Player Matchup

Odin
Odin
Bronze IV
Arctosian
Odin
Bronze IV
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,465 MMR
Party 1
Cabrakan
Cabrakan
Bronze IV
ItsCajun
Cabrakan
Bronze IV
Level 147
God Stats
0W - 1L
1,719 SR
Queue Stats
0W - 2L
1,465 MMR
Party 1
Janus
Janus
Bronze IV
o Sandzy o
Janus
Bronze IV
Level 129
God Stats
0W - 1L
1,521 SR
Queue Stats
2W - 3L
1,512 MMR
Solo
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 119
1,580 SR
1,481 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 96
1,570 SR
1,516 MMR
Charybdis
Charybdis
Gold III
ItsCamDiggy
Charybdis
Gold III
Level 63
God Stats
3W - 4L
1,608 SR
Queue Stats
23W - 25L
1,593 MMR
Party 2
Cerberus
Cerberus
Gold IV
RETICENCE3432
Cerberus
Gold IV
Level 109
God Stats
11W - 8L
1,627 SR
Queue Stats
21W - 22L
1,524 MMR
Party 2
Agni
Agni
Silver III
miloyer
Agni
Silver III
Level 116
God Stats
1W - 0L
1,476 SR
Queue Stats
9W - 17L
1,429 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
14
2 / 4 / 4
9,334
718
2,945
8,192
7,122
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cabrakan
ItsCajun
Cabrakan
14
1 / 2 / 5
8,800
677
5,224
14,734
19,930
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Janus
16
3 / 3 / 3
10,391
799
9,261
9,341
3,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bans
KuzenboKumbhakarnaCharonBacchusKing Arthur

VS

Bans
Cu ChulainnBaron SamediMedusaVulcanBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ItsCamDiggy
Charybdis
17
2 / 2 / 5
10,713
824
10,644
8,290
3,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cerberus
RETICENCE3432
Cerberus
18
4 / 1 / 5
10,919
840
6,383
10,307
10,297
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Agni
miloyer
Agni
18
3 / 3 / 5
11,327
871
11,665
8,780
2,964
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
24
6
Kills
9
9
Deaths
6
12
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Odin
2
4
4
1
L
Cabrakan
ItsCajun
Cabrakan
1
2
5
1.75
W
Charybdis
ItsCamDiggy
Charybdis
2
2
5
2.25
W
Cerberus
RETICENCE3432
Cerberus
4
1
5
6.5
W
Agni
miloyer
Agni
3
3
5
1.83
L
Janus
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,430
Damage
28,692
32,267
Taken
27,377
30,725
Mitigated
16,349
2,395
Healing
7,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
2,945
944
0
202
8,192
7,122
0
3,721
4,124
0
13,360
L
Cabrakan
ItsCajun
Cabrakan
5,224
807
0
1,678
14,734
19,930
0
7,449
6,529
10,883
891
W
Charybdis
ItsCamDiggy
Charybdis
10,644
6,035
0
2,816
8,290
3,088
1,701
4,543
3,747
0
57,973
W
Cerberus
RETICENCE3432
Cerberus
6,383
173
0
2,695
10,307
10,297
441
4,609
5,698
18,589
3,047
W
Agni
miloyer
Agni
11,665
868
90
1,670
8,780
2,964
847
5,211
3,569
50,213
408
L
Janus
9,261
82
0
515
9,341
3,673
304
4,687
4,414
41,692
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,525
Gold Earned
32,959
119
Minions Killed
222
0
Camps Cleared
0
594,342
Distance Traveled
740,801
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
9,334
718
19
1
0
168,441
1
L
Cabrakan
8,800
677
8
1
0
201,163
3
W
Charybdis
10,713
824
97
7
0
236,075
0
W
Cerberus
10,919
840
41
3
0
248,762
0
W
Agni
11,327
871
84
6
0
255,964
0
L
Janus
10,391
799
92
7
0
224,738
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role