbaFERA
Charybdis
2
0
0
2
L
1
2
3
1.25
L
Anhur
kanekie8-
Anhur
0
2
1
0.25
W
Achilles
madjag10
Achilles
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,315
Damage
18,038
36,205
Taken
41,592
15,058
Mitigated
19,208
12,075
Healing
11,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
BigbyVanLupus
Hercules
1,113
107
0
2,278
7,866
3,811
0
994
6,382
0
37,473
W
Cthulhu
5,482
241
1,315
2,139
8,701
4,123
193
1,466
7,196
20,918
1,484
W
Nu Wa
Demyxdoom
Nu Wa
5,514
1,179
0
500
5,658
1,401
0
2,615
3,043
43,238
2,414
L
Zhong Kui
GriimReaperr
Zhong Kui
5,288
1,200
0
2,002
9,668
5,620
0
2,564
6,878
43,138
10,251
W
Ne Zha
8,265
2,907
0
2,806
8,350
2,343
0
3,313
5,037
0
42,883
L
Ganesha
3,285
293
0
3,104
9,833
5,534
0
2,865
6,895
19,432
0
W
Charybdis
SimbaFERA
Charybdis
4,743
2,100
0
3,631
6,524
1,563
308
984
5,540
0
45,761
L
5,425
1,560
0
1,288
8,172
2,497
0
1,923
6,006
0
41,610
L
Anhur
kanekie8-
Anhur
2,927
2,417
0
2,623
6,053
1,746
378
1,560
4,439
0
52,178
W
Achilles
madjag10
Achilles
4,311
475
0
1,684
6,972
5,628
0
93
6,806
0
48,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,855
Gold Earned
31,358
369
Minions Killed
367
0
Camps Cleared
0
1,169,156
Distance Traveled
1,151,981
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,131
511
77
6
0
223,193
2
W
Cthulhu
5,909
492
25
2
0
228,695
0
W
Nu Wa
7,191
599
94
8
0
246,181
0
L
Zhong Kui
7,179
598
90
8
0
209,562
0
W
Ne Zha
7,074
590
69
6
0
264,175
0
L
Ganesha
6,055
505
4
0
0
244,747
3
W
Charybdis
6,623
552
88
7
0
192,245
2
L
Bastet
5,884
490
77
6
0
259,622
0
L
Anhur
6,109
509
119
10
0
214,857
2
W
Achilles
7,058
588
93
8
0
237,860
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role